-
kevinXIV wrote on 2010-11-02 08:55
So basically, I just got bored of being a pure warrior. My main question is
What is the best Skill Set to hybrid for me: Alchemy? Mage? Range?
Im like 450ish total
Human
Sticking to Light Side of Trans and Demi (my character theme is all white yay)
R1 Smash
R1 Combat Mastery
R2 Crit (wow R1 takes years o_o)
R4 Windmill (Yes i failed -.-, i just cant stand of being deadly while training it cause of lag issues.)
RC Sharp Mind (lolwut, ftw.. those were the days that you love to rank anything out of ignorance :E)
The Rest is rank F and Novice
RANGE
Life Skills are meh.. i dont think i can handle it. But i tried Range with my alt Elf.. it sure pwnes even
on noob fail range ranks.
Not to mention lag issues -.-
(but i bought a white crossbow cause its white lmao)
AR is $_$;; another challenge for a poor human like me.. D:
I got 42 Dex atm so its not really a pain to start with.
MAGE
I really love to use magic.. but seriously.. everything is expensive.. especially the advance magic.
from pages, crapload of MP pots, and decent wands.. all $..
and yes.. im not into life skills like herbalism or potion making..
(i dunno.. maybe in the future, i can enjoy life skills.. maybe..)
ALCHEMY
My Production Mastery is rF.. fail stamina when not in trans.. like 100 for full SP.. O_O
Synthesize Fragmentation and so many more skills are @_@ for meh..
I dunno what to rank first if i would pursue being an alchemist.
lol.. this is the skill set i neglected for many months..
Dependent on Crystals (and if you're lazy.. on $)
Thats about it.. By seeing it.. I think Alchemy is knocking on my door.. But i dunno where to start.. But Champ Stamina + AR is a beast for meh.. any other thoughts are highly appreciated.. :awesome:
-
bebepanales wrote on 2010-11-02 09:14
umm... before you turn hybrid i think you should refine o.o so you can get your prod mast up. with a low pm you really dont have enough stam.
i think mage is a good way to go. you save money in the end if you get potmaking to rank b?? it's hella easy to make your own pots. so worth it. i get 95% by myself on mondays for 100 pots or with a party i get 99%. i don't even buy mana herbs, since they can be picked with novice herbalism and dungeon endchests give them often. i never spend any money on mp pots ever. xD and i dont even use that much either, since thunder is high. if you rank thunder, it is cheap to learn and hella powerful in the higher ranks. you can also solo raft and make a lot of money too. so i guess my advice to u is refine, pm, potmake?, thunder. ranking bolts to 1 is also really useful. i myself am icebolt master and have fb1. however i do advise you if you are going to cap bolts, you should cap lightning instead. i only did icebolt cuz i was a newb and needed immediate help. high fb is useful for fighting golems and such, and exploding things. ps, if your mana pool is large, too, it is amazing with ms. the thing about alchemy i hate is the long charging time?? when i fight alongside alchemists i get really irked when i need help and theyre charging forever. plus i hear it drains ur stam so u'd better up ur pm if u're gonna go that route.
-
GlyphZero wrote on 2010-11-02 12:38
mage is more inexpensive then most people stick it. raft for pots/mats for. i'd say rank refine as well before you go too crazy and never finish it. ever. for a spell i'll say lightning bolt(high damage, 1 charge) then for adv, thunder(mp and will). it'll make your rafting tons easier for mats. as a later spell firebolt since it always knocks back and rank(RANK RANK RANK) counter(it'll hurt stuff good). that'll cover most everything else you hadn't been able to fight before. if you're just throwing magic into your combos, your mp won't really be an issue. provided you worry about balance and mp though there is magic mastery.
-
Zid wrote on 2010-11-02 14:45
You don't necessarily need to dabble into Intermediate Magic to take advantage of it. Bolt magic is a good complement to Melee regardless if you have Intermediate Magic. If you add Mana Shield on top of that, then a Melee/Magic hybrid is very doable and appealing. It can last you against a lot of the stuff the game throws at you.
