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couponfork wrote on 2014-05-12 22:48
Hello, so I'm back from a hiatus again. I'm looking to start fresh again. This time around I'm wanted to create an Elf with puppeteering and archery.
How exactly would I go about starting? Which talent would I start with? Any tips? Is this even a good idea?
Any information at all would be greatly appreciated!
Thank you in advance. :whoops:
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Friggerton wrote on 2014-05-13 00:13
Quoting myself:
Quote from Friggerton;1219434:
Stat wise, I believe humans have the highest damage in puppetry available in stats. If you want to be nearly invincible, however, you might go giant because they have the lowest dex penalty from heavy armor and access to the Vales shield (which you could use along with a lance.) Elves are the least tanky but can be very potent with ranged combat (pairs fairly well with puppetry, lots of dex for puppetry) if you have the patience to grind life skills (which are available to other races as well.)
Some people wouldn't recommend starting a new character outright in puppetry because the majority of its skills have long cooldowns, though I believe with just pure puppetry ranked you can do decent damage to solo up to Adv missions or something. I would rank the close combat tab before doing puppetry, just because you can synergize things like windmill and assault slash fairly easily.
I also notice that your character is over level 1000, meaning that if you're planning on making a new main character I would strongly suggest starting your puppetry character with the Soul Star/Starlet talent using a Hero Card because of the 400 AP you get to start with along with pre-ranked skills (see skills provided on hero creation) since it'll save you a lot of time and money (assuming you would pay for rebirths to save time.) The only real disadvantages are that your generation missions will start in hardmode and your CP will be higher making some skills harder to rank.
I don't know if the making a new character with a hero card is available or attractive to you, but I would consider it.
Most of it applies to you. I myself am an elf Master Archer (all skills r1 save Final Shot and Mirage Missile) and Champion Warrior (r1 WM, Smash, r5 assault slash, etc) who has done the easier life skills for DEX (weaving, refining, sheep shearing, part of tailoring, and egg gathering) and have just started puppetry with about 650 base STR + DEX (before Sniper/Lileas title, enchants, etc.) With about 120 AP invested into puppetry in the last day or so I can do 2k damage per hit on foxes when my climactic crash (rC) crits.
Long story short: Elf archery is an excellent starting point with the intent to go into puppetry. However, because your damage is based on both STR and Dex, you should know going in that it's going to take a lot of AP and time (Archery, Melee, and recommended life skills) before you're going to be doing what some consider "decent" damage with puppetry.
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couponfork wrote on 2014-05-13 01:25
Well puppetry would be a long term goal obviously, so for starters I would just go with archery?
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Kelvas wrote on 2014-05-13 02:05
Starting an elf as an archer would be the right path to go. Elf melee isn't as effective to begin with, but you'll need the stats to back puppetry later.
I would suggest working on archery first.
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AoiPhantom wrote on 2014-05-13 03:55
Normally, I would definitely agree with everyone on getting archery done first. However, it is still possible to start out puppets first and then go into archery afterwards. Kind of weird doing a hybrid type skill and than a primary, but its still do-able. It also helps if its a fresh account and fresh character too, that way you can fully utilize the free skill resets up till level 300 to make training impossibly easy, as you will have almost no CP.
I would rank critical to r9, control to r9, main puppet to r1, second puppet to r9, and r9 for the 3 main puppet skills (crisis, rising action, climatic crash). Equipped with a cheap engraved control bar upgraded for max atk and artisan, it is possible to have a total of ~270 base marionette max atk. Assuming 0def and prot on a monster, rising action deals 419 (795crit), crisis deals 351 (667crit), climatic clash(assuming hitting once) deals 837 (1590crit). At this point it would have cost you a total of 383 AP.
To get this AP, you can easily do G1 for 74AP, the dressing room collecting quests for 30AP, and get the rest off lving. Now the benefit of new characters in a new account would be the free skill resets I mentioned! Simply play as whatever class you find easiest to gain levels and G1-G3 and once you have amassed the 383AP, reset all skills and dedicate all your AP to puppets! Though for this to work, you character can not exceed total level of 300 and should be a good 20 levels before 300 in case you over level from training skills.
Go with archery first, puppets, and than warriors if you want to do it the normal standard way. This is simply something I tried on an alt account for fun. Just another skill build deviation from the normal meta. If it interests it you can try it out, and hey, there's always that free total skill reset you can use if you change your mind. :thumb:
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Friggerton wrote on 2014-05-13 06:02
Quote from AoiPhantom;1219937:
Normally, I would definitely agree with everyone on getting archery done first. However, it is still possible to start out puppets first and then go into archery afterwards. Kind of weird doing a hybrid type skill and than a primary, but its still do-able. It also helps if its a fresh account and fresh character too, that way you can fully utilize the free skill resets up till level 300 to make training impossibly easy, as you will have almost no CP.
