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Rydian wrote on 2015-06-16 23:51
[Image: http://nxcache.nexon.net/spotlight/26/00IZv-8f558749-2dcd-4f6d-98b1-d2298559d48c.jpg]
New Skill
- Urgent Shot - Allows you to rapidly recover and fire again after a missed shot. Use it in the split second after a miss to knock back the enemy and increase the aiming speed of your next attack. Accessible only to Humans and Elves
Archery Skills Revamped
- Support Shot - Cooldown time reduced. The effect of the skill now lasts for 10 seconds
- Arrow Revolver - Removed expiration time and Drop Rate increased for newly acquired Arrow Revolver pages. Arrow Revolver acquisition quest can now be completed in tandem with some other skill acquisition quests
- Mirage Missile - Increased damage based on Intelligence and Dexterity modifiers and movement speed reduction is a consistent 55%. Monsters may now be killed by the damage over time effect, and the effects can spread to nearby enemies
- Final Shot - Conditions of the skill linger after an enemy is knocked down. Teleporting while using the skill no longer reduces skill duration. At higher ranks, Cooldown is reduced
- Spider Shot - Cooldown times reduced. There is no delay for using other skills after using Spider Shot. Spider Traps now available in various NPC shops
- Throwing Attack - Strength is the dominant stat modifier, Cooldown time reduced at all ranks. A stun effect is now applied to enemies hit by the skill
New Weapons
Updated Weapons
- Atlatls may now receive Artisan Upgrades and Special Upgrades. Javelins may now be bundled up to 100
- Crossbows allow walking and running while equipped and now deal piercing damage
New Crafting Material
- Hard Monster Horn - Acquired via "Warden of the Gods" Theatre Mission (Hard/Advanced) or "Guardian of Avon" Theater Mission (Hard/Advanced)
- Celtic Crossbow and Celtic Royal Crossbow may be crafted at Carpentry Rank 1
General
- Aiming Rate adjusted to be more accurate above 70%. At 100% shots will always hit their mark unless the Evasion skill is used successfully
- Archery Tutorial updated to include archery equipment. 400 Arrows are granted after completion
- "Creating Opportunity from Crisis" skill acquisition quest for Urgent Shot added, given when Support Shot is Rank B or above. Accessible to Humans and Elves only
General
- The Count Cookie Hat & Wig will now properly display all three colors when worn by Giants
- The Lightning Rod skill's talent training bonus will now properly receive double its training points with the Magic talent
- Enchant scrolls meant for Shurikens will now properly display a list of their effects
Source
So uh... no mention of the dungeon. Crap.
[Image: http://rydian.net/emotes/cat_silver/images/ugh.gif]
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Zeo wrote on 2015-06-16 23:54
So... It's from advanced/hard Theatre Mission, eh? Nice to know it wander away from the dungeons and it'll encourage more people to do theatre missions as well.
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Bunny wrote on 2015-06-16 23:55
Spider Shot - Cooldown times reduced. There is no delay for using other skills after using Spider Shot. Spider Traps now available in various NPC shops
LMAO ok
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Darkboy132 wrote on 2015-06-17 00:05
Mirage Missile - Increased damage based on Intelligence and Dexterity modifiers and movement speed reduction is a consistent 55%.
Err, IIRC none of the new information is client-sided? I find it hard to trust Nexon's word on this. (They gave the formula for Luck to Luck Evasion but it's never been proven.)
Final Shot - Conditions of the skill linger after an enemy is knocked down
Wat.
Throwing Attack - Strength is the dominant stat modifier
Hasn't it ALWAYS been strength?
Crossbows allow walking and running while equipped
Uhm... So you could never move AT ALL with an Xbow? What is this?
(I know what it's supposed to mean, but this just gives off a really bad implication)
At 100% shots will always hit their mark
Lol [S]latency[/S] LIES
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Butchered patch notes. Expected, but at least its not outrageous like "ELVES CAN USE CHARGE W/O SHIELD". :sigh:
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Kingofrunes wrote on 2015-06-17 00:16
As it stands, nothing in this patch interests me, nothing.
Unless you count the Meowbinogi event, I'm excited for that at least.
Once I buy the crap out of that event though I"m moving back to Runescape until alban training cmap
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Zeo wrote on 2015-06-17 00:19
Quote from Kingofrunes;1278730:
alban training cmap
Hm.. I almost forgot about that. It seem like we won't be getting it...
But that doesn't surprise me... I guess Nexon is trying to not push in all the updates at once so we won't get bored quickly. (Kinda like how KR is trying to put in filler updates so they have more time to work on G20).
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Rynn wrote on 2015-06-17 00:23
Quote from Rydian;1278721:
Aiming Rate adjusted to be more accurate above 70%
Literally retarded. Either 70% is 70% or it's not and you call it something else.
If the mechanics can't keep up with the physical limitations then change the mechanics.
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alwmiioktm wrote on 2015-06-17 04:30
When the fuck are we getting the new dungeon then?
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Kaeporo wrote on 2015-06-17 04:33
Quote from alwmiioktm;1278768:
When the fuck are we getting the new dungeon then?
NA Nexon has to slow down because DevCat is fucking off.
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Zeo wrote on 2015-06-17 04:40
Quote from Kaeporo;1278771:
NA Nexon has to slow down because DevCat is fucking off.
This. I'd rather get a piece of update monthly instead of getting one big update all together that would cause us to not get any updates for a year or so.
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ironwoman wrote on 2015-06-17 05:07
I honestly won't be surprised if they added the alban content in without mentioning so in patch notes.
I mean, we already have the entrance.
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Osayidan wrote on 2015-06-17 11:23
Quote from ironwoman;1278777:
I honestly won't be surprised if they added the alban content in without mentioning so in patch notes.
I mean, we already have the entrance.
Then an emergency maintenance to try and remove it, but they end up deleting dunbarton.
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Slayerj wrote on 2015-06-17 13:07
Quote from Osayidan;1278810:
Then an emergency maintenance to try and remove it, but they end up deleting dunbarton.
"We have been informed that the Dunbarton map has been removed by our last maintenance. We're working hard to fix the issue. We thank you for your patience." *Five days later...*
"We have been informed that several characters who were in the Dunbarton map have been unable to log in since the issue, blah blah blah, 2 day 3x ap event as compensation."
I can see it.
But they really didn't...give us the dungeon yet? So...they basically gave us a maint we have to patch, great...what a waste of time~ Time to go back to LoL~
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Sanakei wrote on 2015-06-18 13:17
Quote from Osayidan;1278810:
Then an emergency maintenance to try and remove it, but they end up deleting dunbarton.
Lmaooooooooo
Sent from my LG-D855 using Tapatalk
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Ghostmonkey wrote on 2015-06-25 17:17
Quote from ;:
regarding the new skill. when I used magnum shot on an enemy using defense with a shield I can't use urgent shot because it counts as a hit. but elf range attack counted it as both hit and miss and triggered urgent shot. Elves take better advantage of urgent shot then humans do =)