Quote from Yogurticecream;183012:
I can see how such a big golem will be annoying for dungeon play.
I don't like how golem is overcentralising the game too. It's not like I want to use golem as main attack. I just want golem as a back up.
If they could implement a cool time down and retain the (pre-13?) power of golem (and reduce the size), I think it might work out better.
I have to agree,
IMO, golems should be backups, not attackers.
After G13, when users gained access to the earth alchemy mastery.
The Golems size&dmg became overwhelming and easily surpass ppls who has a total lvl of +5k
(Not to mention they've beome big enough to cover an entire room with its WM radius)
The overpowered Golem's are discouraging other classes.
No matter how hard they try they cannot surpass the golem's dmg rate.
Moon told us that they are thinking of re-balancing the Golem.
Devcat neds to do this fast.
our KR server's is in a crucial state right now.
The Golems are pretty much literally invading the community