Well, let's see.
SoT
Giving Heart: Increases Shield of Trust's range.(Useful)
Healing Hands: Using Shield of Trust will restore the user's and nearby party member's Health.(Useful)
Magic Dampening: Increases Shield of Trust's Magic Defense.(USELESS)
Guarded Footsteps: Using Shield of Trust will increase the user's and nearby party member's Movement Speed.(POSSIBLY)
Recovering Touch: Using Shield of Trust will restore the user's and nearby party member's Wounds. (Useful)
Celestial Spike
Deepening Trust: Using Celestial Spike will restore the user's Mana.(USELESS)
Spreading Faith: Increases Celestial Spike' range.(USELESS)
Wounding Soul: Increases Celestial Spike' damage.(POSSIBLY)
Weighed Conscience: Causes Celestial Spike to decrease the Movement Speed of enemies near the affected target.(USELESS)
Sinful Thorns: Causes Celestial Spike to deal damage over time to enemies near the affected target. (POSSIBLY)
Judgement Blade
Stronger Power: Increases Judgment Blade's range.(POSSIBLY)
Binding Needle: Causes Judgment Blade to stun.(USELESS)
Breaking Lies: Increases Judgment Blade's defense reduction.(POSSIBLY)
Christening Blades: Increases Judgment Blade's Critical damage.(Useful)
Holy Vitality: Using Judement Blade will restore the user's Stamina. (USELESS)
That's a grand total of 4 Useful, 5 Possibly, and the rest are either garbage, too situational, or don't do enough.
However, there are apparently bonus effects for putting points in.
Every 5 levels allocated into Warding increases Shield of Trust's skill range by 5cm.
Every 7 levels allocated into Warding increases Shield of Trust's buff duration by 0.3 seconds.
Every 10 levels allocated into Warding increases Shield of Trust's bonus Defense by 1.
Every 5 levels allocated into Binding increases Celestial Spike's attack range by 5cm.
Every 7 levels allocated into Binding increases Celesital Spike's damage by 5.
Every 10 levels allocated into Smiting increases Judgment Blade's damage by 5%.
So, This makes investing into Judgement blade and Shield of Trust quite worth it, but I'm still not sold on Celestial Spike. Even if the damage is Pure due to being divine, It'd have to do a sizable amount of damage at r1 with full increase to justify its use over something else. SoT obviously does, since Its damn near saved my ass several times, though the cast time and it going into CD upon failure are severe drawbacks, they're justified because its good and it means you need to know when to use it precisely. Judgement blade is meh, considering with r1 Christening blades, 70 points allocated, and r1. It has 900%(1.35%), or 1215% damage, and 400% critical modifier, Slightly higher if using a step6 weapon if they stack at all. This means with, lets say 700 max, that's 34k crits. Pretty number, but that's after a 5s loading time and about .6s execution time, so if you're looking at deeps like its meta, its about 6k/second IF it crits, otherwise its a very small 1.2k/second, easily beaten with normal gun attacks, or most quick-use skills. However, since its AoE, it can hit Multiple Targets! Sure, they'd all have to be crisis'd, frozen blasted, and Sakura Abyss would also have to be on cooldown.
Assuming Shield of trust DOES NOT obtain a longer initial buff duration, the duration buff is nigh useless being a grand total of 3s(which would be godly if it does help the initial buff with advanced heavy stander), but the range isn't bad at 75, being a grand total of 525, or just outside wm/min charge range. I myself thought judgement blade MIGHT be nice, but after seeing the patch hit and everything go through, I'm stoutly with Shield of Trust being the most useful overall, taking into account you don't trash the entire game already and never need it.
Quote from Kaeporo;1258251:
A big issue with the raid is that it's not very rewarding. At best it lets you rank some potentially useful skills and grants you access to materials to craft average weapons. If it gave improved gold and experience, that would help tremendously.
Unfortunately, some of the daily/weekly objectives are fucking dumb.
That reminds me, does anybody know where the bleeding enchants/raid titles come from? Or are they not due until the 32man/Apostle Difficulty update?