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xinacrisp wrote on 2014-05-27 10:51
Quote from ironwoman;1222118:
I never said you need to rebirth at age 10. In fact, the most ideal age to rebirth for humans would be age 11. Or from 11-13 thanks to the early dex bonus it provides.
During those times they need to wait for rebirth, they can just level their characters more, level up commerce, etc. Then just start rebirthing at age 17 in few weeks.
I'd also assume that when you're a beginner, you won't be THAT active.
I can see your reasoning, but i have to disagree. Prefering a little stat stat gain as you gain levels VS getting faster AP, i'd take the latter anytime. More AP = More skill ranks. More skill ranks = Better stats that will stay even after rebirthing.
Also about the part about being less active, that would depend on the playstyle of the individual player. Take me for example i was a lot more active when i started, simply cause I had a lot more to do. Nowadays i basicly do the ton of daillies we have and grind some skills if i have available AP.
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Fracture wrote on 2014-05-27 21:43
Quote from xinacrisp;1222131:
I can see your reasoning, but i have to disagree. Prefering a little stat stat gain as you gain levels VS getting faster AP, i'd take the latter anytime. More AP = More skill ranks. More skill ranks = Better stats that will stay even after rebirthing.
Also about the part about being less active, that would depend on the playstyle of the individual player. Take me for example i was a lot more active when i started, simply cause I had a lot more to do. Nowadays i basicly do the ton of daillies we have and grind some skills if i have available AP.
100% with Xina on this. The ONLY time it's better to rebirth to anything but 17 is if you plan to rebirth weekly, and even then it's only better because you get 5AP every Saturday rather than 1. Stat gains from levelling are laughable and impermanent in comparison to AP gain. Even a fairly inactive player will benefit more from being age 17 because no matter how little you play, rebirthing as often as possible will never (ever) negatively affect your character.
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Rydian wrote on 2014-07-04 19:28
Alright, so going old instead of young is outdated, I need to edit that section.
Do you still get to pick an ace talent first rebirth? Any other changes that need to be made due to New Beginnings?
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vyrant wrote on 2014-07-07 08:27
Quote from ironwoman;1222118:
I never said you need to rebirth at age 10. In fact, the most ideal age to rebirth for humans would be age 11. Or from 11-13 thanks to the early dex bonus it provides.
During those times they need to wait for rebirth, they can just level their characters more, level up commerce, etc. Then just start rebirthing at age 17 in few weeks.
I'd also assume that when you're a beginner, you won't be THAT active.
I would like to mention, I started mabi 4 days ago and accumulated 297 levels and beat g1 and g2. Also started at age 10.
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ironwoman wrote on 2014-07-07 12:15
Quote from vyrant;1230648:
I would like to mention, I started mabi 4 days ago and accumulated 297 levels and beat g1 and g2. Also started at age 10.
It's also much easier to level now thanks to benefit extension as well as daily rebirthing.
I'd still like to see a section on gears, as you all know it doesn't take huge amount of money to make one, especially if you're using pre-G12 enchants.
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Rydian wrote on 2014-07-07 18:57
Quote from vyrant;1230648:
I would like to mention, I started mabi 4 days ago and accumulated 297 levels and beat g1 and g2. Also started at age 10.
Those posts were made before the New Beginning changes, which unlinked rebirthing from age. Age doesn't matter for rebirth ability now (and newbies can rebirth daily until total level 1000) which is why I'm planning updates to this.
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Rydian wrote on 2015-06-24 18:39
Alright, went back and made some updates. Anything else need to be changed?
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ironwoman wrote on 2015-06-26 00:24
I'd like to see a section for gears added in.
Now, I know this is for beginners, so I'm not asking for advanced gears, so I'll list some enchants and equipments that I think beginners can reasonably get.
[SPOILER="Enchants"]
Hats: Oblivion/Corundum Dexterity. Now I know, Oblivion may not sound like a beginner enchant at first, but considering how much gacha has been spweing them out and if the player manages to attend Desert Dragon raids and one of the two BD/WD raids, the gold will come by fairly quickly, making Oblivion burn actually within reach.
Bodywear: Quartz Pitch Black for Humans/Elves or Special Shard for all races. As mentioned before, attending raids get you fairly quick money, and in Alexina, both of these items can go lower than 350k.
