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Justified wrote on 2010-09-05 19:44
Quote from Beepuke;147030:
For hats, you have either for prefixes - corundum (+6), union (+8), cold (+7) - and suffixes - burst knight (+4), Gladiator (+7), delusional (+8), wild boar (+3), or tragic (+4). The max damage helm/hat would be union gladiator (+15) and the max you can get with incubus is (+16) HOWEVER this requires you to be potion poison state.
I'm sure I could make a more comprehensive argument but suffice to say there are definitely other enchants that are better than incubus, especially since they don't have title restrictions and don't reduce crit.
Left out Burst Knight, though pot poison is less of a pain than 1-10 variable. But yea, either way there isn't much favoring Incubus.
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Beepuke wrote on 2010-09-05 20:05
I included burst knight. :C silly justin
Why hasn't anyone mentioned Goddess? Lawl, paired with Caliburn, it's easily one of the best prefixes out there. The 10x repair cost is a pain but if you want the damage, and you don't want to rape your wallet with enchant protection pots, then it's the enchant to get.
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Justified wrote on 2010-09-05 20:28
Quote from Beepuke;147045:
I included burst knight. :C silly justin
Why hasn't anyone mentioned Goddess? Lawl, paired with Caliburn, it's easily one of the best prefixes out there. The 10x repair cost is a pain but if you want the damage, and you don't want to rape your wallet with enchant protection pots, then it's the enchant to get.
I was referring to Incubus with Burst Knight, but now that you mention it I guess that doesn't work. D:
I left out Goddess because it isn't a readily available enchant. Even though its far easier to put on a weapon than like everything else, you can only get them through buying from other people.
I think I'd prefer Goddess Horn over Goddess Caliburn though. The potential 18 damage is more appealing to me than 10 damage + 10 crit.
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Beepuke wrote on 2010-09-05 20:45
I have to disagree with you there :C Horn is from F4, and it's bound to the key opener. If you're going in with a party, you'll have to bug people for their keys, if you solo, well, it's a really boring dungeon. And I don't really know how rare Horn is, but if it's anything like another personalized enchant added with this update (arg white horse) it's pretty annoying to get. You HAVE to hunt for it yourself. And it takes up room in your inventory/bank tab. However for goddess, you can either do G1 yourself or buy it from others. G1 is fairly farmable, you can breeze through G1 in less than a day if you use housing to warp yourself around. And a goddess burn isn't too expensive either, like 250k? With the recent RM event, I'm sure it's even cheaper.
In conclusion, I'm lazy and would prefer to get Goddess over Horn 8D
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Justified wrote on 2010-09-05 21:00
Quote from Beepuke;147063:
In conclusion, I'm lazy and would prefer to get Goddess over Horn 8D
I don't remember how many runs of F4 we did when I found my Horn ES. I think it was only like 3-4, but yea the chest thing could be a problem.
But doing F4 is far less boring than doing all of G1. F4 also offers FB10 and Delusional caps, while G1 is
just Goddess ES. You also can't solo G1 so you'll have to find people to help you with RPs and Glas, which could be hard if you're not paying them.
But wait, Goddess is prefix and Horn is suffix. So you'd have to do both to get the best weapon anyways.
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Beepuke wrote on 2010-09-05 21:48
oh derp. right. I got confused, ignore my post!
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Chihaya wrote on 2010-09-05 22:35
The wolf hunter VS incubus enchant was actually a debate on another guide, and my opponent defended wolf hunter so much that I was wondering why he was doing so, and incorrectly assumed that others were like that as well.
I apologize for my inappropriate conclusion.
It seems that continuous updates are very good at replacing "most effective" enchants, huh?
Personally, however, repair multiplying enchants are VERY inconvenient, because it's rather troublesome to repair them over the long-term. I had a Goddess Obsidian Gladius that I eventually burned because I couldn't use it too much, or it cost me 10k per repair (at 95%).
No matter how useful repair multiplying enchants are, they're still ineffective. I will use my guildmate as an example.
He apparently, has the highest total level in our entire guild. This is VERY noticeable in the frequent wins that he achieves in PvPs. However, it seems that when we do dungeons, he falls slightly behind me, the second highest leveled player in the guild.
Our differences are not that great, but his damage in PvP is actually enhanced by repair multiplying enchants. After asking him about it, he admits that repairing his Goddess Obsidian Gladius are rather expensive at around 10k per point, and he prefers to just use them for PvP.
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Shirayuki wrote on 2010-09-06 00:22
Quote from Joyjason;147139:
The wolf hunter VS incubus enchant was actually a debate on another guide, and my opponent defended wolf hunter so much that I was wondering why he was doing so, and incorrectly assumed that others were like that as well.
I apologize for my inappropriate conclusion.
It seems that continuous updates are very good at replacing "most effective" enchants, huh?
Personally, however, repair multiplying enchants are VERY inconvenient, because it's rather troublesome to repair them over the long-term. I had a Goddess Obsidian Gladius that I eventually burned because I couldn't use it too much, or it cost me 10k per repair (at 95%).
