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Kingofrunes wrote on 2015-07-13 22:24
So basically Mabinogi is stuck in it's hellhole of a coding until it reaches it's death bed. There will likely never be a second Mabinogi made by Nexon themselves and it's highly unlikely a game company will make a version of Mabinogi that's better than the current version using modern graphics.
Basically in a sick morbid kind of way, it's best to enjoy what Mabinogi there is, as it's highly likely that you won't ever see a game like this again.
Besides when you look at the Mabinogi fanbase it's 10x smaller than most other major gaming fanbases.
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X wrote on 2015-07-14 05:53
Quote from X;1281694:
One thing to keep in mind is that devCat and Nexon's business model is akin to insect reproductive strategies. Many offspring, with the understanding that most won't survive terribly long. Most don't even make it to maturity. If one game loses popularity, it'll be swapped out for a new one. Mabinogi is just a grandfather locust.
Introducing Mabinogi's new developer mascot:
[Image: http://i.imgur.com/jYGEyHY.png]
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Rydian wrote on 2015-07-14 06:01
2D is another way to keep server calculations and data transfer costs down.
Mabinogi was intended to be incredibly cheap to run, it seems.
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Kingofrunes wrote on 2015-07-14 08:56
cheap to run
high CPU usage due to poor coding practices
cheap to run
*chuckles*
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Rydian wrote on 2015-07-14 08:58
For Nexon to run the servers.
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Taycat wrote on 2015-07-14 09:50
let's not forget the infamous "run over the entrance to bangor dungeon to go inside" deal
best trick ever
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Shiryu wrote on 2015-07-14 16:11
Quote from Taycat;1281758:
let's not forget the infamous "run over the entrance to bangor dungeon to go inside" deal
best trick ever
I like to pretend we use the small door at the top there...
you can also enter emain castle from above as well. theres like a wall or something above the door you can walk on.
Quote from Kingofrunes;1281698:
So basically Mabinogi is stuck in it's hellhole of a coding until it reaches it's death bed. There will likely never be a second Mabinogi made by Nexon themselves and it's highly unlikely a game company will make a version of Mabinogi that's better than the current version using modern graphics.
Basically in a sick morbid kind of way, it's best to enjoy what Mabinogi there is, as it's highly likely that you won't ever see a game like this again.
Besides when you look at the Mabinogi fanbase it's 10x smaller than most other major gaming fanbases.
Well... theres still peria chronicles... and black desert online... but... theres also a chance they could turn out to be another Arche age... *shudders*
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exec wrote on 2015-07-15 10:35
Quote from Kingofrunes;1281698:
Besides when you look at the Mabinogi fanbase it's 10x smaller than most other major gaming fanbases.
I'd guess the small fan-base is the main problem here. And it's always been much smaller than other games afaik. That's why there are tons of WoW clones, but not a single Mabi clone. So, I agree, we won't see a Mabi-like game from any other company than Nexon, if at all.
Although, in regards to creating a new engine and stuff, Mabinogi 2 Arena
is there. They did some work in that direction already, even if that particular game didn't turn out the way we wanted it to. They could certainly make use of at least some of the things they already implemented.
Quote from Shiryu;1281767:
Well... theres still peria chronicles... and black desert online... but... theres also a chance they could turn out to be another Arche age... *shudders*
Those games aren't really like Mabinogi though, even if they feature
some of the "life" aspects.
Well, there's always the possibility of the community making a Mabinogi 2 ôo
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Kingofrunes wrote on 2015-07-15 11:38
Maybe X will carry on the legacy :chin:
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exec wrote on 2015-07-16 12:18
Quote from exec;1281838:
Well, there's always the possibility of the community making a Mabinogi 2 ôo
[video=youtube;21rfpfwjSlI]https://www.youtube.com/watch?v=21rfpfwjSlI[/video]
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Kingofrunes wrote on 2015-07-16 12:39
Wow, impressive. Probably would take a lot of time to develop though. Lots of textures and graphical structure to modify and update among a whole massive list of things. In the realms of doability by the looks of it, just a matter of time and effort.
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Kenero wrote on 2015-07-16 16:36
I would like to remind people who is reading this that this game was made in the early 2000s, yes, an old game.
Comparing it to modern and new games/online games such as Maplestory 2, Tera, etc. is like asking why a 80 year old man is playing in the USA's NBA or other generally young sport profession.
It's an unfair comparison.
