Though I guess adventurer seal shop ones could just be bought on the character that needs them... XD
Thanks for the advice, I'll take that into consideration, as a lot of people have been telling me to focus on one character.
I started to train multiple characters because my main character was a mage, and I almost always have no APs to do anything, and got bored.
Yeah, it is better to have one all-around character if possible, because even as a mage there's important melee skills like counter or windmill, and music or life skills that raise int. Then you can also have multiple "classes" to use like mage + gunner(I believe they use int for part of gun damage), or mage + melee, or whatever you like. Especially since there's going to be some monsters with magic immunity. XD