As well as fullswing spam apparently will pail in comparison to the charge spam from what I understand.
how would full swing be overshadowed by charge, when full swing has much more aoe, higher damage modifier, and equally 0 CD
As well as fullswing spam apparently will pail in comparison to the charge spam from what I understand.
how would full swing be overshadowed by charge, when full swing has much more aoe, higher damage modifier, and equally 0 CD
Charge enhancement makes charge stronger while full swing has no equivalent. Both skills are aoes, but charge can be fired off more rapidly with no timing mini game with any weapon (this is the bit that will make it overshadowed). With charge minimum distance reduction you can slam into things right in front of you (from what I have been told), while you have to eat hits to get off full swing. I will admit tho the fun factor of full swing will keep it somewhat relevant to people like me who just want to do giant things, but if shit hits the fan I am charge spamming or bashing not full swinging.
Currently R1 defense for giants gives "Defense +15; When skill is active, Defense +60 and Prot. +40%, Party Defense +10" (not sure what party defense is tbh) and R1 wind guard gives "When skill is active, defense +15 and protection +50%".
If someone with high rank defense uses defense very close to you, your defense stat goes up.