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Darkboy132 wrote on 2015-04-22 02:29
http://mabinogi.nexon.net/News/Announcements/1/00IQZ
[Image: http://nxcache.nexon.net/spotlight/26/00IQZ-40f6aa06-dce1-408b-a685-a199505c48da.png]
New Combat Skills
- 3 New Combat Skills have been added to the Close Combat Talent.
- Bash - Supplements the slow attack speed of Smash. Use this skill to find weaknesses and chain progressively stronger attacks.
- Rage Impact - A powerful support skill that can only be used with a Close Combat weapon. This skill can be used to instantly make a group of enemies defenseless.
- Dual Wield Mastery - Allows you to equip two weapons. This skill is automatically learned whenever a weapon is equipped in each hand.
- This skill does not affect weapons that were created as a pair.
Combat Skills Revamped
- Giant Swing - Cooldown time is now 4 seconds regardless of skill rank.
- Stomp - Area of Effect damage now damages all enemies surrounding the user at all skill ranks. The amount of damage done is 50% of the character's base damage at Rank F and 100% at Rank 1. Range will also increase at higher skill ranks.
- Final Hit - Attack Speed is increased. Bonus Damage increases at each skill rank.
- Assault Slash - Deals bonus Area of Effect damage to enemies within radius of the targeted enemy. Bonus Area of Effect damage increases as the skill is trained.
- Charge - When using a melee weapon, Charge will trigger Area of Effect damage. Those caught in the splash damage radius will not be pushed back, knocked down, or have their aggression triggered. The Radius of the Area of Effect damage and the amount of bonus damage inflicted increases as the skill is trained.
- Using this skill no longer requires Elves and Giants to also equip a shield.
- Smash - Using this skill now has a probability to trigger specific effects when used with melee weapons. The same special effect does not stack, however other types of items or attacks that deal similar damage will stack normally.
- Swords may trigger 5 second bleeding effects, increasing the amount of bonus damage done as the skill is trained to higher ranks.
- Blunt Weapons may trigger Prevent Magic and Alchemy effects, which increases in duration as the skill is trained to higher ranks.
- Axes may trigger Reduce Defense and Protection effect, which increases in duration and effect level as the skill is trained to higher ranks.
- Defense - Characters can now run with a shield equipped while Defense is active, and walk if no shield is equipped.
- Counter Attack - If melee weapons are equipped in one or both hands, the character will walk if no shield is equipped. If no melee weapons are equipped the character will remain stationary.
- Heavy Armor Mastery - Stun resistance attribute has been added to the skill. As Heavy Armor Mastery is trained to higher ranks, the chance of successfully resisting stuns increases. Additionally, the Defense and Magic Defense attributes earned per rank have been increased. The maximum Defense for Rank 1 is now 40, and the maximum Magic Defense for Rank 1 is now 20.
- Light Armor Mastery - The Defense and Magic Defense attributes earned per rank have been increased. The maximum Defense for Rank 1 is now 20, and the maximum Magic Defense for Rank 1 is now 16.
- Two-handed Blunt Weapons and Two-handed Axe Weapons are now available to Humans and Elves.
New Weapons
- Celtic War Hammer
- Celtic Royal Battle Axe
- Celtic Royal Knight Sword
- Celtic Royal Warrior Hammer
- Celtic Royal Warrior Axe
- Celtic Royal War Hammer
- Celtic Warrior Hammer
- Celtic Battle Axe
- Celtic Warrior Axe
New Weapon Crafting Materials
- The following materials may be obtained from any Advanced Uladh Dungeon Hard Mode or Elite Difficulty Shadow Mission
- Rusted Seal Chain
- Broken Seal Chain
- Giant Broken Emblem
- Lightless Metal Fragment
- Blackened Blade Fragment
- Jagged Soul Shard
- Huge Armor Fragment
- Broken Emblem
- The following materials may be obtained from any Advance Uladh Dungeon Regular Mode or Hard Difficulty Shadow Mission
- Lightless Metal Fragment
- Giant Broken Emblem
- Broken Emblem
Blacksmith Manuals for Crafting New Weapons
- Available from Gilmore for 76,500 Gold, requires Rank 6 Blacksmithing Skill.
- Celtic War Hammer
- Celtic Warrior Hammer
- Celtic Battle Axe
- Celtic Warrior Axe
- Available from Gilmore for 117,200 Gold, requires Rank 3 Blacksmithing Skill.
- Celtic Royal Knight Sword
- Celtic Royal War Hammer
- Celtic Royal Warrior Hammer
- Celtic Royal Battle Axe
- Celtic Royal Warrior Axe
New Enchants for One-Handed Weapons
- Prefix Enchants
- Climactic
- Nightmare
- Dawn
- Giant
- Silent
- Suffix Enchants
- Absolute
- Black Fog
- Icicle
- Crescent Moon
- Screaming
New Titles
- the Dual Wield Master
- the Rage Impact Master
- the Bash Master
New Quests
- Learn Bash - Starting quest given to learn Bash when Smash is Rank 9 or higher, and Combat Mastery is Rank 5 or above.
- Learn Rage Impact - Starting quest given to learn Rage Impact when Counter Attack is Rank 8 or above, and Combat Mastery is Rank 5 or above.
- Weapons of the Ancient Gods - Starting quest given when Blacksmithing is Rank 8 or above.
Known Issue
- Rage Impact skill is not functioning as expected.
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DonaldTheMage wrote on 2015-04-22 02:43
Oh wow, it's starting tomorrow. I'm waiting for the magic renovation though.
