Quote from Yanm;1289740:
Uhhh, can you expand upon this? This makes me think of you encountering a backburner pyro as Soldier and not expecting him to reflect a rocket but he does. Numerous times. If this is the thing you mean, then I understand a bit more, but if not, I'm still lost.
For me, recognizing enemy skill has a couple of things.
1. Their hat.
2. Use of voice commands.
3. Movement.
If I see a Soldier that is all stock, has a gibus and doesn't use voice commands or doesn't jump at all, I'm not going to think much about him. But even not counting hats, anyone I see that uses voice commands and actively moves decently is someone I keep an eye on, because often times they're the main carriers of their team.
I'm talking the more instant recognition. Seeing the mere silhouette of a character was originally enough to tell you exactly what they were capable of. You knew how much health they had, their exact arsenal of attacks, how fast they could move, etc. Now you need to look for a bunch of little details to find out if they have any health boosting gear before you can tell whether or not you can take them out instantly with a quickscope headshot etc. or whether you need to use more caution. You need to check them for movement boosters before you decide to chase them. You need to listen extremely closely to see what kind of rocket you should time your airblast for. Did you corner that scout, or does he have a soda popper to fly away? These may be bad examples, but the fact is that there is a HUGE variety of different abilities available to each class now, and the loadout is not obvious at a mere glance. Prediction and calculating moves becomes a lot harder when you add that many variables.
It's a thing I appreciate about Overwatch. By adding entirely new characters instead of allowing variable loadouts, you get back that instant recognition. Who is this and what threat do they pose? Can I kill them with this or do I need to do more?
Quote from Syliara;1289744:
Perhaps your playing the game wrong or have different tastes in games than other people, regardless you should really try not to state these things as if its a fact about the game. Also it does get better, its possible you are playing your class wrong/not playing exciting content/just biased towards the game as a whole.
The fact is that XIV is the same tired old combat that WoW and all the others have been using for ages. If that's your thing, then good for you, but stop trying to tell me it gets better. That's all people ever said and
I went through to the end looking for that "better" spot. It doesn't get better. It stays the same. The only thing I noticed improve was the voice acting and animation for cutscenes, but that has nothing to do with gameplay. You say I might not be playing exciting content, but I went through the vast majority of the game looking for anything that would fit that description and nothing does. I spent way too long forcing my way through boring crap to find this mythical "better" content people kept telling me about and I got
NOTHING.
To all others, know this. Your instincts are correct. If a game can't hook you in the first hour or two, DO NOT CONTINUE TO PLAY IT. People who say you need to go further than that to get the "real" impression are liars. It doesn't even make sense anyway. What kind of game would hide its good content behind a wall of garbage? How would they expect any customers to stick around if they presented their worst right off the bat? They present an honest sample and it's up to you to determine what to do with it. If you like it then great. If you don't,
DO NOT DO WHAT I DID AND FORCE YOURSELF THROUGH because of some fanboy whining about how little you know of the game.