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Perfectio wrote on 2014-07-23 23:36
Once people start capping Ninja, it will effectively be as easy to have a constant 1500 Str as it is to have a constant 1500 int. Str not only affects 4 talents, but its primary combat talent gets its max attack boosted by a 1:2.5 ratio while Int's primary (and secondary) combat talent gets its "max" boosted by a 1:5 ratio.
So if Str is going to be as abundant as Dexterity and Intelligence, while giving MUCH more in value, then it should have lower ratios in my view, or Int (and maybe Dex) should be buffed to give similar value to Str.
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FallenDanny wrote on 2014-07-24 01:15
When was the last time mabi had a real balance patch?
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Xeno wrote on 2014-07-24 18:55
People are Blazing for like 250k damage, one shotting any and all groups of enemies in the game, and we're saying Int needs a
buff?
[Image: http://puu.sh/apqNK/c8d1f84e40.gif]
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EndlessDreams wrote on 2014-07-24 18:57
Why nerf? In this game, you can have both Str/Int at max if you wanted to.
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ironwoman wrote on 2014-07-24 19:20
Even if they do nerf str ratio, people will still faceroll contents, not producing much different outcome.
Therefore, no need to really nerf anything in NX's eyes.
You could just argue that Will needs a nerf since Drop Kick can hit higher than 1.2 mil, but we all know no one's asking for this.
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Daakun wrote on 2014-07-24 19:27
Quote from Xeno;1234709:
People are Blazing for like 250k damage, one shotting any and all groups of enemies in the game, and we're saying Int needs a buff?
Generous estimate for when the stars align, assuming wiki formula is correct:
([25 * 3 * 400 * 2.4 * 1.2 * 4 * (1 + (3.5 * 1))] / 64) * 2.5 = 60750 damage
Because opportunities to use a fully charged blaze against a max-knockdown enemy who then flies perfectly into the other enemies are so common, and you don't see people running around smashing for 20k, right?
Blaze is only an issue in MA tourney, and even then only with the real problem, puppets.
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Splatulated wrote on 2014-07-24 21:09
Quote from Xeno;1234709:
People are Blazing for like 250k damage, one shotting any and all groups of enemies in the game, and we're saying Int needs a buff?
[Image: http://puu.sh/apqNK/c8d1f84e40.gif]
but blaze requires combat abilities
mages that dont work outside fo magic cant do this
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Odinwolfe wrote on 2014-07-24 21:31
Quote from Splatulated;1234743:
but blaze requires combat abilities
mages that dont work outside fo magic cant do this
But, almost anyone who isn't under level 3000 does have stuff outside of Magic.
Blaze is one of the only skills I haven't ranked in the Magic tab.
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Mentosftw wrote on 2014-07-24 22:51
I blame reforges as usual.
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Kelvas wrote on 2014-07-24 23:25
[UB]
Quote from Splatulated;1234743:
but blaze requires combat abilities
mages that dont work outside fo magic cant do this
I'm a bit confused on this. Isn't the 2nd part of blaze, the explosion part, based on M. Attack? Are you referring to the first part of blaze?
As of the Enlightenment update, Blaze's base damage is based purely off the player's Magic Attack stat.
Damage is calculated as [25 * Seconds_Charged * Magic_Attack * Wand_Modifier * Magic_Mastery_Modifier * Blaze_Rank_Modifier * (1 + (3.5 * Knockdown Gauge Percentage))] / 64
[/UB]
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Kapra wrote on 2014-07-24 23:30
I think by combat abilities he means actual skill to pull it off. And I agree, skills that are harder to pull off should yield better rewards. But that is irrelevant to the issue at hand. If Str is just as abundant as Int or Dex, then the gain from Str should be scaled to be equal to the gain from Int or Dex. That is the point the OP is trying to make I believe.
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Kelvas wrote on 2014-07-24 23:54
[UB]
Quote from Kapra;1234789:
I think by combat abilities he means actual skill to pull it off. And I agree, skills that are harder to pull off should yield better rewards. But that is irrelevant to the issue at hand. If Str is just as abundant as Int or Dex, then the gain from Str should be scaled to be equal to the gain from Int or Dex. That is the point the OP is trying to make I believe.
Ah, I see. Thank you. I agree that the gain from str should be scaled down.
In my opinion, Str is more useful, as it gives def, which is very helpful to newer players. Heck, I'm sure someone said this before, but every talent that uses two stats always includes str. That just makes certain talents more OP than they need to be. *cough* puppets *cough*
Int is very easy to get, but isn't as beneficial as str. Heck, Even at 1k int, with ~310 M. Attack [w. savage wand], the highest I've ever hit was a critical 30k blaze with the aid of a puppeteer during MA. Without reforges, I highly doubt that I'll even come close to that 250k blaze. If anything, blame reforges. Other magic skills can't come close to anything blaze can do.[/UB]
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Froglord of DESTINY!!! wrote on 2014-07-26 08:54
First off, 250k with blaze doesn't happen without reforges.
I have about 417 Magic attack, and the most I've ever hit was between 50k ~ 65k, and that's with full stun.
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Aubog007 wrote on 2014-07-26 09:16
So many things wrong with this game that nerfing strength would only cause further imbalance. The balance between anything is thrown off because of reforges.
Thanks Nexon for making it extremely hard to balance anything.
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Zekkii wrote on 2014-07-26 09:41
I think it is pretty obvious they should have thrown a couple hundred Will our way instead of Strength which is a stat which provides damage to half of the offensive skillsets in game and provides the up to 149 defense. It's like they are trying to prove the elven criers correct.