You know. I read the title of this thread, and came in here expecting to hate everything you were saying (Koishi). And although I do think you're sort of just putting numbers out there, wow, you have gotten me convinced.
I have played Mabinogi since open beta with two long hiatuses, and all throughout that time I have not enjoyed combat at all expect briefly when Merlins came out because I could actually combo two unrelated skillsets together. But even my joy from that died out. Thinking back, the things that kept bringing me back to Mabinogi had nothing or little to do with combat.
Sure there was in part the rebirth system, letting me progress my character without grinding. This gave a sense of progression and a sort of instant gratification but when you think about it, for me anyways, the reason why I like this system as opposed to what other games have is because you don't have to grind. You can just do casual gameplay, be patient, and continue to play how you play and overtime get what you want a LOT faster than a game like MapleStory for example, which has you grinding for hours on end to make very little progress in your character's development. My conclusion is the reason I like the rebirth system is because it allows me to progress and actually see my progression, without having to grind, or in other words, without having to spend time doing hours of combat.
What avenues of content had me returning? When I think about it, Story, my guild and ingame friends, Homestead and updates to it, music, doki doki island, the halloween events. And guess what? I was bringing my money with me. It actually managed to convinced me to spend money on things that don't bring me back but are still there, like combat and fashion. (I'm including pets in that category since they're mostly just combat incentives and cosmetics.)
You know what has made me quit mabinogi before? The inventory system. I have multiple times in the past felt nostalgic, logged into the game, taken a look at my inventory, and just logged back out. You know what has made me quit mabinogi before? Skill training. I see where I want to be and spend 5+ hours a day working at it and for what? To make it a third of the way from rank 6 to rank 5?
What do these have in common? They're overwhelming and it's hard to see any sort of progress in them. I could spend weeks grinding on a skill, grinding only makes me more fatigued for the game, not more enthusiastic. I could throw my money and I buy pets to shoo my inventory problems away, that's an instantaneous solution. I'm only delaying the inevitable.
You know what brought me back to mabinogi? G15. Why G15? G15 made a bunch of items stack and introduced the special inventory tab. Suddenly my inventory which was filled with mostly items from storylines that I can't drop felt a little bit less daunting.
You know what COULD bring me back? A skill training overhaul. Yes yes, there are multiple avenues to train your skills and you don't have to do just one thing, but that's meaningless when you have to do 8 out of 10 of them to rank your skill. And they're all mostly the same thing. Attack an enemy. Knock down an enemy. Kill an enemy. Knock down a strong enemy. Kill an awful enemy. Spend days searching for CP gear so you actually can spend half an hour figuring out where to find an awful enemy to kill cuz everything is strong or boss and the skill you've been finally making progress on is suddenly halted. And then spend several hours grinding there once you have found it.
I was gonna write more about how I don't see how PvP is even on the board at all but I think I got across my point. The things that bring me back to mabinogi are almost never combat related. It's those things that make me notice mabinogi as opposed to more combat based MMOs, and I really don't think it's in DevCAT's best interest to try and compete with those MMOs.
That is all. :gloom3: