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KEL331 wrote on 2010-10-19 15:34
Quote from Kenero;187772:
However, the g13+ golems will still be a bit stronger than the ones we have now (g11), right?
Thanks to earth alchemy mastery they will be bigger and stronger.
Like i said above, they are still powerful enough to overpower any warriors or archers.
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Yogurticecream wrote on 2010-10-20 06:36
I think it's fine if they overpower warriors or archers, just if they can make it such that it is a backup strategy or not so easy to get that not everyone will be rushing into it.
Melee and range attacks are still generally less costly and low preparation (especially with time) cost compared to golem attacks.
As for paladins, the stat stability (not superiority, DK wins about 30% of the time) is nice but I feel we do not get enough incentives. DK seem to have more benefits that it makes many people say that DK is the end-game route to go for humans. DKs can exploit the hp potting/poison-potioning, which means they tend to survive the longest out of all the classes available.
DK's have a lot of passive abilities, but at least they are there and can be used to their advantage. PLDs don't get these.
I do agree that attack is probably not the strength of paladins, a skill that is defence and PLD-party will help.
Or, stamina shield since we have too much stamina?
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KEL331 wrote on 2010-10-20 07:10
Quote from Yogurticecream;188561:
I think it's fine if they overpower warriors or archers, just if they can make it such that it is a backup strategy or not so easy to get that not everyone will be rushing into it.
Melee and range attacks are still generally less costly and low preparation (especially with time) cost compared to golem attacks.
As for paladins, the stat stability (not superiority, DK wins about 30% of the time) is nice but I feel we do not get enough incentives. DK seem to have more benefits that it makes many people say that DK is the end-game route to go for humans. DKs can exploit the hp potting/poison-potioning, which means they tend to survive the longest out of all the classes available.
DK's have a lot of passive abilities, but at least they are there and can be used to their advantage. PLDs don't get these.
I do agree that attack is probably not the strength of paladins, a skill that is defence and PLD-party will help.
Or, stamina shield since we have too much stamina?
Or maybe something like an aura that increases your party's DEF/Protection
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Okitaru wrote on 2010-10-20 07:34
Paladin should get a boost in recovery rates, they outclass by default on anything a DK tosses out unless its on the top roll, so it shouldn't be too high, but for sure something along those lines, but contradictory, you have a HUGE stamina pool, your mana isn't supposed to have much to do with a Paladin, and HP is too broken...
Really there is nothing to make it an equality in humans but give it a bit more oomph.
Maybe an activated adv heavy stander to use like defense against a single attack or for 5 seconds every 30 seconds?