JADT wrote on 2014-11-02 00:53
It occurred to me how weak I am with guns recently on my character, it's pretty new to me so I thought I'd try it out. :gloom3:
nandattebayo wrote on 2014-11-02 02:30
Quote from k1nsoo;1252312:
*My experience with Dual Guns from level 1 till now
[SIZE="1"]Keep in mind that max damage numbers below are unbuffed (no catering/BFO)[/SIZE]
-Below 300 max : It was so difficult to use dual guns with 300 max or below. I've switched my talent from Dual Guns to Lance until I had some base stats
-400 to 500 max : Somewhat useful, but I still mainly used Close-combat skills and Lances, then use Dual Guns to finish off left over mobs
-500 to 600 max : Realized that Dual Guns have high potential for killing numerous mobs. Starting from this point, I mainly used Dual Guns and use Lance as a secondary and started working on gunner gears.
-600 to 700 max : OHKO Tara Shadow Mission Hardmode. Elite was still a struggle but generally had no problem using Dual Guns on higher-level dungeons/missions/MA Tourneys.
-700 to 800 max : Started utilizing Dual Guns with other talents (Puppet and Archery). As a result, I was able to solo higher-level dungeons/missions
http://mabination.com/threads/82757-Dual-Guns-Talent-Guide-v1.0
ironwoman wrote on 2014-11-02 07:35
That depends on your gun's max damage compared to other classes, but normally, 630's would be a good place to start.
Currently, I'm sitting at 645 max with guns, but I never use gunner since I sit at higher than mid 700's with lance anyway. It's actually faster for me to clear with lance wm, lance charge, or crash shot.
If I actually did magic and had more int, I'd totally use gunner.