[SIZE=2]For the moment I'm just posting this here to save it, I'll try to fill it out and work on the formatting when I have time.
[Sept 25] The format is looking especially bad now, but before making it look nice I would like to get the bulk of information out of the way. I'll revise sections which people have contributed when I have some free time. Thank you for the help.
[Oct 17] Self-notes: Need to add in skill icons, standardize format, add in spoilers, and a few old videos.
[/SIZE][spoiler=Work In Progress]
General Usage
Notable Equipment:
-Holy Eagle Mask reduces mana cost of most skills by 15%, provides 300 additional max mana, and has the availability of Magic Attack reforge up to level 5
-Hermit Staff allows usage of all magic, but blaze damage is reduced by roughly 60% and cannot be used with a shield even if you are giant
-Savage Wands allow use of full blaze damage as well as usage of one intermediate magic, and can be upgraded for chain casting
-Spirit Weapon: Fire Wand, can be used to greatly increase firebolt damage and supports chaincasting
Notable Reforges:
-Magic Attack on Wand goes up to level 20 and provides up to 80 Magic Attack
-Magic Attack on Accessories goes up to level 3 and provides up to 12 Magic Attack each
-Speed Casting on Wand goes up to level 20 and provides up to 30% Speed Boost on most spells (divide casting time by up to 1.3)
-Vivace Magic Casting Time goes up to 3 on Shoes and Accessories which increase casting time speed boost from vivace by up to 3% each (changes 11% base to 20% with a full set)
Magic Attack Factors:
-Every 5 intelligence provides 1 Magic Attack for up to 298 with 1500 Intelligence (first 10 is ignored)
-Master of Meteor Strike Provides 50 Magic Attack
-Alternatively Master of Magic Weapon Mastery provides 25 Magic Attack
-Many Secondary Magic Titles provide Magic Attack up to 40 (Scathach and ALO Asuna provide 40)
-Special Upgrades from Wands/Staves provide up to 84 Magic Attack at S6 (68 at S5)
-Wand/Staff Upgrades provide up to 28 Magic Attack
-Magic Attack Reforge adds 4 per level for up to 80 on Magic Weapons, 20 on Holy Eagle Mask, and 12 on Accessories
-Enchants can provide further benefit, but in negligible amounts
-Magic Power points can provide 80 Magic Attack but only last 5 minutes
Ice Spear
Damage Formula: (Base Damage [240 at r1] + (Magic Attack * 1.4)) * (1 + Ice Mastery Boost + Ice Mastery Title Boost + Rosemary Gloves Boost + Ice Mastery Damage Reforge) * (# of Charges) * (1.3 if 5 charges)
Notable Equipment/Reforges:
-Ice Mastery reforge on Headgear provides up to 10% Ice Mastery boost at level 20
-Ice Spear Explosion Radius reforge on Gloves provides up to 400 additional explosion radius at level 20
-Ice Spear Damage on Wand provides up to 100 Base Damage (12 less Damage than Magic Attack reforge of equal level)
-Rosemary gloves provide 15% Ice Mastery damage boost
-Savage Ice Wand provides greatest damage when paired with Holy Eagle Mask shield with Magic Attack Reforge
-Hermit Staff allows usage of the most magic skills
Usage: Ice Spear is best used in scenarios where your chains can kill multiple waves of enemies. Examples include Shyllien nature reserve, most shadow missions, and most dungeons. If party rule is set to anyone can finish, you may have an easier time chaining due to chaining off of dead enemies.
Damage: Can deal up to 10,000 damage non-critical with an ideal set but no temporary buffs or special circumstances
Associated Glitches:
-Every time Ice Spear explodes it causes the users character to stop server side but not on their screen, which causes displacement
-If there is server lag between mobs spawning then Ice Spear may fail to chain onto that spawn
-If Flame Burst or any skill that can attack frozen enemies is used, Ice Spear will no longer prevent them from moving/attacking but are still visually stuck
Other Information: Each time ice spear chains it will reduce its damage, if you do not have full charges it will lose damage faster. At 5 charges the damage will be 65% for the first chain, followed by 50%, 40%, and 30%. I do not have information for beyond the fourth chain.
