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Osayidan wrote on 2014-09-14 15:18
Looks like we need to add these nature reserve plants to the list of monsters that will instantly aggro you after the skill ends (currently the list contains mimics).
[video=youtube;IbNzl8PesYA]https://www.youtube.com/watch?v=IbNzl8PesYA[/video]
Is this just a bug/lag or anyone else getting this?
Nature reserve nuking is pretty much the only interest I had in this skill, so I think I'll stop ranking it now.
Monsters will not automatically reengage the player once the skill wears off.
Mimics seem to be the exception to this.
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Tyskiyomy wrote on 2014-09-14 15:30
Actually I think they just aggro that fast, if you've ever done Reserve Big Stone gathering[Mainly with an elf] you will notice the moment you get out of hide random plants will aggro you. Though it's somewhat helpful since then you quickly know which ones you got to kill given they will aggro you most of the time you exit hide.
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Osayidan wrote on 2014-09-14 15:36
If it was just fast aggro I would expect different ones (especially ones closer to me) to aggro, since crisis is supposed to completely cancel aggro on you, but it's always the same ones before/after crisis.
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Jake wrote on 2014-09-14 16:16
I find that line from the wiki completely inaccurate. There's quite a few mobs that target you again once the skill is over. Also, what is said about the aggro dropping once you transform as opposed to activation is wrong. I'll tap the skill then proceed to hit escape pretty fast and the aggro drops and I don't even transform.
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Aubog007 wrote on 2014-09-15 09:35
I assume the skill was tested in KR's environments which means lag. So there's that.
Also playing dead does the same effect on certain mobs. In Shyllien, i notice that there is a limit to mob aggro, and there is a queue for aggro, and when you drop some, the others will queue right up and aggro you asap regardless.
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k1nsoo wrote on 2014-09-15 12:53
Quote from Aubog007;1247430:
I assume the skill was tested in KR's environments which means lag. So there's that.
Also playing dead does the same effect on certain mobs. In Shyllien, i notice that there is a limit to mob aggro, and there is a queue for aggro, and when you drop some, the others will queue right up and aggro you asap regardless.
^Pretty much this. I've been using Shadow Cloak for zone 2 escape and it aggroes you regardless
Also I am not sure if this intended but using Crisis Escape doesn't really drop aggro afterwards if you "force" aggro on mobs (ex: 100% aggro skills such as Ice Spear, Shooting Rush, bulletstorm)
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ZeroPantz wrote on 2014-09-15 13:28
So basically it doesn't really work as intended in certain scenarios. That's quite a shame, I wonder if it is supposed to be like that or if it will be fixed at some point.
I rememember people were talking that this skill would make the elf hide useless, but I don't agree with that. Hide has plenty advantages Crisis Escape does not have, and I think both skills work completely different and can be used entirely different.
Elf hide can not be used when you've been hit/have hit something until not having any of that happen for a minute or so. Whereas Crisis Escape can be used at that point. (but sadly doesn't always seem to lose aggro)
Also, Elf hide works as long as you got mana, which can go on forever if you turn on Meditation. Unless a monster attacks with an AoE and knocks you out of it of course.
For my elf, I still saw good use for Crisis Escape, was when I'd be doing something, got mobs on my back who already attacked me so I can't hide anymore, I then would use crisis escape, lose aggro and run to safety if I didn't want/could stand a chance against the monsters. That said, it seemed like still an useful skill for elves as well.
I guess if we know the flaws of the skill there is always a good way to still work around those flaws and make good use of the skill though.
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Darkboy132 wrote on 2014-09-15 21:33
Have you guys checked it for other monsters...?
Quote from ZeroPantz;1247453:
I rememember people were talking that this skill would make the elf hide useless, but I don't agree with that. Hide has plenty advantages Crisis Escape does not have, and I think both skills work completely different and can be used entirely different.
On the contrary my concerns were more directed towards this skill making Play Dead useless.
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Akami wrote on 2014-09-17 02:56
I had a few instances where mobs without relatively fast detection would insta-aggro, but as a giant, I have no major complaints as it is the only option I have aside from Shadow Cloak to escape aggro.