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Mabinogi Player Survey: Planning



Is the number of possible results too big? Is it too small? Did I miss a possible answer?

The contenders for question #10 are...
- How many pets do you have?
- Which talents, if any, have you mastered?
- How often or how much do you play?
I'm leaning towards #1 or #3, but does anybody else have another question, or some reason #2 would be insightful?




Quote from ironwoman;1247897:
Your arguments consistently show that you believe that most of the players are like you (more enchantless than not), and not on the "strong" side.
I don't think you understand where I'm coming from when I argue those, though.

You appear to believe that everybody enchants. I tell you this is not true. This is not the same thing as me saying "nobody enchants".

Some people expect players to be able to reach 300+ max damage at total level 150 (yes, I still remember that thread), I say that's not a reasonable assumption. This is not the same thing as me saying "it's not possible and nobody does it".

Some people state that nobody runs dungeons, ever... do I even need to provide a backing for this one? :P

There are a lot of Mabinogi players and a range of play styles. I'm tired of people going back and forth on what players actually do or do not take part in or have access to, so I decided to start up this project so we could try to determine how things are actually laid out (which could easily prove any of the sides wrong because, as far as I know, this is the only project like this that's been done in recent times).

Besides, if this was actually just to prove you wrong (which would be a crapton of work for just that, srsly come on now), then I would include things like "What's your max character damage" and "what's the maxed buffed hit you've done" like people mentioned, but I don't have them in the question list because...

A - This is me actually wanting to gather this data because it could be useful, not to take sides in an old argument.
B - I don't think max hit data is really useful anyways, as that will change over time as new skill sets and features get added to the game and faster ways of leveling become available. Thus me focusing on player progression in general (not just damage numbers) like generations complete and which game features people actually use.

Quote from ironwoman;1247897:
Remember that this may be what you want to believe. Meaning when you go interviewing people, you might unconsciously pick out players that seem to be fitting under that category from the appearance.
That's why I want volunteers, because I know there could be unconscious bias in asking. I'm on the smallest-population server anyways (Ruairi) if that helps.

You know... if it puts you (and others) at ease, I could do none of the data gathering myself, leaving it up to volunteers only (putting the raw spreadsheets of answers up for public view at the end of course). Would that make people feel better about this project?

This would further delay the start of the data gathering though, as I'd want to save up some more compensation (NX and/or in-game items) for the volunteers since they'd be doing all the in-game work without my help... but if it's a way to get more people involved I don't mind.

Quote from ironwoman;1247897:
This is the part that you need to be very careful about. If this becomes the case, then survey is rather incorrect and can give out false results. If bias is involved, then the survey is no longer a correct representation of the general population.
Thus me getting multiple people on multiple servers to contribute, so it's not a glorified process of me going "Hey these two people I asked say X, haha on you".

Quote from ironwoman;1247897:
That being said, I don't think the survey should be done in-game at all. What I would do is use the game to advertise the survey, and spread the word around in other Mabinogi communities, like Mabinogi World, MabiMods, Nexon Forums, etc.
Asking on the forums and groups outside of the game would be including the same type of bias that causes the conflicts to begin with.

The reason these arguments come up is because of niche users, groups of like-minded people, people with the same habits/hobbies, and users of similar outlooks grouping up. Tumblr users, various forums, wiki communities, these groups tend to contain people with similar habits and outlooks, while we want to approach the active player base in general.

This survey is going to be getting results about active players in the game. So to make sure we're doing this, we will be asking active players in the game. Anything else is contrary to the point of this survey (finding out what's true in-game, not just within communities) and is unacceptable. This is one point I'm going to be a hard-ass on, it's one of the core guidelines for a reason.




Quote from Kelvas;1247898:
[UB]I also think this should be done online, where it's anonymous. Not sure if this is the case, but some players may be pressured to answer with a slightly higher range for a question.
Volunteers could simply state that the survey is anonymous and names won't be recorded to try to avoid that type of reaction.

Quote from Kelvas;1247898:
Another question that could be asked is the amount of stat points they have that's most relevant to their primary talent choice, heck, or multiple talents that are primarily used. I think this would also allow the data to be more accurate, since the a large portion of investment can come from stats. For example, someone who mains archery could have good gear, but insufficient dex due to their incomplete life skills.[/UB]
I don't really think this is that important though, like it'd be more "Oh that's neat" and less "Oh well we can see that this percentage of players blah blah and from this we should make sure to blah blah when writing guides".



Quote from EndlessDreams;1247915:
None of the steps you just listed tells us how you going to get a non-biased sample to give credibility to your survey.

Just because something is scientific doesn't mean their statistics and experiment is not biased. A lot of research/studies are just simply ignored/thrown out because of how biased their experiments are and/or their statistics are just biased.
Ah, if it's about that, would you prefer I make sure that I have the guidelines for the data gathering outlined before moving onto gathering volunteers?

Like, listing the locations people should check routinely and making sure to tell people to try on multiple channels, and at different times.
  • Kelvas wrote on 2014-09-17 22:57
    Quote from EndlessDreams;1247915:
    None of the steps you just listed tells us how you going to get a non-biased sample to give credibility to your survey.

    Just because something is scientific doesn't mean their statistics and experiment is not biased. A lot of research/studies are just simply ignored/thrown out because of how biased their experiments are and/or their statistics are just biased.



    But if you do that, you will get people who only:
    1) People who feel strongly about the game enough to visit AND participate in reading the forums.
    2) Feel strongly enough to give a response back.

    Both factors are just adding layers to bias.
    You will be leaving out people who don't do the above 2 factors, basically.

    [UB]
    Why not both? We can just have both an online questionnaire and a few people running in-game asking random players questions. Most sane people would recognize the same set of questions, and will not double up, so having the same data collected from the same person shouldn't be a huge issue.
    [/UB]
  • Rydian wrote on 2014-09-17 23:01
    One concern there is that people may submit their answers twice on purpose thinking it was for a raffle, or that only one of the methods counted, or "just to make sure they take note of my answers" or something like that. If there's only one collection method it could cut down on that, at least a bit.