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can some body tranlaste this for me ?


Personally, I think it should have had a cooldown from the start. People always get pissed when you add a nerf to the game that didn't previously exist, even if that nerf is legitimate and nobody would have complained if it was added from the start.
  • Zekkii wrote on 2014-07-08 07:26
    Quote from Kapra;1230847:
    There are a few reasons why.


    1. Everyone revives on spots during raids, making clerics useless.
    2. Personally I never felt like the experience loss was a threat at all. The wounding is kind of annoying but it still means nothing now days. A cooldown on the other hand would be more encouraging.


      Personally, I think it should have had a cooldown from the start. People always get pissed when you add a nerf to the game that didn't previously exist, even if that nerf is legitimate and nobody would have complained if it was added from the start.

    Its just a waste of time though. The cleric revive requirement is easily done with the party feather workaround, and if they fix that then people are just going to skip it or leave entirely. Maybe death is let off too lightly in open world, but I don't see this as a good solution.