The game was called Mabinogi: Inventory Tetris Simulator before it was deemed a gameplay spoiler.
On a serious note though, I'm sure all of us are used to shuffling items around in our inventories and tabs and we wish we could get more inventory space. Did you know that each player actually has over 40 static inventory tabs, and up to 100 dynamic inventory tabs? Some inventories only hold one item, some have proper sizes like the ones we usually see, and other inventories don't have basic holding limits.
Here's an (incomplete) list of your inventories and pieces of info about them, going by the ID. Unlisted IDs are unused, hidden, or nothing's been found about them yet. Devcat at least did reserve a number of inventory tabs for future use so some of them are just unused reserve IDs for now, but some of them we're still not clear on what they're for.
- 1: The mouse cursor. It's an inventory that holds one item, in fact you can pick up an item, log off, and when you log back in it'll be on your cursor because it's an inventory tab. I was very glad to learn this worked that one time I picked up Yui and then the server went down.
- 2: Standard inventory tab.
- 3: Your face/head slot. Your face/head is an item, getting this item removed and/or unequipped is one way people got "blackrobed" back in the day 'cause the system wasn't designed to handle headless characters and would refuse to load the data.
- 4: Hair slot. You can theoretically function without this (or with a hair that lacks a model for your race/gender), though you'll find that the player's bare head model uh, isn't exactly made to be seen alone.
[Image: http://s24.postimg.org/kbgoavll1/head.gif]
- 5/6/7/8/9: Armor/Gloves/Shoes/Hat/Robe slots, the standard ones in our inventory that we deal with day to day. They're separate inventory "pockets" that hold one item, and they're grouped because they're unremarkable for this discussion.
- 10/11: Weapon slots 1 and 2 (1 is tab-1/front, 2 is tab-2/back).
- 12/13: "Shield" slots 1 and 2. Can hold a weapon in some setups and races due to the dual-wielding "feature" that was hacked on after the inventory system was already made. Have I mentioned that dual-wielding is a cheap hack? 'Cause it's a cheap hack. The auto-equip-on-weapon-pickup system still doesn't even recognize it and will stick a second sword in your back slots before making you dual-wield it. It was introduced some time in G4-G7 IIRC? And they still haven't made all of the base systems work properly with it.
- 14/15: Arrow slots 1 and 2. They show up in the shield slots of the GUI inventory for clients, but it's a different kind of thing for holding a quantity that gets specifically checked or something I guess. The less I look at the game code, the saner I stay.
- 16/17: Accessory slots 1 and 2, nothing special here.
- 18: I believe this is the lost&found town office crap-I-died inventory since it's character-centric, that's what some old notes have written at least, I never logged much on this.
- 19: Trade inventory, your side of it.
- 20: Temporary inventory, that stack of items when you've been AFK fishing for an event or opened too many gift boxes at once.
- 23: Your quest inventory. It's an inventory tab, and it has items in it. Quest scroll items, to be specific. Here's what the base item looks like when in a "normal" inventory slot... at least, this is the "skill quest" type of scroll, the one for quests that you used to only be able to do one at a time of. The NPCs and scripts that would grant you skill quests actually checked your inventory for any items of ID 70500 (this quest scroll type) to determine if you were on a "skill quest" or not. It functions like a fomor collection scroll in that you "use" it to bring up the quest info.
[Image: http://s30.postimg.org/eg0chyzvl/quest.png]
- 25/26/37: Enchant request inventory. First is the item to be enchanted, second is the scroll, third is the item to give the enchanter.
- 28: Pet duel and perhaps other system wagered item.
- 32/33/34/35: Falias equipment slots.
- 36/37: Upgrade stone and item slots, forgot which is which.
- 41: Combo card inventory. Yup, an inventory with items in it. Generating some of them for the normal inventory, we can see the inventory images and descriptions and junk.
[Image: http://s28.postimg.org/gy2lyg30t/combo3.png][Image: http://s28.postimg.org/4gvyba7v1/combo1.png]
- 43/44/45/46/47: Style slots. Armor/Gloves/Shoes/Hat/Robe again.
- 49: Special/Me/Personal inventory tab. Good thing they counted on having more IDs so they could finally add this feature when they did, eh? What with the Brionac and other items coming along taking up permanent inventory residence, things were getting pretty crappy until they added this.
- 50: VIP inventory tab.
- 81/84: Homestead/Stones inventory. Yup, homestead stones are actual items in a hidden inventory tab too! You can see the icon if a quest gives one as a reward (Madoc in Cobh for example), but here's some in the normal inventory anyways.
[Image: http://s13.postimg.org/x171dm4nb/homestead.png]
- 100+: Bags. Each bag has a separate pocket ID, starting at 100. The pocket IDs seem to be allocated dynamically in order of when the bag enters your inventory. So different bags you can hold at the same time (like a Chef Bag, Score Scroll Bag, and a Miku shop bag) would be inventories 100, 101, and 102 if you got them in that order.