Bug fixes and convenience update!
Here's the convenience part:
*The option "view collectable items (items that are yet to be collected)" will be added to dressing room.
*In the right corner of the inventory, there will be "organize" button, so that you can organize the items of same types (potions, feathers, etc)
*There will be an option to compare currently equipped item and an item in the inventory.
*When you're dual-wielding (or using something that involves both hand slots, like sword+shield), when you use left shift + click, you'll be able to see the tool tip for both items.
*If you press ctrl + click on an item, it'll automatically equip/unequip.
*There will be new option: "Notify when I pick up a new item" (This can be enabled/disabled in the options)
Bug fixes:
*Problem where you couldn't get your goods back from bandits when defeating them with hydra transmutation gets fixed.
*Bug where when a bandit appears and a player formed/deleted a party during that time, the lowest bandits would appear, gets fixed.
*You can now move via keyboard in rafting or soul stream.
*The bug where when you played dead with the waffle cone dress equipped and your eyes would be open, gets fixed.
*Bug where if you were to start a character on treasure hunter talent and you'd be given evasion at rank novice and wouldn't be able to rank it, gets fixed.
*The bug where after equipment unification patch, players couldn't buy scimitar, guardian bow, Norman warrior armor, brigandine, gets fixed.
*The problem where buff effect of 2nd title Diva showed up as %, gets fixed.
*The description of blue upgrade stones from the event had errors, and gets fixed.
*Maiz advanced dungeon reward now shows up as Maix treasure chest dungeon rewards (I assume this has to do with treasure hunter)
*You can't summon marionettes anymore while in Doki Doki flying stance.
*You can't get the exp from treasure hunter escape skill from the unusual rafting place (I assume this has to do with a glitch)
*Problem where mats wouldn't disappear if you fail at synthesis gets fixed.
*Issue where some npcs had option to "request flight" gets fixed.
*Issue where in G9 final, even when 3 npcs didn't die, sometimes the mission fails, gets fixed.
*Issue where in Coill/Peaca advanced, when some mobs got finished by flash launcher, the boss didn't appear, gets fixed.
*Issue where you could train magic weapon mastery with escape bombs gets fixed.
*Bug where after landing after desummoning a pet, and mini map for flying would still show, gets fixed.
*Problem where condition bar covered up the HP bar, gets fixed.
*You can't consume food while in conversation with an NPC anymore.
*You can now kick out a character who's shapeshifted in homestead.
*Bug where you could use fighter skills through barrier spike gets fixed.
*Bug where after casting shock on yourself and attempting to use act 7 and getting it cancelled, gets fixed.
*Problem where after installing tower cylinder, you wouldn't get alchemy traning nor durability loss, gets fixed.
*Bug where throwing attack damage reforge didn't apply gets fixed.
*Bug where when you could use reload with bullets in your pet gets fixed.
*Bug where when creating light paper with handicraft, light paper was recognized as material, gets fixed.
*Bug where materials were wrongly recognized when creating Languhiris Chaser knuckles, gets fixed.
*Mobs that were asleep by lullay now may be awakened by lightning from rain casting.
*You may not be able to continent warp while getting life drained.
*Bug where you couldn't move on to G13 since you couldn't get "The Tragic Bard" quest gets fixed.
*Bug where auto defense would trigger if you were to keep switching from heavy amor to clothes gets fixed.
*Bug where when cooking with campfire in homestead and wrong message shows up, gets fixed.
*Bug where when two characters would use enthralling performance and one cancels, the monster that got enthralled would attack the player that canceled the skill, gets fixed.
*Bug where you could use wire pull/pupept snare even in cooldown, gets fixed.
*When hailstorm has 10 seconds or less left, you may still re use the skill and not have it canceled.
*Bug where you could rank up sand burst without meeting full requirement gets fixed.
*Bug where after you select "revive from the spot" and die again and select "wait for a rescue", the revive cooldown resets, gets fixed.
So ya, lots of bug fixes.