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Osayidan wrote on 2016-09-15 19:44
The main things that killed it for me:
1) Nexon. I quit and returned countless times but in the end it's always nexon making me leave. They are always making stupid choices, both in korea for development/direction and in NA for management and business practices.
2) Not evolving the game engine. A game like mabi is the perfect candidate for a scenario where you keep the game data and migrate it to a new platform. A modern game engine that actually works properly. This game was made in 2002 - 2003 in Korea, now it's almost 2017 and the current dev people probably don't even know what they are working with anymore. So something like 15 years and still running the engine that was probably considered mediocre at best when it released.
The only thing that can get me to touch mabi again at this point is for a "real" mabinogi 2.0 to be released, and by that I mean modernize the game from the ground up, while keeping all the actual content as-is and migrate all user data to the new engine. This is pretty much never going to happen and the only game I know to have ever done this is Runescape (and look how successful Runescape is).
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ironwoman wrote on 2016-09-16 03:07
Quote from sakraycore;1298231:
@Yanm
I was thinking of Tree of Savior, but it's got its own problems as of late and has me on the verge of quitting depending on whether or not they implement the circle reset or not.
As for mabi's combat, the start of the downfall began when they introduced alchemy which is at G8. The golems did triviallized a lot of the older content and skillsets.
Remember windmill grinding? Yea, you don't need to grind that if you got a r1 golem with superior windmill lol.
I'm not sure how up to date with you are with Mabinogi's contents, but golem isn't a good example to use for your argument. The golems got nerfed pretty hard shortly afterwards, and now golems don't really have a good spot in combat aspects.
Right now, I'd say newer contents actually revived the usage of some forgotten skills. For example, Alban for extended rain casting that wasn't as valued before, Phantasm for Sand Burst, revamped dungeons for other less used AoE skills (namely puppet and in many cases crash shot). We'll see what the devs do from here now on.
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koishi-sempai wrote on 2016-09-16 08:38
I think he means that a lot of people are attached to the notion that what makes Mabi's combat special is the "tactical rock paper scissors" style of melee combat and the way there was a sort of class balance, but then alchemy and golems came along which broke some of the old "rules" But in reality it was really easy to break, with any kind of new skillset and that's what happened. The problem is that people were attached to that old model (ESPECIALLY for pvp) so it turned people off and they've been unable to embrace the new kind of tactical gameplay which revolves around aggro management and wombo combos (though it took DevCat too long to adjust mob strength to player strength)
The only thing that can get me to touch mabi again at this point is for a "real" mabinogi 2.0 to be released, and by that I mean modernize the game from the ground up, while keeping all the actual content as-is and migrate all user data to the new engine. This is pretty much never going to happen and the only game I know to have ever done this is Runescape (and look how successful Runescape is)
A lot of Japanese and Koreans would have to quit before that happened. Zagex only did it because it's a Western company so it's dependent on its western players. The lights won't go off completely even in NA because Nexon is not just a publisher, it's the developer (and don't bring up EU Mabi, Nexon Europe itself was dying at the time and is 100% dead now, they even merged NA/EU servers on Maple) but we'll just passively get what Korea and Japan gets, so we'll get whatever Korea and Japan is willing to accept.
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Konrad wrote on 2016-09-16 09:54
And here I am, seeing the number of players steadily increase on my server. Mabi is very much alive and doing surprisingly well - you guys make it sound a lot worse than it actually is.
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sans wrote on 2016-09-16 23:59
Can I just say the plot is insinuatingly bad? I mean don't get me wrong, it was good up until Saga, but even then they kept throwing in a lot of characters that would eventually be long and forgotten like G9~12 cast, not to mention the Milletian is just fucking dumb. And then Genesis got rid of a lot of cutscenes in G2 that were integral to the plot, notably Ruairi waking up and meeting Triona/Morgant and it just skips to Ruairi leaving Triona's side.
And then we have Saga. A lot of NPCs are just assholes in general, and majority of the "plot" (senseless errands) could have been entirely avoided if they weren't dicking around, Akule, Millia, and Merlin being the biggest offenders. I feel that the whole point of Saga is just to defame the Milletian.
Oh yeah, some of the Saga 2 quests were really annoying. Aside from the massive difficulty spikes, that one final RP with Treasure Hunter had ridiculous fail measures on top of massive FPS cuts.
Oh yeah, Samhain was a pain. One character had a good role in part 1 and was then reduced to the "all mighty teleporter", a good portion of part 2 wasn't relevant to the plot, and of course the fucking Ruairi forced loss.
I haven't played since Alban Training Camp and past that, but I heard G20 doesn't add anything significant to the Chapter 6 plot.
Now I just feel disgusting talking about this.
