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wedding wrote on 2015-01-07 02:37
I am from Australia and as you may or may not know, this impacts greatly on how much delay I encounter and because of this delay it becomes quite difficult for me to accomplish the Crisis > Climactic Crash combo. Does anyone know any tips or tricks that would allow me to pull this combo off?
NOTE: I don't want to rely on lullaby.
I have tested/done:
- Releasing Climactic crash before the light
- Reducing MTU
- Naggle is off
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imagine95 wrote on 2015-01-07 03:32
summon a cloud pet to freeze them in place
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Bunny wrote on 2015-01-07 03:42
Quote from imagine95;1260179:
summon a cloud pet to freeze them in place
[FONT="Arial"]
He said he doesn't want to rely on lullaby, which probably includes AoE freezing/sleeping effects from pets as well. [/font]
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Kuma wrote on 2015-01-07 03:50
Work with other people that'll support you in pulling it off?
I honestly can't think of any other way if aoe pets are out of the question.
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Xemekong wrote on 2015-01-07 05:25
You can try to pull this off. Crisis with colossus>desummon colossus so they don't aggro and are still grouped up>get out pierrot and act 7
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Citrusjuice wrote on 2015-01-07 06:14
i release it a little before the light and it usually works.
to be sure, your act 7 is rank 1 right o3o
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wedding wrote on 2015-01-07 06:41
Does Crisis Reforge stack with title?
--- Merged Double Post ---
Quote from Citrusjuice;1260200:
i release it a little before the light and it usually works.
to be sure, your act 7 is rank 1 right o3o
Yeah im rank 1 climatic and crisis, are you also from Australia/somewhere far away from Mabinogi server?
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Citrusjuice wrote on 2015-01-07 06:43
Quote from wedding;1260202:
Does Crisis Reforge stack with title?
--- Merged Double Post ---
Yeah im rank 1 climatic and crisis, are you also from Australia/somewhere far away from Mabinogi server?
no, i just have bad internet. :P and yes it does stack
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wedding wrote on 2015-01-07 07:26
Quote from Citrusjuice;1260204:
no, i just have bad internet. :P and yes it does stack
When ever i try to Act 7 after Crisis, my puppet always gets hit at the last second and when i tried moving it further away from the monsters the time it takes to move it is too long so by the time i almost finish casting climatic they are able to walk up and hit it.
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Kyousaka wrote on 2015-01-07 19:45
Seems like your best bet would be to grab the act 7 charge time decrease reforge in my opinion. Other than that, you'd have to rely on stun or sleep of some type.
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Second wrote on 2015-01-09 01:49
If you have problems, you can try using Crisis>Rising action combo instead. If you use Rising action after crisis, the monsters get hit, but don't fly away.
Then unsummon puppet (lose aggro), summon 2nd puppet, use crash.
Kind of roundabout but you get an extra hit.