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KingHeartless wrote on 2016-05-31 13:56
I'm new to the game and I'm trying to get a grasp on the economy because I want to generate more gold obviously because as of now it's a little hard making cash. I don't even know what sells good, and what doesn't. Can some people shed some knowledge on me? :hot:
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Konrad wrote on 2016-05-31 14:40
The problem with market in Mabinogi is that it's awfully decentralised. If you want to sell an item, first you need to dig through personal shops in Belvast and check prices of things one by one. Next, there are kiosks in Dunbarton and housing channel, but thankfully those can be viewed from a board located pretty much in any town.
Price of one item can and more often than not will vary greatly, so you have to set yours close to what most of people are demanding. And when your item is nowhere to be found anywhere else on the market (like most of the time on Tarlach server)... good luck.
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Konrad wrote on 2016-05-31 14:42
The problem with market in Mabinogi is that it's awfully decentralised. If you want to sell an item, first you need to dig through personal shops in Belvast and check prices of things one by one. Next, there are kiosks in Dunbarton and housing channel, but thankfully those can be viewed from a board located pretty much in any town.
Price of one item can and more often than not will vary greatly, so you have to set yours close to what most of people are demanding. And when your item is nowhere to be found anywhere else on the market (like most of the time on Tarlach server)... good luck.
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Rydian wrote on 2016-05-31 16:47
Off the top of my head, stuff you can farm and sell would be...
1 -
Ancient drops. The powders, armor/clothing pieces (if the set numbers at the bottom are 2 or 3 each), gems sell at times, etc.
2 - Unknown Ores and Garbage Herbs (farmable from the Hillwen mines and Shyllien nature reserve), people eat these up daily for dye synthing now that so many people have wells.
3 - Holy water, people use it to bless their stuff and other random uses. It's easy to get a supply for gold if you do the part-time job repeatedly so you get a higher difficulty and more water per job, and if you're a life skill talent you get a flat bonus to rewards.
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ironwoman wrote on 2016-05-31 17:50
I would go do the dragon boat event right now.
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KingHeartless wrote on 2016-05-31 21:14
Alright, thanks for the tips.
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OniZero wrote on 2016-06-05 22:46
Getting new/very rare outfits/items/title cupons/cupons for something/weapons, etc. from events is really handy when the events that they are implemented start because there is not price stablished for the moment so they can get really high but then they drop steadly as the events go on.
You could also buy event items that already had their prices dropped to the ground and hold them for some months until their prices rise again, but that is kind of something to do in the long run if you have that much time in your hands and enough patience.
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Chaos' wrote on 2016-06-14 05:07
Bank transaction also eats up a lot of gold. I personally suggest that you do your best to save any large checks that you receive so you can then use it to buy items when you want to and not waste 250k on 5mil check.
If you shadow mission drops, lucky rare enchants, gold drops, buying and reselling on the market (compare to housing price) or work toward certain life skills can help you generate gold.
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Twin wrote on 2016-06-15 03:41
After playing a better game with a better economy, I definitely say it needs dire fixing
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Rydian wrote on 2016-06-15 12:16
On that topic, here's the main concerns I see compared to other games I've played.
- Little to no practical use for many items in the game. Many things you could gather the raw materials for are either not used at all (deadbeeslol), not used anymore (like cuilin stones), or superseded by better items/methods (like potion making compared to RE/SE stacks from events).
- Very few types of supplies/consumables. Holy water and potions are pretty much the only staples, and potion making for sale has slowly been dying off. Buff potions don't exist, food is simply not used/traded (also stat cap), repair supplies aren't a thing, ammunition is standard from NPCs, etc.
- Difficulty in storing and trading large amounts. If you wanted to buy enough raw firewood to make a lot of finest or buy the supplies for a skill rank, you're talking a huge number of squares. This is cumbersome, and even the least energy-intensive method of sale (housing) has finite limits. Lots of users literally don't have the space to store enough raw materials to sell enough to make it worth their while.
- Trading is focused on fashion and the more expensive items. This mainly due to issue number 2. If I have a few slots in which to sell something, it's a better use for me to try to sell an outfit than it is to try to sell some firewood because it'll bring in the most gold for the space+time. This means it's pretty difficult to find/buy materials too unless you go out of your way to advertise for it (effort and hassle).
Compare this to other games.
- Many games have uses for otherwise-unwanted items and gear. Whether this be some sort of item alchemy (Archeage), item breakdown (Tera), item currency exchange (Warframe), or targeted junk requirement for other skills (Runescape). This means that there's a number of ways for me to make use of an otherwise-junk item, and even if I can't (don't have the requirements) or won't, it's sellable to other people who will.
- Other games have all sorts of buffs (seals, potions, food) and types of consumable items that help and are then gone. Players can produce many/most of these, meaning people will buy and sell them.
- Other games have facilities for trading large amounts of items. Whether this be an everything-stacks policy (typical of MMOs) or the ability to stack unstackable items in a just-for-sale form (Runescape), there are ways to make trades for a lot more than can be normally gathered/used at once.
- Quicker and hassle-free trading. Due to being able to buy and sell large stacks of items, even systems that have limited numbers of buy/sale slots (like Runescape with 8) prevent you from clogging up all your slots with bulk amounts of the same damn item.
And this isn't even getting into low versus high quality weapons and sale, but that's really another topic.