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Chronicle wrote on 2010-12-26 07:06
Quote from heretic304;235579:
Gah sorry, I put up the wrong link <_< That was one I used for a friend before they changed it.
Actual voice thinger thing D:
can you fix the download
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Kueh wrote on 2010-12-26 07:09
Welcome to the forums.
I'm glad to know that you will likely never post again once you get your download, but maybe it's just me.
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Chockeh wrote on 2010-12-26 07:11
Welcome!
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Chronicle wrote on 2010-12-26 07:22
nah i might post again once i see something i like ><
also i dont understand what to do with my voice files...
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heretic304 wrote on 2010-12-26 20:09
Quote from Chronicle;263166:
can you fix the download
I don't know what you want me to fix... it's working perfectly fine. The instructions are even in the ReadMe.
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babohtea wrote on 2010-12-26 21:57
I think an abrdiged version of this whole thread should be put into the guide section. It was incredibly confusing navigating it myself ><
This isn't really a mod, but the method used in this can open doors for some client-sided mods, but it WON'T be easy. I don't think it's a big problem.
PS: I like english voices better, LOL
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Kueh wrote on 2010-12-26 22:47
Quote from babohtea;263661:
This isn't really a mod, but the method used in this can open doors for some client-sided mods, but it WON'T be easy.
I don't think it can.
This method only works because the default method of voice is streaming, but without the protocol, the client searches from your library.
It wouldn't work the same way to, say, replace your armor with spiderman, or make red lightning when you swing weapons.
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heretic304 wrote on 2010-12-27 03:40
Apparently the only client-side modding available at this time is Voices and NPC portraits. Anything dealing with models themselves has been disabled through a new encryption method or something >_> according to those people who figured out how to break into the .hfs files in the first place.
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TheBoulder wrote on 2010-12-27 06:13
The default method is not streaming.
From what I gather, the voice files are actually packed inside one of the HFS files, you'd know which one it is if you've replaced the US voices. Vindictus simply gives read priority to the HFS files, and falls back onto certain Source hierarchical directory structures if the HFS files cannot be located.
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Kueh wrote on 2010-12-27 17:52
Well we already know which hfs file handles the voices.
What makes you say that though? I don't know how to open an hfs file, but people who know what they're doing say that the voice information is downloaded when you first start up the game.
Meaning 332 is something like a protocol for streaming the voices.
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Chronicle wrote on 2010-12-29 03:49
Quote from heretic304;263552:
I don't know what you want me to fix... it's working perfectly fine. The instructions are even in the ReadMe.
Oh wow its working nw >< before it kept saying ERROR RETRYING.
Tyvm ^^
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dtdono0 wrote on 2011-02-13 19:50
last maintenance patch appeared to break my KR voice overs. I don't have the 332 HFS file. Did they change something?
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heretic304 wrote on 2011-02-14 06:13
My voice mod is still intact. Just remember that you HAVE to delete the 33211B8E7F131384F50DAA36062F4027E13D70E8.hfs file every time you update the client, since it downloads anything that is missing. This also includes the BGM, the Adballoon.exe, and any other files that you delete.
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jimmyjxia wrote on 2011-02-18 04:57
Modding models is extremely easy... sometimes I replace my armor set with another just to see how it looks.
Same goes for weapons, armors, inner armors, hairs, etc.
I used an extremely unconventional method by extracting all of the .hfs into one giant folder where I would search things by using the folder search (thousands of files)
I'm going to assume that I'm not allowed to release any modding information on this thread since it is a public forum.
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Chronicle wrote on 2011-03-31 04:03
after deleting that file fionas voice wont work