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Darkboy132 wrote on 2015-04-22 02:45
I'm facepalming at how most of these notes are completely wrong.
Dual Wield Mastery - Allows you to equip two weapons. This skill is automatically learned whenever a weapon is equipped in each hand.
So, how do we "equip two weapons" when we need to learn this skill?
Giant Swing - Cooldown time is now 4 seconds regardless of skill rank.
5 seconds, not 4.
Final Hit - Attack Speed is increased. Bonus Damage increases at each skill rank.
Holy. Fucking. Shit. ATTACK SPEED NEVER LEFT THE TEST SERVER! FFS!
Charge - Using this skill no longer requires Elves and Giants to also equip a shield.
........... What.
Counter Attack - If melee weapons are equipped in one or both hands, the character will walk if no shield is equipped. If no melee weapons are equipped the character will remain stationary.
Again, what.
Heavy Armor Mastery - Stun resistance attribute has been added to the skill.
Wtf. It's always had Auto Defense.
Two-handed Blunt Weapons and Two-handed Axe Weapons are now available to Humans and Elves.
No. That's only the new weapons; the rest are unchanged.
Learn Rage Impact - Starting quest given to learn Rage Impact when Counter Attack is Rank 8 or above, and Combat Mastery is Rank 5 or above.
NINE, not eight.
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Rydian wrote on 2015-04-22 09:43
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Osayidan wrote on 2015-04-22 11:28
seriously? no shield for charge? I just reforged the fuck out of accessories trying to get that a few months ago (and did get it).
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Rydian wrote on 2015-04-22 15:13
Bash, Rank 1 data.
[code]XMLData="<xml
combo1rate="380"
combo2rate="400"
combo3rate="420"
combo4rate="440"
combo5rate="460"
/>"[/code]
OH BOY OH BOY OH BOY
[Image: http://rydian.net/emotes/cat_silver/images/lick.gif]
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Cookiebunny wrote on 2015-04-22 16:09
:D I am so psyched for this, regardless of the mistakes in the notice! Absolutely heart melee. ^ u ^
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gundamweed wrote on 2015-04-22 16:57
I really feel impatient, I have to see if elves get shield-less charge. I don't even play them, I just have to know. I also wonder if it was a typo and meant to list humans instead of giants.
I also want to know if we get a 4 second GFS and attack speed FH.
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Rydian wrote on 2015-04-22 18:18
The whole thing was messed up. Nothing about shieldless charge happened or existed or got touched or changed or even thought about getting touched or changed. No clue where they even got that from.
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Darkboy132 wrote on 2015-04-22 18:30
Quote from Rydian;1271905:
The whole thing was messed up. Nothing about shieldless charge happened or existed or got touched or changed or even thought about getting touched or changed. No clue where they even got that from.
GG Nexon doesn't know shit.
I'm not able to get in-game yet, but:
- Does this FH "Attack Speed" buff exist? KR specifically said they cut it out because it "unfulfilled FH's purpose".
- Giant Swing: 4 sec cooldown or 5 seconds?
- Rage Impact: Rank 8 Counter or Rank 9 to learn?
- "Counter Attack - If melee weapons are equipped in one or both hands, the character will walk if no shield is equipped." Bolded part.
- "Stomp - Area of Effect damage now damages all enemies surrounding the user at all skill ranks." This is probably the #1 thing I want to know most, given that Nexon pulled it out of their asses and we've never heard of it in KR. I know Nexon isn't trustworthy but I don't like leaving stones unturned.
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Osayidan wrote on 2015-04-22 21:47
Quote from Rydian;1271905:
The whole thing was messed up. Nothing about shieldless charge happened or existed or got touched or changed or even thought about getting touched or changed. No clue where they even got that from.
Good, I was about to kill some people. Spent about 100$ on reforges for that shieldless charge effect on an accessory, if they suddenly made that useless I would have bombed nexon HQ.
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pinkkea wrote on 2015-04-22 22:36
Quote from ;:
Don't even care, I'm super excited!
:skip:
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Syliara wrote on 2015-04-22 23:23
Quote from Darkboy132;1271906:
GG Nexon doesn't know shit.
I'm not able to get in-game yet, but:
- Does this FH "Attack Speed" buff exist? KR specifically said they cut it out because it "unfulfilled FH's purpose".
- Giant Swing: 4 sec cooldown or 5 seconds?
- Rage Impact: Rank 8 Counter or Rank 9 to learn?
- "Counter Attack - If melee weapons are equipped in one or both hands, the character will walk if no shield is equipped." Bolded part.
- "Stomp - Area of Effect damage now damages all enemies surrounding the user at all skill ranks." This is probably the #1 thing I want to know most, given that Nexon pulled it out of their asses and we've never heard of it in KR. I know Nexon isn't trustworthy but I don't like leaving stones unturned.
FH speed was unchanged.
Counter attack: You can walk with 2 swords equipped while using it. Same thing for if u have a shield equipped too.
I dont know the others since im far too lazy to get my giant giant full swing and to even test stomp. I didnt pay attention to the quest reqs when I got it so idk about the rank req.
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Kingofrunes wrote on 2015-04-23 01:20
I didn't realize how powerful melee was until this update got over here and holy crud. Very little stood up to my dual wielding melee.
Bash was also ridiculously fun especially using it stun lock bosses.
This is without touching the new swords and enchants too.
*looks at guns and lance*
Well guess you are getting shelved xD
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Fracture wrote on 2015-04-23 13:47
Where do those new enchants drop?