Thunder
Damage Formula: (Base Damage [400 at r1] + (Magic Attack * 2.1)) * (1 + Lightning Mastery Boost + Lightning Mastery Title Boost + Lightning Mastery Damage Reforge) * (1.5 if last hit, 2 if last hit of 5 charges)
Notable Equipment/Reforges:
-Hermit Staff offers greatest versatility and is recommended
-Savage Lightning Wand can get slightly higher damage when paired with a reforged Holy Eagle Mask
Usage: Thunder is best paired with Snap Cast for an instant full charge or used at a single charge for lengthy AOE stun. You can load Thunder during windmill animation to save yourself from otherwise difficult animations. If you hit a target with Thunder they will be stunned for 6 seconds given r1.
Damage: Can deal up to 2,000 damage per hit (3,000/4,000 last hit) non-critical with ideal set-up but no temporary buffs or special circumstances
Other Information: Be careful when using Thunder because it knocks mobs down in random directions, doesn't stun on enemies who are recovering from knockdown, and is easily negated by skills like smash or counterattack giving enemies invincibility frames.
Fireball [Contributed by Kelvas]
Damage Formula:
(Base Damage [2400 (at r1)] + (Magic Attack * 8~12)) * (1 + Fire Mastery Boost + Fire Mastery Master Title Boost + Fire Mastery Damage Reforge)
Notable Equipment/Reforges:
-Phoenix Fire Wand can be upgraded for +40% casting speed. (Also, note that casting speed reforge at its current state in NA will not stack properly for fireball.)
-Fire Mastery Damage reforges (+0.5% per level) are available on hats and accessories, capping out at 20 and 3 levels respectively.
-Fireball Max Damage reforges are available on wands and staves, and give 15 damage per level, up to 20 levels.
-MATK reforges are vastly superior to fireball max dmg reforges due to the high magic attack modifier (+960 (w. matk reforge) vs. +300 (w. fireball max dmg reforge) at 20 levels).
-Savage Fire Wand + Holy Eagle Mask (w. matk reforge) will give the highest damage, however, a Phoenix Fire Wand may be useful for the casting time.
Usage:
Fireball is best used when there is sufficient amount of time to charge and also a large amount of mobs within a radius of 800. For example, the skill can be charged before hitting an orb or opening a chest. Note that fireball can only be used with all five charges, and should avoid being knocked back when holding charges. It is possible to windmill anything outside of the radius in.
Damage:
Assuming: 500 MATK, r1 Fireball, Fire Mastery Master title, and Fire Mastery dmg 20 lv reforge
((2400) + (500*12)) * (1 + .15 + .1 + 1) = 18,900
Other Information:
-Base casting time for five charges is 20 seconds.
-Casting time is reduced by 2% for every 100 int.
-It takes ~5 for fireball to make impact after it is initially launched.
-Note that fireball damage does not bypass invincibility frames, therefore using skills such as smash will prevent fireball from damaging the targeted monster(s).
Firebolt [Section Contributed by Koishi of Alexina]
Damage Formula: (Base Damage [60-120 + Firebolt Max Damage Reforge at R1 + Spirit Fire Wand Max Damage] + (Magic Attack * 0.3~0.5) * (1 + Fire Mastery Boost + Fire Mastery Title Boost + Fire Mastery Reforge Boost) * (1+ Bolt Mastery Boost + Bolt Mastery Title Boost * Bolt Mastery Reforge Boost) * (Hebona set Effect Boost) * (1 + Magic Weapon Mastery Boost) x 6.5Notable Equipment/Reforges:-Savage Fire Wand
-Spirit Fire Wand
-Holy Eagle Mask
-Hermit Staff deserves mention for Fusion BoltAn R6 Savage Fire Wand (obviously with Chaincasting 4) is a strong option if one is unwilling to raise a Spirit Fire Wand. R6 is recommended because of Firebolt's relatively low MATK coefficient and it's DPS-oriented nature.
Because of the bonus from Spirit Fire Wand Max Damage, a Spirit Fire Wand will begin to outdamage the R6 Savage Fire Wand somewhere between an average stat level of 25, and clearly pulling away by level 30.
