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Lan wrote on 2015-02-05 12:28
[video=youtubeold;oc_9r4wifFc]http://www.youtube.com/watch?v=oc_9r4wifFc&sns=em[/video]
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GODZILLA wrote on 2015-02-05 13:09
Pretty cool.
The masks make me think Philemon will finally come back as more then a butterfly cameo. But probably not.
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Lan wrote on 2015-02-05 17:19
[Image: http://i.kinja-img.com/gawker-media/image/upload/s--HrC4-JrR--/c_fit,fl_progressive,q_80,w_636/vx00cgt6ck9pht4gxvrt.gif]
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Compass wrote on 2015-02-05 17:43
Saw this on Gematsu. Looks terrible, luckily I stopped caring about Persona
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Adrianblade wrote on 2015-02-05 22:43
So P3 involved evoker guns. P4 involved evoker tarot cards. P5 involves setting yourself on fire and masks? . _.
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Lan wrote on 2015-02-05 22:48
Quote from Compass;1264095:
Saw this on Gematsu. Looks terrible, luckily I stopped caring about Persona
How in the hell does this look terrible?!
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Shanghai wrote on 2015-02-06 00:48
Looks like they're centering it around a sort of super-hero saving the day motif. That's an interesting take given how the recent titles(P3 and P4) went for an alternate dimension/shadow world theme.
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Compass wrote on 2015-02-06 00:54
Quote from Adrianblade;1264106:
So P3 involved evoker guns. P4 involved evoker tarot cards. P5 involves setting yourself on fire and masks? . _.
P4 didn't have any evokers, tarot cards have always been tied to the series and the Persona/Demons.
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Lan wrote on 2015-02-06 01:15
Quote from Shanghai;1264114:
Looks like they're centering it around a sort of super-hero saving the day motif. That's an interesting take given how the recent titles(P3 and P4) went for an alternate dimension/shadow world theme.
Superhero? Not really. Think more Phantom thief.
Famitsu then asks for more details behind the heroes and the “phantom thief†appearance that they have adopted.
“What if we had a classic phantom thief like Arsène Lupin today—how would he charm people and change society? That is one of the questions that development began with,†explains Hashino.
“There are numerous novels and movies that depict the lives of phantom thieves, but in order to feel the experience of ‘personally’ creating a sensation in the world as a phantom thief, I believe that can only be done through games, and only through this game. Having the player empathize with these characters is the most important point of this title, and right now we’re focusing our efforts on that.â€9
http://www.siliconera.com/2015/02/05/persona-5-depicts-phantom-thief-might-influence-society/
@Adrian. I think it's that we turn into our Personas or something similar.
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Compass wrote on 2015-02-06 07:15
Quote from Shanghai;1264114:
Looks like they're centering it around a sort of super-hero saving the day motif. That's an interesting take given how the recent titles(P3 and P4) went for an alternate dimension/shadow world theme.
And the thing is Hashino brought up Lupin the 3rd.
Hashino is such a damn weeaboo I bet he has 20 dakimakuras. He's the worst thing to happen to Persona and the series truly is dead.
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Chockeh wrote on 2015-02-07 04:43
We finally get a new Persona installment!
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Compass wrote on 2015-02-07 07:45
Quote from Chockeh;1264298:
We finally get a new Persona installment!
The fighting games and Persona Q were installments too, and they're canon.
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Compass wrote on 2015-02-09 04:42
[Image: https://a.disquscdn.com/uploads/mediaembed/images/1709/3185/original.jpg?w=600&h=351]
speculation time
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Lan wrote on 2015-02-09 15:53
Jun Fukuyama as the seiyuu of the MC? Yes please :D
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Compass wrote on 2015-02-09 20:04
staff
Director: Katsura Hashino
Character Designer: Shigenori Soejima
Composer: Shoji Meguro
Characters
Protagonist – A second year high school student who moves to the big city in the spring. He lives with his parents’ friends at their coffee shop on the outskirts. He and his friends share common ground in having lost a place to live before.
Arsene (Persona) – The protagonist’s exclusive Persona. Whether it’s connected to the well-known thief is unknown.
Sound Change
The previously mentioned sound change (“The sound characters make when summoning Personas is no longer a ‘ka!’ but rather a ‘buchi!'â€) applies to cut-ins in general, not just Persona summons.
Katsura Hashino (Producer and Director) Interview Tidbits
The first five bullets are repeats of the interview excerpt we covered last week, so they have been cut from this summary.
Unlike the heroes of Persona 3 and Persona 4, the protagonist of Persona 5 has a problem of some sort that, if not faced down, could spell big trouble in the future. The scene in the trailer where he appears to be a prisoner is a “mental prison,†so to speak.
The protagonist meets other two characters and cat creature in the trailer at the beginning of the game. The other two have their own life problems as well, and cat creature is mysterious, can transform, and is key to storyline.
The characters sliding around in the anime bit in the trailer was suggested by the anime director. (Production I.G is confirmed to be the studio behind Persona 5‘s anime scenes.)
The battle system is still turn-based, but is said to have a lot of changes to make it feel better to play and enjoy.
Lots of Personas are being rendered in high-definition for the first time, making it a grueling production process on that end.
Hashino is choosing to remain quiet about why Personas are appearing as actual enemies and where the protagonist has his fights. There are reasons behind those details, though.
There are indeed randomly generated elements, but major places in the storyline are designed to play up the burglary motif and have special gimmicks.
Each character has a distinct gun for their long distance weapon, though short range ones are present, too. They aren’t actual guns, but for reasons, they remain effective as weapons in combat.
Working with sympathizers around town (the original Japanese literally uses “cooperation†like in the menu) is advantageous in some way for combat.
Social Link-esque features will be discussed later, but will have new twists while still serving to power things up.
Shigenori Soejima (Character Designer) Interview Tidbits
The protagonist’s seemingly docile nature is a profound ruse.
The logo design is meant to play up on the youth ensemble nature of the plot and its cast, conveying a sense of speed and dynamism.
Arsene, meanwhile, is designed to be a little more old-school, including his name, though making the whole thing come together and look stylish with that sort of constraint wasn’t without its share of challenges. Its cape / wings are meant to portray the image of a thief who lurks around places where normal people don’t belong.
shit shit shit