1. Choose your specialization.
You stated that you were looking at pursuing close-combat. As a Human, you have two perfectly viable options; dual-wielding swords or wielding lances.
2. Identify your projected investment.
How much are you willing to spend in order to reach your goals? You don't have to spend a dime to make a flawless equipment set, though that will save you a lot of time, but you will expend a lot of time. Do you shave off some of that effort by only buying pre-reforged equipment instead of utilizing set effect apparel that doesn't come pre-reforged? Determine this sooner rather than later.
3. Orient your equipment.
Set effects are awesome. If you want to knock out some key things with pre-reforged gear you'll have a bit of extra freedom in this area. Otherwise, here are some key items to build around:
Cressida
Bohemian
Languhiris/Chinese Dragon
Thames
Karis
Royal Knight Armor
Fleet Feet
The bolded items are most relevant to your interests.
- Lance users want to max their poke damage, so the Thames Set is highly recommended.
- Dual-wield users want to max out Final Hit. They have two perfectly viable options:
I - Invest in attack speed. This can be somewhat offset by enchants but the armors listed are viable.
II - Invest in mobility. RK keeps you healthy and it can be coupled with FF for added movement speed.
4. Make some weapons.
When in doubt, just remember:
Piercing > Critical Damage > Max Damage >>>>> Everything else
R6 Secret Penetrating/67th Floor's Knight Lance
- Fire/Ice/Lightning 6 level
- Smash Damage 20 level
R6 36th Floor's/56th Floor's The Absolute/48th Floor's Celtic Royal Knight Sword x2
- Fire/Ice/Lightning 3 level
"Wait a goddamn minute, those aren't out yet!" Calm your tits - they're worth the wait.
In the meantime, pick up a lance, a cheap pre-reforged highlander claymore, or some rainbow beam swords.
When making awesome equipment, R6 followed by enchants, followed by reforges. If you're scared of the sudden realization that step 6 can completely and utterly annihilate everything you're about to do, enchants > R5 > reforges.
5. Enchant some gear
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I'll save some effort here and just post my gear. The weapons are hit-or-miss but the gear is pretty top notch. Notes:
Champion is a great armor suffix.
Viscount is a great enchant. Attack speed and max damage.
Camo has a crazy roll but it's good.
Butterfly is one of your strongest footwear suffixes.
Seething is a good alternative to encore.
Check the KR test group's threads for new enchants. I've mentioned some but a few others are great.
5. Reforge some gear
Reference: Useful Reforges
[SIZE="1"]Note: Red items are target reforges, others qualify as acceptable doubles/triples
* Nothing highlighted? Unless it's your "primary talent" the item doesn't need to be reforged.
* Invest in other equipment, if at all.[/SIZE]
[SIZE="5"]---Weapons---[/SIZE]
Ranged Weapon:
Ice/Fire/Lightning
Effective Range
Support Shot Damage
Melee Weapon:
Ice/Fire/Lightning
Smash Damage
Fire Wand:
Firebolt Max Damage
Magic Attack
Casting Speed
Ice Wand:
Magic Attack
Blaze Explosion Damage
Ice Spear Max Damage
Staff:
Magic Attack
Hail Storm Max Damage
Ice Spear Max Damage
Thunder Max Damage
Cylinders:
Rain Casting Cloud Duration
Knuckles
Ice/Fire/Lightning
Instrument:
Playing Instrument Effect
Musical Knowledge Normal Performance Effect
Control Bars:
Act 7: Climactic Crash Damage Magnification
Dual Guns:
Dual Gun Maximum Damage
Shurikens:
Kunai Storm Attack Range
Shadow Bind Duration
Sakura Abyss Attack Range
[SIZE="5"]---Equipment---[/SIZE]
Head:
Charge Able to charge without shields
Crash Shot Max Fragment Range
Lance Charge Cooldown Decreased
Final Hit Cooldown Decreased
Act 6: Crisis Radius
Shock Effect Duration
Flame Burst Duration
Body:
Crash Shot Max Fragments
Blaze Explosion Radius
Rain Casting Water Cannon Damage
Final Hit Duration
Evasion Total Cooldown Limit
Assault Slash Damage
Hail Storm Range
Ice Spear Attack Radius
Gloves:
Crash Shot Fragment Damage
Magnum Shot Damage
Lance Charge Charge Damage
Blaze Damage
Chain Mastery Damage
Mana Shield Damage Reduction Rate
Ice Spear Explosion Range
Flame Burst Attack Range
Shoes:
Rain Casting Cooldown Decreased
Assault Slash Attack Distance
Clay Alchemy Efficiency
Drop Kick Damage
Shooting Rush Damage
Wind Blast Range
Accessories:
Charge Able to charge without shields
Battlefield Overture Duration
Healing HP Recovery
Attack Speed
Smash Damage
Magic Attack
...and with that, you're done. Hope this helps.