Holy Eagle Mask is recommended for all wands, due to its bonus MP, MP regeneration, reduced mana usage
Usage:
Firebolt is, with optimal stats and gear, the best sustained single-target DPS option in Mabinogi, only potentially surpassed by a high level Gunslinger during Frenzy. In Korea, 11k normal hits and 27k criticals have been recorded while firing at Arrow Revolver speed, however, this is currently not possible in NA due to the current state of speedcasting. It also requires a Spirit Fire Wand with both a high Speedcast and Firebolt Max Damage reforge which is rather difficult.
Firebolt will generally allow you to one-shot most single targets one comes across in Mabinogi, or burst them down at a high rate of DPS.
Firebolt is also highly viable in all raids, though you may prefer another damage option due to the high durability use.
R1 or Master Spellwalk is highly useful for Firebolt use despite the increased mana and stamina use (partially mitigated by the Holy Eagle Mask) because it allows one to kite in dangerous multi-aggro situations (for example, if a Martial Arts round with randoms goes wrong)Other Notes:
A Firebolt Combo Card is recommended for even greater damage. These cards were relatively easily made during the SAO event, however the only current option is to create a Premium Combo Card. While a Premium Combo card is more powerful than the SAO cards due to the extra slot and can potentially increase the power of a single Firebolt by up to 80%, they are extremely expensive to make; users have reported costs upward of 150,000 NX.
Fire Mastery is not recommended for Firebolt, as Bolt Mastery Reforge provides a greater bonus (20 versus 10 at level 30)
Firebolt consumes durability at a very fast rate due to the high fire rate and the durability loss from wands (already higher than most weapons) being multipled via chain casting.. It is recommended that the Firebolt user, if they opt for a Spirit Fire Wand, at least invest in Spirit Weapon Blessing Potions to halve durability loss. Durability loss can be reduced further with VIP service.
Icebolt
Lightning Bolt
Hailstorm [Section Contributed by Tyskiyomy]
Damage Formula:
(Base Damage [300{r1}] + (Magic Attack x 3.2)) x (1 + Ice Mastery Boost + Ice Mastery Title Boost + Rosemary Gloves Boost + Ice Mastery Damage Reforge) * (# of Charges) * (1.25 if 5 charges)
Noteable Equipment/Reforges:
-Rosemary Gloves give a 15% damage boost to ice magics.
-Hermit Staff gives the most Magic Attack for Hailstorm, for now.
-Ice Mastery reforge that goes on Headgear gives up to 10% damage boost to ice magics at lvl20.
-Hail Storm Max Damage reforge that goes on staves gives up to +200 max damage to Hailstorm at lvl 20.[56 less Max damage in comparison to Magic Attack reforge at lvl20]
-Hail Storm Range reforge that goes on body wear gives up to +600 range at lvl20.[Totaling to 2k range Hailstorm in comparison to 1'400 range normally at r1]
Usage:
Hailstorm is well paired with Crisis, given all monsters are grouped to one spot and will all take full damage of the skill. It is also very helpful when it comes to grouped enemies, therefore it is still viable in no-crisis scenarios. It can do good dps on boss but given it only last 30 seconds, it is limited.
Damage:
Can deal up to 15'000 damage non-critical with a decently-developed set un-buffed.
Technicality:
-Takes 6.5 seconds to load[Untested(?):Every 100 Intelligence decreases Mana Consumption and Casting Time of Hail Storm by 2%. This can be calculated by (Base Casting Time) / [(1 + Int / 5000) * (1 + (Vivace Boost))].]
-The attacking time itself only last 30 seconds, enough to fire 5, 5-charged shots if fired properly after the last charge is done. The skill icon will blink during its last 10 seconds
-You cannot move while the skill is active, not even with spellwalk.
-Costs 50 mana to charge and 4 mana per second during the 30 second duration, totaling to 170 mana cost. This can be lowered with mana consumption equipment.
-Can be snapcasted, this bypasses the 6.5 second load time but will drain mana during the 30 second duration.
-Has a splash radius of 200 at 5 charges, which can be achieved at r1.
-Crystals charge at a rate of 0.7 seconds at r1 and reload after 1 second once fired.
Shockwave
Meteor Strike
Blaze
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