No matter how useful repair multiplying enchants are, they're still ineffective. I will use my guildmate as an example.
He apparently, has the highest total level in our entire guild. This is VERY noticeable in the frequent wins that he achieves in PvPs. However, it seems that when we do dungeons, he falls slightly behind me, the second highest leveled player in the guild.
Our differences are not that great, but his damage in PvP is actually enhanced by repair multiplying enchants. After asking him about it, he admits that repairing his Goddess Obsidian Gladius are rather expensive at around 10k per point, and he prefers to just use them for PvP.
Gladius is rather bad to enchant Repair x10 enchants onto, since broadswords are FAR better and have much cheaper repair rates... And who are you talking about as the highest person in the guild? If they were in the guild before, they can't be that good of a dueler, since I beat every dueler in your guild at least once, and never lost to anyone o-o I lost to Melchinoir once though, even though he's ex-Oasis.
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Karmel wrote on 2010-09-06 01:16
isent lion hunter a preifx too Xd?
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Singleuseonly wrote on 2010-09-06 01:56
Quote from Joyjason;147139:
The wolf hunter VS incubus enchant was actually a debate on another guide, and my opponent defended wolf hunter so much that I was wondering why he was doing so, and incorrectly assumed that others were like that as well.
I apologize for my inappropriate conclusion.
It seems that continuous updates are very good at replacing "most effective" enchants, huh?
Personally, however, repair multiplying enchants are VERY inconvenient, because it's rather troublesome to repair them over the long-term. I had a Goddess Obsidian Gladius that I eventually burned because I couldn't use it too much, or it cost me 10k per repair (at 95%).
No matter how useful repair multiplying enchants are, they're still ineffective. I will use my guildmate as an example.
He apparently, has the highest total level in our entire guild. This is VERY noticeable in the frequent wins that he achieves in PvPs. However, it seems that when we do dungeons, he falls slightly behind me, the second highest leveled player in the guild.
Our differences are not that great, but his damage in PvP is actually enhanced by repair multiplying enchants. After asking him about it, he admits that repairing his Goddess Obsidian Gladius are rather expensive at around 10k per point, and he prefers to just use them for PvP.
Putting goddess on broads instead would halve his repair fees.
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Aubog007 wrote on 2010-09-06 14:34
Quote from Shirayuki;147199:
Gladius is rather bad to enchant Repair x10 enchants onto, since broadswords are FAR better and have much cheaper repair rates...
Matter of opinion. Not fact.
Can write paragraphs stating why Gladius can be = or > than broads. On that note Battle Sword > Broad Sword. *runs*
Attack 0-73 Critical 30% (Broad) Attack 21-74 Critical 29% (Battle)
And for my personal Gladius favorite
Attack 35-66 Critical 16% or if i am WMing. Attack 45-67 Critical 0%
None is clearly better than the other. (Unless you dont value minimum damage at all)
*takes another stab at broads* Sure broads are cheaper but that's what happens when you use cheaper weapons.
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Justified wrote on 2010-09-06 14:46
Quote from Aubog007;147580:
None is clearly better than the other. (Unless you dont value minimum damage at all)
Though when you factor in balance and crits, Broadswords will give out higher average damage. Gladii might be more stable, but...
Not many people would prefer stable lower damage over higher average damage. Gladii aren't
that much more stable anyways, especially if you have really high STR or +max effects.
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Aubog007 wrote on 2010-09-06 14:47
Quote from Justified;147583:
Though when you factor in balance and crits, Broadswords will give out higher average damage. Gladii might be more stable, but...
Not many people would prefer stable lower damage over higher average damage. Gladii aren't that much more stable anyways, especially if you have really high STR or +max effects.
Their Method hates Broadswords.
and my strength is nearly capped.
I would know...
If i would use a broad sword i would 2-3 hit zombies and not 100% two hit like i normally do
that extra 45 min damage when calculated with a WM... Really helps a lot.
And that saves me 3-5 extra minutes of mission time. Adding that up... well you catch my drift.
This is taken from my own personal experience when you are running for pure speed and not damage.
when you WANT 100% certainty (which is why you have a mount to take out deadlied stragglers)
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Singleuseonly wrote on 2010-09-06 18:04
Quote from Aubog007;147585:
Their Method hates Broadswords.
and my strength is nearly capped.
I would know...
If i would use a broad sword i would 2-3 hit zombies and not 100% two hit like i normally do
that extra 45 min damage when calculated with a WM... Really helps a lot.
And that saves me 3-5 extra minutes of mission time. Adding that up... well you catch my drift.
This is taken from my own personal experience when you are running for pure speed and not damage.
when you WANT 100% certainty (which is why you have a mount to take out deadlied stragglers)
The high crit from broadswords doesn't add to your DPS in Their Method because you're always wming.
And gladii are too expensive to repair to be a viable option for x10 repair enchants.
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Jahrakal wrote on 2010-09-08 00:31
Goddess is the best +max damage prefix for melee one handed weapon.
^ Above is a fact.