Quote from Fumy;18491:
MM->Crash Shot should be a nice combo and 250% isn't that low. Good Archers should be able to hit 1.8k-2.5k + the damage increased from hiting multiply mobs with Crash Shot untransed.
The thing is, we don't know the exact increase with the mob damage. And, from the videos, I see that the damage mob bonus damage only stacks with the calculated damage with the initial enemy. Specifically in this one:
YouTube - ????(Mabinogi) ?? ??
If you look carefully, you see that, after the fragmentation, the goblin that was hit received 50 damage while the 3-odd enemies received 30s. Is this the case of damage instability? I don't know. But that's the video that has left me skeptical towards this skill, most other videos have the enemy dead before fragmentation (but it does fragment anyways)
Breaking out my calculator, since I've been doing Calculus homework while babbling, it looked like a 20% damage per monster at whatever rank he was (33/50 = 60; 60/3=20). That means, to compare to, me having 270 max damage, I can only do 675 (1687 critical) Fragmenting damage and 1080 (2700 critical) initial target damage.
If anyone can confirm if the fragmented damage does calculate mob bonus or not, that would be peachy.