As new technology improves, years from now, the current games we are playing and think is great, will, in a 10 year old period (as Mabinogi), the programmers/fans down the line will also say how crappy, inefficient, etc. the game engine is and how it doesn't fully use whatever new future technology we have in the future. (Especially if we get virtual mmos, like in .Hack, Log Horizon, Sword Art Online in like 20 years, look back at our Tera, WoW, etc. and comment on how crappy the game looks and how badly it was made).
The only thing I can criticize fully about Mabinogi is that it does not have a long term goal. Runescape, while being old, opened itself to be able to be improved in the future, which is why the game gets a lot of visual graphics, UI, etc. overhaul because they planned it out for long term.
But, old games will forever be old. No matter how many times runescape improves its graphics, add more polygons to its monsters, etc. in truth, compared to the newly release game and graphics of today, it pales in comparison. It will forever be an old game, just a game that knows how to plan long term.
Which is why a lot of MMOs are really made with the idea it'll be "lucky enough" to live a "decade". When they make MMOs, they don't really look far down the road, with the few exceptions, and those are usually in the hands of WESTERN developers (WoW, Runescape, etc._. Eastern MMOs tend to change "clothes" very often, with some "old mmo" who love long enough being labeled as "favorites to wear now and then" instead of being dumped or donated.
Infact, some asian gamers joke how MMOs are like a trend, the whole community plays a new mmo, levels up, gets strong, then once a new mmo leaves, they quit that game and go to the next MMO.
They coined the term, "Community console game", because just like how you buy a console game, once you beat it (like beating legend of zelda, ocarina of time, or final fantasy X, etc), you move to the next game to enjoy with the occasion of going back and play it for "replay" value.
It's a sad fate, for sure.
But the most important part to ask is not whether the game is well made or not, it's one simple truth:
Did you have fun?
If the answer is yes in any time you played an mmo/game, even though you may not think so today, it was worth playing it.
We play games to have fun, whether in casual or in competition, we stuck to our games because something about it was fun.
Maybe it was your fun time as newbies, getting that enchanted item, or enjoying playing with friends, you got something out of the mmo/game.
That to me, is the true reason we enjoy ourselves, it is to have fun.
And personally, if you had fun, it was totally worth it. ;D
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X wrote on 2015-07-16 16:54
Just because it's old doesn't justify writing code and never looking back.
The company I work for currently started developing their product in 1970, in Fortran.. 45 years later, it's modern C++ with support for Unix, 64-bit, multiple cores, etc etc. This is not an isolated case, either. Look at Office, web browsers like FireFox (previously Netscape), hell, Windows itself.
If a company cares enough, they will perform at least basic updates to their codebase to keep it somewhat current. DevCat may not have planned on Mabinogi being as successful as it's been, but there's been plenty of clues in the last 15 years that maybe, maybe the game might be due for an update. Had devCat capitalized upon this, Mabinogi could have received incremental updates to the code as it went. Improved resource handling here. Multiple core support there.
Instead, they let the code stagnate and rot, as they continued to build upon it. Eventually, it'll collapse in on itself, and that's it, because Nexon and devCat don't care. Already, pieces are falling off. Most importantly, the playerbase is finding less and less to support itself with. And without players, there's no money to fix what's wrong, so the game's in self-destructive free fall.
Would you build a skyscraper on a wooden foundation without shoring it up with steel every once and awhile? DevCat did.
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Kenero wrote on 2015-07-16 17:04
Quote from X;1281944:
Just because it's old doesn't justify writing code and never looking back.
The company I work for currently started developing their product in 1970, in Fortran.. 45 years later, it's modern C++ with support for Unix, 64-bit, multiple cores, etc etc. This is not an isolated case, either. Look at Office, web browsers like FireFox (previously Netscape), hell, Windows itself.
If a company cares enough, they will perform at least basic updates to their codebase to keep it somewhat current. DevCat may not have planned on Mabinogi being as successful as it's been, but there's been plenty of clues in the last 15 years that maybe, maybe the game might be due for an update. Had devCat capitalized upon this, Mabinogi could have received incremental updates to the code as it went. Improved resource handling here. Multiple core support there.
Instead, they let the code stagnate and rot, as they continued to build upon it. Eventually, it'll collapse in on itself, and that's it, because Nexon and devCat don't care. Already, pieces are falling off. Most importantly, the playerbase is finding less and less to support itself with. And without players, there's no money to fix what's wrong, so the game's in self-destructive free fall.
Would you build a skyscraper on a wooden foundation without shoring it up with steel every once and awhile? DevCat did.
It's a shame, which is why I talked about the Eastern MMO mindset where they don't plan for it to live more than a few years, whereas Western Developers take pride in the long term.
Mabinogi is in a state where the moves devCat does is limited. All they seem to be doing is milking any llingering feelings for money.