-
Sora0147 wrote on 2010-11-02 14:48
For rafting you don't even need advance magic, I can go out with a bow and do really well to get everything I wanted with each boat....refining is the main thing, you want to complete that before anything else. Magic though inexpensive to do, is nerfed a lot overall or will be with future generations. Alchemy though good, can take a while to train some pieces, but if you do go for that barrier spikes is a major must. Range obviously would be getting refining and obtaining arror revolver. Depends on what you are up for seeing as each of them have their own challenges.
-
bebepanales wrote on 2010-11-02 16:56
Quote from Sora0147;201238:
For rafting you don't even need advance magic, I can go out with a bow and do really well to get everything I wanted with each boat....refining is the main thing, you want to complete that before anything else. Magic though inexpensive to do, is nerfed a lot overall or will be with future generations. Alchemy though good, can take a while to train some pieces, but if you do go for that barrier spikes is a major must. Range obviously would be getting refining and obtaining arror revolver. Depends on what you are up for seeing as each of them have their own challenges.
well. but for using bow u need high dex, which is harder to achieve than int. my friend who has high ranked ar, below 100 dex really really sucked at rafting. he barely killed anything.
-
Bankai231 wrote on 2010-11-02 17:05
Alchemy is very versatile. Water cannon for big damage, Frozen for party play, Golem for both, Spikes for defensive etc.
-
Cide wrote on 2010-11-02 19:24
do not go range if you aren't willing to life skill. range is bad without the dex to back it up.
-
kevinXIV wrote on 2010-11-03 01:03
wow.. thanks for all the points.. it all makes sense..
so.. mage.. ._.
Bah.. i cant skip refining though.. :T_T:
hmm.. which is easier refining or weaving.. i think weaving is more expensive?
but seeing the Dex/AP ratio.. weaving has much more additional dex for only 41 AP..
i just dont have any idea about life skills.. im a complete noob in that area.. lol..
how bout magic masteries, musical related life skills..
wow.. what will i rank first QQ...
well i will not neglect my melee all in all.. i was just tired of doing the same thing over and over again..
i will start to be a mage next week.. just gonna grind my critical to R1 before leaving the combat tab.. need like 15 AP yay.. :thumb:
-
Aubog007 wrote on 2010-11-03 01:28
I recommend Alchemy.
I used to be pure melee but now i dabble in Alchemy.
Rank 1 Life drain with rank 5 golem + rank 2 Alchemy Mastery does some nice work in needed situations.
(almost rank 1 shock too)
-
Cide wrote on 2010-11-03 02:19
Quote from kevinXIV;202136:
wow.. thanks for all the points.. it all makes sense..
so.. mage.. ._.
Bah.. i cant skip refining though.. :T_T:
hmm.. which is easier refining or weaving.. i think weaving is more expensive?
but seeing the Dex/AP ratio.. weaving has much more additional dex for only 41 AP..
i just dont have any idea about life skills.. im a complete noob in that area.. lol..
how bout magic masteries, musical related life skills..
wow.. what will i rank first QQ...
well i will not neglect my melee all in all.. i was just tired of doing the same thing over and over again..
i will start to be a mage next week.. just gonna grind my critical to R1 before leaving the combat tab.. need like 15 AP yay.. :thumb:
refining is a complete cakewalk compared to weaving.
-
Jando wrote on 2010-11-03 03:01
Weaving is like running for president. Refine is like running for class captain in school >.<
-
kevinXIV wrote on 2010-11-03 04:35
LOL!! i got that.. weaving is a joke for meh.. i have a question.. what does refining adds other than dex? if it only adds dex..
i would like to r6 my range atk instead but with 69 AP +30Dex and +10 Balance(i dunno on where this balance points will go)
i know its not worth it for 69 AP.. but waiting forever for that additional 36 dex in my state is not practical..
well dont kill me.. im just not sure.. but i really dont like to get in life skills that requires so much time but yeah i know its worth it.. QQ..
woot.. will a be really a mage without refining? @_@
-
Jando wrote on 2010-11-03 06:55
Refining is just good to have at r1 if you ever decide to go range. Besides it will help with Balance since if you ever want to wield low balance items like 222 broadswords then you going to need atleast 200 dex maximum, thats not calculating balance from CM.
