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Xeraphin wrote on 2016-06-01 17:52
I was just curious if I need to master rank all of the combat skills? It seems a pretty daunting task, do I need to do this? Also do I need to master rank all the skills in order to be a master warrior? Sorry for asking so many questions, but if I don't ask I won't know so, lol. I really do appreciate all the help! Thank You!
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Megacrash wrote on 2016-06-01 18:46
Quote from Xeraphin;1296005:
I was just curious if I need to master rank all of the combat skills? It seems a pretty daunting task, do I need to do this? Also do I need to master rank all the skills in order to be a master warrior? Sorry for asking so many questions, but if I don't ask I won't know so, lol. I really do appreciate all the help! Thank You!
1. Up to you if you want to master rank all the combat skills though if you do you'll be getting master titles with some of them giving bonuses for certain skills.
2.You do not need to master all the combat skill to get master warrior.
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Konrad wrote on 2016-06-01 19:38
Mastering skills gives titles that increase stats while equipped. Most of them are pretty useless to be honest. Good title to have early on is the Master of Shields from Shield Mastery skill.
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Rydian wrote on 2016-06-01 21:09
R1 -> Master gives no additional talent EXP, so it contributes nothing to talent rank and can be ignored.
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callback wrote on 2016-06-02 14:29
There are only a few skills worth getting the master title for. I'll see how many I can remember.
Shield Mastery: +10 defense and protection
Party Healing: Increased healing and can somewhat heal wounds
Meteor Strike: +50 magic attack (I think this is still the best for cc firebolt spam. If bolt or fire mastery is better at a certain breakpoint, please let me know)
Carpentry, Engineering, and Magic Craft: Better RNG
Transformation Mastery: Purely for fun. Gives you the Shamala NPC transformation.
Tasting: Makes the kitchen dungeon grind to rank cooking faster.
Catering: Fun (and easy to earn). Just gives you a particle effect.
Shock: +15 max damage
Hydra Transmutation: Increases skill duration from 30 to 50, and increases clay damage
Fragmentation: Increases success rate. (Synthesis does the same thing for its own success rate, but you do NOT want to go through the cost needed to master that one.)
Battlefield Overture: Increases its effect (again, pretty sure this is ideal over maestro title, but correct me if I'm wrong)
Again, if anyone knows any I missed or if one on here is not the best for its job, please do mention it.