Shoes: Oblivion/Fleet/Corundum/Strider Viscount/Hawk/Camo/Elegant. As explained before, Oblivion is an attainable goal even in beginner's reach. Corundum and Strider are literally 1/10th of the price of Oblivion. For Elves, Corundum will be the much better suit. For Humans and Giants, Fleet is also a really good and really cheap option. As for suffix, I strongly feel that Camo is the best option, since it is much cheaper than Viscount and Hawk, with the cost of risking RNG because of rolls. Elegant is a viable option because of early balance issues.
Gloves: Expansive/Oblivion/Sun Camo/Wild Boar/Elegant. Expansive is the most expensive option I'm gonna put out here, and I don't really recommend it either since it's restricted to gauntlets, but I still see it as attainable option. As said before, Oblivion is realistically attainable, and Sun is much cheaper alternative, with the cost of losing 6 max damage. Already explained Camo and Elegant. Wild Boar is also super cheap option that is good for gauntlets, since gauntlets have limited suffixes.
Accs: Before, I would have recommened Stout EQ or Precise Lilly accs, but they somehow have been rising up in prices. Instead I'll recommend corundum sonnet, and never repairing the accs, but burning them and then putting them onto another pair of accs.
[/SPOILER]
[SPOILER="Equipments"]This will focus lot on durability and accessibility.
Headgear: Tail Cap. You can basically buy this anywhere for 4.9k, and also has nice 15 durability.
Heavy Armor: Royal Knight Armor. Now, as unrealistic as it may sound, I'll explain why it is realistic. A new account is given 6 character cards, 1 of which can also produce Elf and Giant support cards. That's 8 characters. Assume you do the Tailteann and Tara daily quests for all, having someone else a lot stronger than you carry through. That's 16 seals. And then you'll get more than two seals per day in one character. So we can assume about 20 seals per day. Continue diligently for two and a half weeks, and you've got enough seals for it.
Light Armor: For Humans and Elves, they should try to buy the Quartz Pitch Black light armor that some players will sell for cheap. For giants, I wouldn't recommend anything else other than heavy armor at all.
Clothes: Only reason you wear clothing is for fashion or for set effect like Bohemian Set, which is irrelevant early game. I highly recommend people stick with armors early.
Gloves: For non-metal gloves, I recommend Bohemian pieces. Why? They're inv friendly, and they've got whopping 30 durability, and they also tend to be really cheap, especially when they're low stats.
Gauntlets: For enchanting and ease of access, I recommend counter gauntlet. But... if you're a Human, I'd say getting Classic Peaceful Dustin Vambrace is an efficient option, as Enthralling Performance is very easy to rank, and Classic Peaceful Valencia's gauntlets is really nice for Giants as well.
Shoes: Teeth Patterned Ankle Boots. Players will sell them really cheap and they have 30 durability, unisex and unirace.
Greaves: Solleret Shoes for Humans/Elves for ultimate cost to durability ratio. Or if you're a human, you can also buy Fleet Elegant Dustin/Valencia boots that have been spewed out by gachas before, and Giants can get the same Valencia boots too. [/SPOILER]
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Blissfulkill wrote on 2015-06-26 05:10
Say premium customization options are available to players on a first free rebirth card. Do it now.
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gundamweed wrote on 2015-06-28 20:53
I would add a section that explains the benefits of skill-resetting for free at Duncan. Of course, a beginner can level up all the way to 1k in a short amount of time, but I feel a beginner would do well to know if they knew that they could potentially r1 entire tabs of skills. They could focus on one skill with all their ap, and get it to r1, and then reset and rank 1 another skill with that ap, and repeat until an entire tab is done. A link to a list of notably cp-reliant skills could be listed with it, so beginners know what they may want to work on. By the time a person reaches 1k, they could have a good foundation of skills waiting to be ranked, a question of ap and not of training.
I personally have a newbie friend who is completely new to the game went to the extreme and mastered every single current cp-reliant skill in the game. Completely new to the game, but a fast learner, most likely an outlier compared to the general population. It's not something i'd recommend, but I would recommend mastering at least one skill tab.
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Rydian wrote on 2015-07-04 09:15
The equipment/enchant list is getting better but still a lot of those things are way too high-maintenance or cost. This is for people new to the game, not players wanting to speedrun on a new char.
As far as the skill reset, added that.