I find this particular part of the mission entertaining because of all the chaos going on everywhere and being able to blast magic all over the place (along with fitting BGM), while not getting insta-raped by enemies that have retarded amounts of defensive abilities. It's also good practice for handling large amounts of mobs, and of course gold farming while still possible.
Here's a video of how I currently do it:
[video=youtube;uAwHymA2ULM]https://www.youtube.com/watch?v=uAwHymA2ULM[/video]
On average it's slightly better, most of the time the mission ends and I'm already standing on the circle, so there isn't that fumbling around at the end.
My current tactics:
- party with anyone finish to take advantage of corpses for IS or thunder chaining around corners
- pre-load IS before talking to merlin to enter mission, then spell walk to a good position to shoot it
- stay with back to the wall as seen in the video to limit the angles attacks will come from, and to limit where I can get knocked back to when hit. It also gets some aggro stuck behind those walls and if a corpse lands properly I can chain thunder to them.
- Try to stay where the circle appears to end the mission
- IS/Thunder everything to death
- Try to use pets to help with anything that gets past, but I've never been very good at multi-tasking pets + handling my own attacks.
Looking for any suggestions, keeping in mind that I'm a mage and pretty much only a mage.
I have all the basic melee skills r1 for stats and to be able to use them when needed. My puppets tab is empty (never even equiped a control bar), and I use dual guns only for WotG on raids. Don't have anything serious going on in alchemy either, highest ranked skill is barrier spikes, though using them in this mission seems impractical and probably impossible to do with the quantity of aggro and their proximity.