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BadAssMotha4000 wrote on 2010-09-02 13:24
Ok so my human is currently at lvl 13(almost 14 i think) i have B Rank WM
.The only other skills i learned were the ones that had a 0 ap cost. Smash, Counter, And Crit
are all at novice but i dont know what i want to focus on. Idk about melee, i already have a melee character.. so i was thinking of trying alchemy, ranged, or magic... but im kinda bad at choosing things lol. Do Alchemists take advantage of windmill? or do they have their own kinda windmill-ish skill? also... drop and money wise.. i have the worst luck (which is funny because i got the lucky guy title xD)
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mewball wrote on 2010-09-02 14:01
Start ranking up Windmill to start. At least r5 for -load time and good amount of range. Trust me, it helps. And for money....well in mabi items and fomors are where people get most of their money, so you don;t really have to worry about drops.
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Andy-Buddy wrote on 2010-09-02 14:15
Melee, of course, is the cheapest set of skills to rank and max out.
That being said, it's the easiest to get decent damage in, for humans & giants.
Alchemists still use basic skills, and Windmill is one of them, depending on your Alchemy skill ranks.
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Infamy wrote on 2010-09-02 14:18
If you have an established melee character, just lvl that one up and get range/magic/alchemy or whatever you want. Keep working on a single character.
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Zid wrote on 2010-09-02 14:42
Pretty much every "class" takes advantage of Windmill one point or another. Quick-loading multiple-hit self-AoE AI-reset will get you out of those pinned down situations by multi-aggro, though this is mostly useful for Melee and Ranged, since you can't load many offensive Magic/Alchemy skills while in the Windmill spinning animation.
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BadAssMotha4000 wrote on 2010-09-02 15:21
thanks for the advice lol... i guess ill stick to lvling windmill for a while!
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Shirayuki wrote on 2010-09-02 16:24
Quote from Zid;143947:
Pretty much every "class" takes advantage of Windmill one point or another. Quick-loading multiple-hit self-AoE AI-reset will get you out of those pinned down situations by multi-aggro, though this is mostly useful for Melee and Ranged, since you can't load many offensive Magic/Alchemy skills while in the Windmill spinning animation.
Windmill->Thunder is pretty deadly o-o Just stick with WM though, and once you max it out, you can really branch out into anything.
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Cryosite wrote on 2010-09-02 20:12
Quote from Infamy;143942:
If you have an established melee character, just lvl that one up and get range/magic/alchemy or whatever you want. Keep working on a single character.
This.