[Image: http://puu.sh/azQjn/eaaaa9bb64.jpg]
<Thanks to Tiara Amaretto for the image>
32k critical damage for one hit. If all 5 were crits, damage would exceed 100k area.
Lullaby can remedy the charge up time. Combos like use crisis to pull everything together, lullaby, then whole team does Sakura Abyss can decimate even npc final bosses in a few seconds.
Of course with protection, it's possible for that damage to be reduced to 16k (50% reduction) but 16,000 * 5 = 80,000 damage if all 5 hits crit.
If you take a whole team who has rank 1 sakura abyss to fire at the same time, it would be dangerous.
5 minute cd seems long but it's a respectable cooldown for a powerful skill for its damage unlike meteor.
Other news, the damage range the person had was 678-991 with trans and bonetooth and level 6 R Anju. However overture, reforges, etc. were not used.
The downside is the long charging, but lullaby can cure it. And unlike Blaze, all 8 people can use lullaby sakura abyss and do cumulative stacking damage that can exceed over 300k damage as a team followed up with skills or shadow bind to aid in damage. Making Sakura Abyss top tier in terms of single burst team damage granted all members can hit that high.
Now imagine if this skill had a 1 minute cooldown.
250% is a base where each second of charging increases the damage, up to a possible 1000% for EACH hit. It's a 5 hit skill.