1 - Maps will be listed by their region ID followed by internal name.
2 - If I were to make a new thread for each category we'd have a front page full, so here's the rest of it in one chunk.
3 - Click the image at the link location for the full view.
4 - I'm loading these maps with just the client data. If there's NPCs on these maps, they're not displayed because the client doesn't know about them.
[Image: http://i.imgur.com/nyiPdM3m.jpg]
15, "MonsterRegion", this is the flat plane that holds the characters that... login to the game as the monsters. It's where the "clients" that connect to the server to play as the monsters stay when logged in. When monsters have issues in mabi, it's because these clients can get bugged out too. Stuff like this makes me cry for the technical state of the game.
[Image: http://i.imgur.com/XH2zrXqm.jpg]
77, "Ula_Emainmacha_Fightzone", an empty Ceo with no surrounding islands, no moon gtae, no decoration, and it's all flat too. May have been used for a C1 cutscene or something?
[Image: http://i.imgur.com/jPGxQyHm.jpg]
85, "Beginner_Tutorial_DG", I guess this was the beginner dungeon at one point? Plays non-Rundal dungeon music.
[Image: http://i.imgur.com/cirCtUbm.jpg]
107, "ArenaTest002", an unused battle arena. Says 5-minute survival in white text upon entering.
[Image: http://i.imgur.com/fUO2hfRm.jpg]
110, "Loginstage_001", first Iria login screen? The focal bits are floating above me. Kind of messed up, most of the landmass is just for backdrop. The statue is missing textures, and the boxes will show up a lot in other screens too, they were apparently used for camera positioning/movement 'cause they show up in a lot of cutscene maps. The boxes drop coins and gems when hit.
[Image: http://i.imgur.com/8KBrHMAm.jpg]
111, "Loginstage_002", another one but on land you can navigate this time.
[Image: http://i.imgur.com/qlarR0qm.jpg]
112, "Loginstage_003", another Iria login stage. I really like the fountain artifact thing.
[Image: http://i.imgur.com/WvvPQN9m.jpg]
[Image: http://i.imgur.com/n3vQWucm.jpg]
113, "Loginstage_004", part of a fake base camp. Second shot zoomed out so you can see "where" it is.
[Image: http://i.imgur.com/oJDEIx9m.jpg]
[Image: http://i.imgur.com/gp4cO4Qm.jpg]
116, "Loginstage_005", yet more Iria.
[Image: http://i.imgur.com/dyn3S9Pm.jpg]
[Image: http://i.imgur.com/bNro6OZm.jpg]
118, "Uladh_main_Tutorial", the old Tir tutorial area is still here.
[Image: http://i.imgur.com/vHOMaWlm.jpg]
126, "BlockRegion", perhaps an unused battle arena, but since there's no arena objects and given the chains on the exit, this seems like it might be an in-game jail (like some other MMOs feature).
[Image: http://i.imgur.com/Fikp9u6m.jpg]
[Image: http://i.imgur.com/xPmEELNm.jpg]
127, "Loginstage_006", an alchemy house. Neat design, wish we had more stuff like this in-game.
[Image: http://i.imgur.com/KjbZeNtm.jpg]
128, "Loginstage_007", neat inner alchemy house. I miss stuff like this honestly, much more interesting than a flat image...
[Image: http://i.imgur.com/wqvYRXbm.jpg]
130, "Loginstage_009", seems we might be missing some textures/images for this one. Not sure what role the fake guild stone (no info attached of course) is supposed to have in all this. With the backdrop as it is now, I'm reminded of a photo shoot.
[Image: http://i.imgur.com/yXN5ZLEm.jpg]
131, "Loginstage_010", Nekojima login screen.
[Image: http://i.imgur.com/MEabBYxm.jpg]
132, "Loginstage_011", Tara castle login screen, since it was released after Tara initially.
[Image: http://i.imgur.com/XvVUXrhm.jpg]
133, "Loginstage_012", Falias login screen. Wish I could get a better shot, but most of what's there is placed /really/ high in the sky and there's no walkable land up there. Since Mabi is inherently a 2D game, I can't actually move up there since the walkable field is on the ground.
[Image: http://i.imgur.com/1t2dwW3m.jpg]
[Image: http://i.imgur.com/vRdYTDAm.jpg]
134, "Loginstage_013" the Avon login screen is interesting. It actually has a cloud effect that the normal Avon doesn't. Would have been pretty neat to have that show up when it "rains" in-game.
[Image: http://i.imgur.com/wIPacj6m.jpg]
[Image: http://i.imgur.com/3q01bWam.jpg]
137, "Loginstage_015", the Belvast login screen. I remember this one quite well.
[Image: http://i.imgur.com/yyWgUFnm.jpg]
138, "Loginstage_016", the witch's cavern login screen. Just showing it's a separate map from the cave.
[Image: http://i.imgur.com/qshzn8ym.jpg]
141, "Loginstage_017"... is Tir, and theoretically should be after they changed to static image login screens so I don't know if this was the last on used, or if it was never used. As a little funny note, the trigger near where the moon gate is to play the anniversary carnival music is there and works...