I would rank critical to r9, control to r9, main puppet to r1, second puppet to r2, and r9 for the 3 main puppet skills (crisis, rising action, climatic crash). Equipped with a cheap engraved control bar upgraded for max atk and artisan, it is possible to have a total of ~270 base marionette max atk. Assuming 0def and prot on a monster, rising action deals 419 (795crit), crisis deals 351 (667crit), climatic clash(assuming hitting once) deals 837 (1590crit). At this point it would have cost you a total of 383 AP.
To get this AP, you can easily do G1 for 74AP, the dressing room collecting quests for 30AP, and get the rest off lving. Now the benefit of new characters in a new account would be the free skill resets I mentioned! Simply play as whatever class you find easiest to gain levels and G1-G3 and once you have amassed the 383AP, reset all skills and dedicate all your AP to puppets! Though for this to work, you character can not exceed total level of 300 and should be a good 20 levels before 300 in case you over level from training skills.
Go with archery first, puppets, and than warriors if you want to do it the normal standard way. This is simply something I tried on an alt account for fun. Just another skill build deviation from the normal meta. If it interests it you can try it out, and hey, there's always that free total skill reset you can use if you change your mind. :thumb:
You might add windmill to the list of first skills to rank, up to a point, just because it's helpful during skill cooldowns with puppets. Good comments though
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ironwoman wrote on 2014-05-13 09:48
Quote from AoiPhantom;1219937:
Normally, I would definitely agree with everyone on getting archery done first. However, it is still possible to start out puppets first and then go into archery afterwards. Kind of weird doing a hybrid type skill and than a primary, but its still do-able. It also helps if its a fresh account and fresh character too, that way you can fully utilize the free skill resets up till level 300 to make training impossibly easy, as you will have almost no CP.
I would rank critical to r9, control to r9, main puppet to r1, second puppet to r2, and r9 for the 3 main puppet skills (crisis, rising action, climatic crash). Equipped with a cheap engraved control bar upgraded for max atk and artisan, it is possible to have a total of ~270 base marionette max atk. Assuming 0def and prot on a monster, rising action deals 419 (795crit), crisis deals 351 (667crit), climatic clash(assuming hitting once) deals 837 (1590crit). At this point it would have cost you a total of 383 AP.
To get this AP, you can easily do G1 for 74AP, the dressing room collecting quests for 30AP, and get the rest off lving. Now the benefit of new characters in a new account would be the free skill resets I mentioned! Simply play as whatever class you find easiest to gain levels and G1-G3 and once you have amassed the 383AP, reset all skills and dedicate all your AP to puppets! Though for this to work, you character can not exceed total level of 300 and should be a good 20 levels before 300 in case you over level from training skills.
Go with archery first, puppets, and than warriors if you want to do it the normal standard way. This is simply something I tried on an alt account for fun. Just another skill build deviation from the normal meta. If it interests it you can try it out, and hey, there's always that free total skill reset you can use if you change your mind. :thumb:
Puppets still have a good start. Reason most people recommend archery is that it's more likely to get your basic skills done earlier, like critical hit. That being said, critical hit never should be left at rank 9, it should actually be one of the first skills you rank to rank 1.
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Yuuki Asuna wrote on 2014-05-13 13:44
I agree with ironwoman! The early game for archery can be really really frustrating as it takes about 1k AP to invest into your core skills and an additional 1k AP to really start hitting hard (without elemental reforges). That leaves you with the need to generate 2k AP with a skill set you're co-currently developing - not exactly a trivial leveling problem!
Puppets give you the utility to solo and party with others whereas range is a bit lackluster on the support side (aside from support shot lol). Not to mention you also circumvent a good deal of the glass canon nature of elves by letting your puppet do most of the tanking.
Lastly, if they re-release clouds, you should definitely buy one or two if you can manage the NX. These pets are hands down the best support to puppeteers as they can heal your puppet upon summon, freeze mobs without locking their position if climactic crash glitches up, and their speed is high tier among mounts!
Good luck with your elf!
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couponfork wrote on 2014-05-13 14:25
Thank you guys for all of the input!
I realized upon logging back in to my account that I currently have my Elf Battle Alchemist, I can still get daily Rebirths and reset my skills due to the fact I never made it far (school and life brought my away from gaming). I also realized through playing I'm not exactly a huge fan of Battle Alchemy, it may be due to the fact I chose to start it from the get go and with no knowledge of this game?
If I were to re-birth, select Puppeteer talent and reset skills, could I dump the AP I've gained thus far into puppet skills or would be I be better of creating a new character all together?
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Yuuki Asuna wrote on 2014-05-13 14:52
If you can buy the Soul Star Hero card, that would be the preferred route but it sounds like you don't have a character that meets the requisite level to purchase the card. In that case, I would just reset the skills, rebirth into the puppetry talent, and invest all your AP into puppetry!