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Wackylimlim wrote on 2016-09-21 19:32
Zeo To add to your first point we also should have some in-game loot table or database for items or just in-game info. (wiki is horrible outdated on a lot of things)
Anyway what killed mabi was gachs handing out high grade gear and lack of meaningful group content.
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Taycat wrote on 2016-09-23 10:20
what killed mabi: the community
too many instances to go over, but the community is toxic as heck
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ironwoman wrote on 2016-09-23 14:30
Not just toxic, but NA community from what I see tend to play with low security, which results in lots of peoplearning getting scammed, catfished, etc (most of which are preventable)
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OniZero wrote on 2016-10-02 15:16
Quote from sans;1298241:
Can I just say the plot is insinuatingly bad? I mean don't get me wrong, it was good up until Saga, but even then they kept throwing in a lot of characters that would eventually be long and forgotten like G9~12 cast, not to mention the Milletian is just fucking dumb. And then Genesis got rid of a lot of cutscenes in G2 that were integral to the plot, notably Ruairi waking up and meeting Triona/Morgant and it just skips to Ruairi leaving Triona's side.
And then we have Saga. A lot of NPCs are just assholes in general, and majority of the "plot" (senseless errands) could have been entirely avoided if they weren't dicking around, Akule, Millia, and Merlin being the biggest offenders. I feel that the whole point of Saga is just to defame the Milletian.
Oh yeah, some of the Saga 2 quests were really annoying. Aside from the massive difficulty spikes, that one final RP with Treasure Hunter had ridiculous fail measures on top of massive FPS cuts.
Oh yeah, Samhain was a pain. One character had a good role in part 1 and was then reduced to the "all mighty teleporter", a good portion of part 2 wasn't relevant to the plot, and of course the fucking Ruairi forced loss.
I haven't played since Alban Training Camp and past that, but I heard G20 doesn't add anything significant to the Chapter 6 plot.
Now I just feel disgusting talking about this.
Saga 1 felt as an "What If..." scenaro where Tarlach and Ruairi take the mantle of Lug to basically do what they wanted to prevent on the first place (iirc they forget that Lia Fail can summon Macha and Ruairi ends up destroying Lia Fail again.)
Plot wise G20 turns the effort you made on G19 pointless, at the end all you did on G19 gets solved by the power of a last second asspull and the plot gets officially suspended for if Nexon wants to use again later, if not then consider that nothing happened on G19 and G20 except that you get new stuff or that G19 and G20 are just a justification plot for the new features/skills implemeted.
Edit: To put it simple is as if G19-20 was Rush of love chain quest turned into the plot for a generation
If anyone wants to talk about grindyness then don't assume mabi is the worst game at that, the mantle is taken by a game called SMT:Imagine where you can spend from 6 months to a year trying to rank a skill (like you do on mabi) once without expertise multiplier at the last ranks even when grinding constantly and daily, this is why i abandoned that game and i came here, this game is way more easy to rank up skills. (My argument is pointless though, the jp main server MegaTen: Imagine died).
Certainly small stuff like not being able to re-use licenses until you reach the cap seems like small stuff but if you collect enough of that small stuff you will get a reason big enough to not want to play.
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Kaeporo wrote on 2016-10-09 10:03
1. Lack of meaningful content. Events couldn't hold people over forever especially when they make other content obsolete.
2. Cash shop reliance. It's an easy way to scare away new customers. Whales don't stick around forever - especially due to #1.
3. Death by age. Had they updated the core systems in this game its age would have been extended by a few years at least.
4. Unbalanced game mechanics. The combat update invalidated a lot of gameplay options and forced a lot of players out.
5. Ineffective/non-existent advertising campaign. I occasionally saw ads in seoul but tokyo is devoid of Mabinogi marketing.
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sakraycore wrote on 2016-12-21 18:46
Tree of Savior is also flunking hard lol, went from like 50k+ players in the first couple of weeks to the now like 5k (?) lol.
Now I'm playing neither, and playing this mobile game lol on the iOS store. Go figure. Never thought I'd be playing mobile games over PC MMORPGs 10 years ago because MMORPG was/is my favorite genre. Tons of people play this particular mobile game though, which is more than I can say for niche games like Mabinogi and Tree of Savior -.-"
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Splatulated wrote on 2016-12-31 06:27
Quote from sakraycore;1298193:
1) lack of east coast server, despite that this is the game that is most sensitive to lag
2) overpowered new skills that made old skills redundant
3) new content making older content redundant
also most importantly, because of this certain new MMO that I shall not name lol
what new mmo ?
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pinkkea wrote on 2017-01-03 01:16
Aw, I miss this game.
Still haven't found anything like it.
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csraln wrote on 2017-01-04 21:08
mabi support never give me my account info for log in because scammers
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Twin wrote on 2017-01-05 04:47
Quote from pinkkea;1298815:
Aw, I miss this game.
Still haven't found anything like it.
I cant say the sam. There are better e picks out there :3