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Swordslayer wrote on 2010-04-21 21:11
Errr... I dunno if this has been ask yet, but crash shot is for humans too.... right?! :what:
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Rime wrote on 2010-04-21 21:14
Hee-ho! The one firing the crash shot in the second screenie looked hee-human enough, ho!
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Blassreiter wrote on 2010-04-21 21:16
Crash Shot is for both Humans and Elves.
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spazzyorbit wrote on 2010-04-21 21:16
So... I won't be able to make fun of giants anymore...
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woohoohelloppl wrote on 2010-04-21 21:19
I can't wait for this to come to NA! Go giants! I want that new archer skill so bad! :O
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Swordslayer wrote on 2010-04-21 21:25
After.... so many years..... a new.... human archer skill....? And a revamp to an old one....?
*UUUUUUUUUUUK YESSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
:ran_luigi::ran_luigi::ran_luigi::ran_luigi::ran_luigi::ran_luigi::ran_luigi::ran_luigi::ran_luigi::ran_luigi::ran_luigi::ran_luigi::ran_luigi::ran_luigi::ran_luigi::ran_luigi::ran_luigi::ran_luigi::ran_luigi::ran_luigi::ran_luigi::ran_luigi::ran_luigi::ran_luigi::ran_luigi:
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Blassreiter wrote on 2010-04-21 21:27
Here's some intel that I know about Crash Shot: Ranking it will make the blast effect stronger. At rank 1 it gives approximately 16 Mana and 31 Dex however, it costs a whopping 490 AP for Rank 1. It takes about 3 seconds to load.
Throwing Attack just gets a new damage formula, instead of the crappy Magic Bolt-style one where it adds damage and not boost damage with percent. At Rank F Throwing Attack deals 300% damage, about the same damage as a Rank 9 Magnum Shot. At Rank 1 it deals 900% damage. It seems utterly overpowered, however I believe that stats still do not affect damage for Throwing Attack. Also I don't believe that the Atlatls were upgraded to become upgradable, so the highest damage range a Giant can get with a Feather Atlatl + Long Javelin is 19~38. I am not 100% accurate since I based this from looking at the KTest.
I still don't understand how can a Giant "Knock down an Enemy with Throwing Attack" if the load time is still 2 seconds. They should have reduced the load time to 1.5 Seconds at least so we can actually Knock Down/Back some enemies.
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Swordslayer wrote on 2010-04-21 21:40
490 AP o.o;
At least I'll have something to do again~
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Chiri wrote on 2010-04-21 21:57
More AP than Final Hit whyyyyyyyyyy
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abc33kr wrote on 2010-04-21 22:00
by the way these aren't really something that ppl care about, but i will add these improvements for people who care
-loading screens added for logging in and switching channels.
-in option you will be able to change the keyboard settings of other games. so that newcomers who are not used to mabi keyboard, but used to WOW, maple, dragon nest, aion, linage, etc keyboard can play mabinogi without having trouble getting used to the keyboard
-the tara npcs who previously were homeless and didn't have a building for their shops now have indoor shops
-the infamous tara bank part time job will always give the fragment to falias
-some generation storyline quests are nerfed so that ppl can beat them easily
-you can look at C3 cutscenes in dunbarton now
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EndlessDreams wrote on 2010-04-21 22:06
Quote from Chiri;14123:
More AP than Final Hit whyyyyyyyyyy
Probably because some players have thousands of free AP with nothing to gain. For those that don't, they will want to play longer to get those AP. Keeps them busy that way.
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Chiri wrote on 2010-04-21 22:10
Still, it doesn't make sense if AR is the *advanced* range skill, if there's a ranged skill that costs twice as much.
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Kyouriharu wrote on 2010-04-21 22:11
Quote from Blassreiter;14067:
Crash Shot is for both Humans and Elves.
Does it get buffed as an elf D:
Like double asploshions? That would be amusing.
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Lan wrote on 2010-04-21 22:11
[video=youtube;6lVVbWEF8EM]http://www.youtube.com/watch?v=6lVVbWEF8EM&playnext_from=TL&videos=yP_086TcEEU&feature=sub[/video]
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Chiri wrote on 2010-04-21 22:14
Man, I'm seriously loving crash shot's animation....
But I think all the buffs that elves need is the ability to use the skill in Final Shot.