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Magic or Range?


Recently most skillsets have received hefty bonuses such as:


  1. Alchemy revamp makes most all skills do more damage (often multiple times), removes crystal usage, allows guard cylinder, and so forth
  2. Magic revamp similarly multiplies damage of some skills, now instant cast is a thing, hermit staves and savage wands appear
  3. Lances receive massive boost do to piercing changes, easy access to useful Catering, and hundreds more in strength due to Ninja among other things
  4. Music gets song, and the skillset is incomparable so didn't really need it anyways

    What hasn't changed much, in my eyes, is archery, puppetry, and fighter. So what am I really getting at? I recommend magic. Life skills are a pain anyways.