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Laconicus wrote on 2010-04-22 01:12
The glitch is fixed. I remember doing the bind quest on my elf and at first it didn't work. I recently restarted zombie training and I can now rez in tnn.
Also, I believe that fliers expire after a day. Magic house keys, however, don't. If you happen to have a house be sure to always have a key. If not, be sure to always log off in housing area so you don't get stranded in tnn. You can always leave there without a flier but you'll need to buy a ride back.
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Richard wrote on 2010-04-22 01:16
The glitch is fixed? That's good news! Any confirmation on this?
I'd try it on a mule, but I don't really have one...
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eiklnv wrote on 2010-04-22 16:58
Quote from Laconicus;14549:
The glitch is fixed. I remember doing the bind quest on my elf and at first it didn't work. I recently restarted zombie training and I can now rez in tnn.
Also, I believe that fliers expire after a day. Magic house keys, however, don't. If you happen to have a house be sure to always have a key. If not, be sure to always log off in housing area so you don't get stranded in tnn. You can always leave there without a flier but you'll need to buy a ride back.
Fliers don't expire after a day. It's only expired when the person who owns the house didn't put up fliers. If he/she sets up new fliers, you will be able to use the flier again.
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jking012 wrote on 2010-04-22 17:38
heres a tip that hasnt been mentioned
- makes sure you got a pet so that when your grinding long times... you can put your weapon on it and go on an alt and repair it then go back to tnn again :D (leaving an alt char at bangor is prob the best unless your poor) or you could just bring lots of weapons but that would take up inv...space... at ranks 4->1 i sugguest or even ranks 6->1 depending on your cp bring -cp gears even a -100 cp gear might prevent zombies from going boss->awful for a couple levels or even a few wm ranks thats all i can think of atm- oh dual wielding is probably your best bet... high crit items to boost it and dual middle dmg weapons like glad's (specially upgraded 230 glads (i think its 230 not sure). dual wielding is stronger then a 2 hander ... why? because the formula for wm is based on dmg total of your weapons + your base hand dmg. :D hope i helped
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Syrphid wrote on 2010-04-22 18:08
Put pet res kits on a pet and have it "sit!" by Dougal. When you die, have it "come!" and "phx!" you. :)
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oomgomfg wrote on 2010-04-22 18:24
Quote from Richard;14557:
The glitch is fixed? That's good news! Any confirmation on this?
I'd try it on a mule, but I don't really have one...
The glitch is fixed.
Don't really need to prepare for anything particularly if you have pets and at least 1 other character on the same account.
Could just buy whatever you need, put them onto the pet and take them out in TNN.
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Yogurticecream wrote on 2010-04-22 19:10
Quote from Syrphid;15103:
Put pet res kits on a pet and have it "sit!" by Dougal. When you die, have it "come!" and "phx!" you. :)
The only exception is the Sprite pets as Pikablu says. You won't want it sitting by Dougal. Because windmilling zombies is really good level up training for that pet and it is very safe when it's equipped onto you.
I trained my rainbow sprite to level 30 through this way.
The only thing you'll ever need are stamina pots, forget about HP pots. Bring a few moneybags as well (at least 2) for the good number of big/huge lucky finishes that you might get from zombies.
Bring a few fliers along with you, just as a safety precaution for any expired fliers.
After you are done windmilling for the day, be sure to make a return coupon of TNN, or you might risk getting stuck there with no way to return (unless you request for ride again) if you leave. Otherwise have a pet to transfer equipment to alternative characters for repairs if you are prepared to be stuck there for a very long time.
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Richard wrote on 2010-04-22 19:24
Transferring weapons through pets to repair! It would have taken me a while to figure that out! Very nice advice!
Well, I've been kind of getting mixed answers about the Bind Magic glitch, but I've gotten more fixed then still glitched.
If I finish the quest and it doesn't work, I'm screwed!
Thanks for the advice, all!
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Aubog007 wrote on 2010-04-23 01:34
for the TNN glitch. I was doing G1 final and it gave me the option to spawn at the statue in the dungeon lobby.
Up to you if it means Barri or Albey.
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Keviin wrote on 2010-04-24 04:05
@Aubog007 it means albey.
i started zombie training at like r7 or r8. you only need stamina pots, since hp pots will just be a waste of money. real men go massacre zombies in deadly mode :) anyways, with pre-r5 range, its dangerous, but since you can revive in TNN now, it shouldnt be a problem. just make sure you do the bind quest first.
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December wrote on 2010-04-24 14:30
Quote from Richard;14432:
With getting boss kills at Dunbarton bears slowing down at R6 windmill, I want to try going to zombies...if I ever find someone to give me a ride, that is...
Well, before I head off there, what kind of supplies and how many of those supplies would I need? I'm thinking I might need stamina pots and maybe food, but I'm not exactly sure.
[COLOR=DarkOrchid]Well basically bring Holywater to bless ur weapons and some money in a bag, thats all you need. The NPC there sells potions/feathers and zombies generally have a self succificient money drop rate
[/COLOR]
Also, when I get there, how would I be training windmill? Do I just stand in 1 spot and spam windmill while zombies walk towards me?
Zombies a pretty slow so I wouldnt suggest just standing in one spot. Generally I tend to rotate around the graveyard to keep the spawn up. You should be aiming for 2 hit kill, 3 is fine though. One tip would be try to windmill them into small groups, like is theres 2 zombies a distance appart, wm one of them so it lands next to the other and then you can wm both afterwards. Its pretty basic stuff but you'll save stam potions
Any other advice would be much appreciated.
Geez, I cant believe you trained on bears owo. If you havent done so, consider getting a Difficult Light Armour
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Phunkie wrote on 2010-04-24 20:44
Pets reviving you is GLITCHED.
Unless they fixed it last patch.
I made a thread about it on the Guru a long time ago.
You call them over to revive you, but they just don't move.
So it's futile.