15+ Memory
50+ Favor
5- Stress
- Favor
You gain Favor with them by giving them gifts (usually), or completing their PTJ.
You get up to 4 Favor for a perfect, up to 2 Favor for semi-complete, and 0 Favor for a failed PTJ.
These are the only situations I can find where Favor is added so far that's reliably usable.
- Memory
When you interact with NPCs, their Memory of you goes up. Memory of 3 is a threshold and they'll remember you for a bit (there's a comment that translates to "Third meeting - storing the user"). Memory goes up now and then at other times, it's hard to map out when 'cause some of these are engine functions we don't have access to. When you talk to NPCs about Private Story or Nearby Rumors their Memory of you rises (up to 2 point at a time), but...
- Stress
Talking to NPCs with Nearby/Private keywords repeatedly will stress them. If their Memory of you is at least two, it adds 5 stress. If their memory is 7 or higher when you start a conversation, they add +10 stress. Even in most other cases, when you talk to them with those keywords (or ones they don't know about) even in the same conversation, you get a semi-random amount of Stress added (1-5 or so depending on their current view of you). As far as how Stress is lowered I'm not sure, it looks like the engine handles that but it might be similar to Stress for partners in that it lowers automatically over time.
How can you tell their Memory/Favor/Stress? I can't tell you much that we don't already know... most of the indicators are text responses and give you hints based on various combinations of their feeling towards you (there's too many combinations for me to bother mapping and they can vary per NPC). The only obvious thing I can dig up is a setting for Favor thresholds to change the character's facial expressions when you speak with them.
[spoiler="Favor = Face Type"]40+ = "Love"
16 to 39 = "Good"
-14 to 15 = "Normal"
-39 to -13 = "Bad"
-40 or less = "Hate"[/spoiler]
Now as far as gifting, there actually is a science behind which items NPCs like and dislike. First off, Likability Potions flat-out increase favor by 10 and memory by 4. This means that you should only need 5 potions for an NPC (their thresholds are defined per-NPC but I haven't seen one vary yet). The reason that the wiki lists 6-7 for some NPCs is probably from players talking to them too much and stressing them out.
So knowing this, it should be possible to give even "hard" NPCs 5 likability potions to open up. So I went up to Agnes, said hello once, then gave her 5 potions and her shop opened.
[video=youtube;cDw9UDMfeq8]https://www.youtube.com/watch?v=cDw9UDMfeq8[/video]
One major question is how exactly do NPCs pick which items they like as gifts?
Is there anything we can do to speed up the gifting process?
The Tastes of an item are...
[spoiler="Tastes"]Beauty
Individuality
Luxury
Toughness
Utility
Rarity
Meaning
Adult
Maniac
Anime
Sexy[/spoiler]
These are listed in the client (itemdb) and various other places so they've been known about for a while, but people thought they were unused. Turns out they're actually how NPCs decide what items they like and don't like. Different NPCs have different reactions to an item's taste.
Agnes, for example, is known to be annoying to befriend to get into her secret shop using the old methods so we'll use her as an example. Looking at her likes and dislikes, we end up with...
[spoiler="Agnes' Tastes"]Beauty: 2
Individuality: 0
Luxury: 1
Toughness: -1
Utility: 2
Rarity: 1
Meaning: 2
Adult: 0
Maniac: -1
Anime: -1
Sexy: 0[/spoiler]Agnes likes Beauty, Utility, and Meaning most, and also likes Luxury and Rarity. She dislikes Toughness, Maniac, and Anime.
Knowing this, we can try to figure out item gifts that she'll like.
The wiki lists Anthology as her preferred present, so we'll look at this first.
An Anthology's Taste is...
[spoiler="Anthology"]Taste_Beauty="0"
Taste_Indivisuality="0" [sic]
Taste_Luxury="0"
Taste_Toughness="-10"
Taste_Utility="0"
Taste_Rarity="10"
Taste_Meaning="20"
Taste_Adult="0"
Taste_Maniac="0"
Taste_Anime="0"
Taste_Sexy="-10"[/spoiler]Now we need to determine the actual "score" of this item. To do this we multiply Agnes' likes by the item's tastes. This will cause us to end up with 0, 0, 0, 10, 0, 10, 40, 0, 0, 0, 0. And if we add up those numbers, the end result, the "score" of the item, is 60.
Now that we know what the normal gift worth is, let's try to find another easily-accessible item with a decent score, perhaps one that stacks.
[spoiler="Six-Sided Die"]Taste_Beauty="1"
Taste_Indivisuality="-3" [sic]
Taste_Luxury="-2"
Taste_Toughness="-4"
Taste_Utility="9"
Taste_Rarity="-2"
Taste_Meaning="4"
Taste_Adult="0"
Taste_Maniac="2"
Taste_Anime="-6"
Taste_Sexy="0"[/spoiler]So we end up with 2, 0, -2, 4, 18, -2, 8, 0, -2, 6, 0. So this item has a score of 32 which isn't as good as the Anthology, but it should make a good gift since it stacks to 100 at a time instead of just 1, right?
Now let's see how a gift's score is converted into Favor... uh oh, turns out there's a difference between stackable and unstackable items for gifts.
Unstackable
[code]score / (Random(2) + 2)[/code]
So the 60 ends up as either 30, 20, or 15.
Unstackable
[code](score * current_bundle) / (Random(2) + 5) / max_bundle[/code]
So one Six-Sided Die in a stack of 100 units ends up as either 6.4, 5.3, or 4.5 for each one in the stack.
So even with the stack cut, a stack of Six-Sided Die would be over twice as nice of a gift... Unfortunately, as I found out the hard way, NPCs will only take one item from a stack at a time. So in almost all cases gifting them stackable items will be much worse and slower than non-stackable items, unfortunately.
This means that for most NPCs, the standard "gift" items are still the way to go if you don't have those potions, though a way of raising Memory without raising Stress at the same time would make the process of getting into a secret shop quicker overall.
By the way, the lore hunters out there should totally try to make friends with NPCs, they can actually tell you some interesting things about the in-game world, including unseen characters like the king.
[spoiler="Briana"]
[Image: http://i.imgur.com/g4oLY7B.jpg]
[Image: http://i.imgur.com/oucvfF0.jpg]
[Image: http://i.imgur.com/20voR3C.jpg]
[/spoiler]