[Image: http://i.imgur.com/L7isSLSm.jpg]
[Image: http://i.imgur.com/tyuPl3Om.jpg]
142, "Loginstage_018", a Divinie Knights 3D login screen despite still using 2D ones in actual releases. The apparent plan to go back to 3D login screens (but keep them simple) is interesting. Okay we're finally done with the login screens.
[Image: http://i.imgur.com/NxqTt6jm.jpg]
[Image: http://i.imgur.com/mVB46qfm.jpg]
[Image: http://i.imgur.com/xjHQ1Azm.jpg]
[Image: http://i.imgur.com/FlclrfZm.jpg]
[Image: http://i.imgur.com/bGXp1X9m.jpg]
601, "JP_Nekojima_dungeon_hall_after" and 602, "Studio_JP_Nekojima_dungeon_bossroom", yup NA has the Nekojima data in it, of course. Maybe people should poke NA harder to include Nekojima eh?
[Image: http://i.imgur.com/wfx0jwgm.jpg]
831, "Farm_Grassland_48_vacationland", this is in the same naming scheme as homestead maps, but... you might as well call it NukedJima. Not sure what they could have been doing with this. We have an actual functional Nekojima in the files (separate from Doki for those of you that haven't seen the comparison), this was just some copy of it for testing that somebody tore to shreds.
[Image: http://i.imgur.com/t1hFdqtm.jpg]
912, "Studio_Pala_training", potentially used for a G2 paladin training session before "training" became "match the keywords to the people and then the fetishes to the NPCs". This is old so the ground textures are missing, this concept was cut kinda' early.
[Image: http://i.imgur.com/UdDGahxm.jpg]
916, "Studio_Tirnanog_G3_DG", wait, this is used, right? Yeah. But check out the text on "Lia Fail"... it's a fake. Did Ruairi know? Did Morgant know? Did Ruairi know that Morgant knew? Did Tarlach know that Ruairi didn't know that Morgant knew? Will Pierrick's music ever stop playing in my head? Find out next time on Dragon Ball Z!
[Image: http://i.imgur.com/yD6XtB6m.jpg]
1001, "Event_snowfield", I wasn't here for this event. Of note is that, if it was released in NA, then it wasn't the last update because the signs were all reverted back to Korean text or something. I say "or something" because all I know is that non-numerical and non-punctuation glyphs don't show up in my modded font and I was way too lazy to restart the client without it to see if it's Japanese or Korean (but phrases definitely existed).
[Image: http://i.imgur.com/bPyGd5dm.jpg]
[Image: http://i.imgur.com/wh27WeYm.jpg]
1002, "G1_GoddessStage", I know I have a flat chest but you must rescue me!
[Image: http://i.imgur.com/X7IWQCWm.jpg]
1004, "Beginner_Tutorial", the old tutorial with the beginner dungeon and stuff. The signs here still have their text in English and I screenshotted it, check the album for all the shots of this place.
http://imgur.com/a/dkxrY
[Image: http://i.imgur.com/t6Qge9im.jpg]
[Image: http://i.imgur.com/WBmq0NQm.jpg]
1102, "Sen_Mag_Arena", which is an eerily-silent copy of Sen Mag with some wooden angel effigies... kinda' creepy. They act like bushes when punched, dropping berries and sticks.
[Image: http://i.imgur.com/13E4ef3m.jpg]
[Image: http://i.imgur.com/kYVAj3rm.jpg]
5000, "Region_test", testing their world painting/sculpting tools (you can see telltale imprints). The inside of the white box is nothing but white, the inside walls of the black box have that numbered texture.
[Image: http://i.imgur.com/W1ziDMGm.jpg]
[Image: http://i.imgur.com/ER1u8P2m.jpg]
5001, "Region_zelda", wait wut? Zurldah? Looks like it may have been a test for housing before somebody was told "Dude we have to fit actual houses in there" and then the person making it responded by rage-spamming a bunch of those whatever-the-hell-they-are on the right-hand side.
[Image: http://i.imgur.com/4k7AqWIm.jpg]
[Image: http://i.imgur.com/Dz7ooOpm.jpg]
[Image: http://i.imgur.com/AY2Vj0ym.jpg]
[Image: http://i.imgur.com/hkSsRcmm.jpg]
[Image: http://i.imgur.com/sUhQzxNm.jpg]
[Image: http://i.imgur.com/P80eGMQm.jpg]
[Image: http://i.imgur.com/SW6zk9sm.jpg]
5003, "dungeon_test", AN UNUSED TO- oh wait that's Taillteann's design. Same basic layout, more or less. This version of it is a mishmash of a bunch of other things, there's props from all sorts of maps and the admin building is Dunby's school for a placeholder. There's also houses under the map because the were selectively bred with rock moles or something.
[video=youtube;97WSYUOKLQw]https://www.youtube.com/watch?v=97WSYUOKLQw[/video]