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Xsoa wrote on 2015-07-26 00:47
is there a repair skill to learn?
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Rydian wrote on 2015-07-26 00:55
Nope, gotta' use NPCs.
Different ones charge different prices and have different success rates. An NPC that repairs a type of equipment at 90% will charge a lot less than one that repairs at a 98% success rate for example. A failed repair will reduce the max durability of an item by 1 though, so people usually use the higher rate NPCs.
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callback wrote on 2015-07-27 15:45
Rarely events may give repair kits which you can use as a consumable to repair 1 point on an item at 100% success. That's the closest to a player repair as you can get.
Also there are engineering repair kits available for purchase, but those have massively low success rates, and the cost of buying them is generally more than if you had just gone to a similar rate npc for the actual repairs.
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Ghostmonkey wrote on 2015-07-27 19:06
alban training camp sometimes give you a repaire kit as a reward. I tend to get it on the 3ed floor rewards. but other then that callback is right. they tend to be event only. other then for guns and puppets. does blacksmith coupons count as self repair? XD
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Fracture wrote on 2015-08-02 04:43
The Blacksmithing skill's tooltip indicates that at one point, that was a function it was supposed to have. It never wound up implemented though, so the only way to repair is through repair kits of NPCs.
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BakaTurq wrote on 2015-08-02 12:18
- to prevent people from getting to rich
- to make npcs popular
- to prevent players from having too much good items
- to prevent players from playing indefinetly in dungeons
- what other reasons would there be for not implemeting a repair skill??