And refining isn't really that hard if you have the money for it, its pretty much the most undemanding life skill to get the most dex from. Its easy, heck even getting windmill is more bothersome. Its better to have something and not need it then need something and not having it.
As for Magic, lb is popular among melee for its stun and awesome 1 bolt charge damage and masteries coming out in g13 it should become great. Thunder is also great for rafting and can become a real goldmine if you play your cards right. Rafting is the answer to the severe demand of mp pots to Mages, and so is pot making when it reaches that rank which allows you to create MP 100's.
Honestly imo, continue working on Melee till you have the 4 main skills at r1 which are Windmill, Critical Hit, Combat Mastery and Smash and have a nice income of gold. Then decide what to do from there. No matter what you do when you going into Archery or Magic you are going to spend money. AR is hell when you don't buy the pages and when you do its a good -1.5m for the pages, but its well worth it. Crash Shot is also massively ap dependent and would take someone 21 weeks of free rb's getting 70 ap a rb to get to r1. Magic is also costly, with th being around 500k to get, IS being around 2m (may be wrong) and fireball around 1.2m (again prices can vary).
Alchemy is like Life skills, takes along time, also uses a crap ton of stam aswell. The only useful ones I see imo are r5 Barrier Spikes, Golem and Life Drain. Shock is expensive (15-30m) and anything else would require majoring into alchemy to become 'good.'
Range complements melee very nicely, and since your a Paladin you do reap the benefits of extra dex from transformation and would be forced to change to a dark knight if you wanted a boost in mana/int for magic attacks. I was stupid and went Dark Knight since I thought that I would go down the mage path after I did melee but once I had a 6month break I came back and wanted to do Range. Now I'm loving it but stuck with Dark Knight....meh I like getting stat rolls. Anyway, I did melee first, got WM and CM to r1, smash up to r5 and Crit was ranking itself as I went along. Eventually when I finished refine to r2 (fails completed) and got Ranged Attack to r1, Crit was r1 aswell. I think worked on magnum to r5, then AR to r2 and finally got smash and magnum to r1 and finishing up with AR to r1.
Thats what I did, and I can successfully grind Their Method for exp and money, I get around 50k every 5-10 and 72k exp per SM. I mainly use WM for Their Method. Range makes playing the safe game even safer, with a LLB ego I have a massive space between me and my enemies and are able to fire off magnums safely and able to reload another one before the monster attacks me. I can raft with range aswell, making it way better explor exp then finding artifacts around Cor and dealing with voight. Crash Shot is possible the best range skill ever to date, not as good as Thunder for rafting but certainly a great alternate. Not to mention that it can make such SM's as Shadow Cast City go much smoother and faster which generally give you more exp then Their Method.
So depending on how you want to level in the future, either by rafting, dungeoning or SMing can help with your decision. Rafting and Dungeon magic wins out but SMing, range wins out. Solely depends on what type of dungeon and SM you are doing though. As for weapon choice Crossbow's are only good with AR and easy dungeons as you can run it, own, run out and repeat. Its also the best weapon to duel with. Not sure if you have an ego yet but you can't go wrong with a leather long bow ego. Ring bow's are great for using as normal weapons and are also great to abuse the 230 path for Crash Shot since it ignores protection when calculating crits. Melee Ego's you can't go wrong with a gladius ego and 2handed Ego's go great with the Magic Path. Wand Ego's I wouldn't recommend since the only way you would be repairing them will be with nx repair kits.
/too long
-
pkMaster wrote on 2010-11-03 10:04
Quote from kevinXIV;202136:
hmm.. which is easier refining or weaving.. i think weaving is more expensive?
but seeing the Dex/AP ratio.. weaving has much more additional dex for only 41 AP..
i just dont have any idea about life skills.. im a complete noob in that area.. lol..
I know you've probably heard this many times before (and if not, then pay attention cuz this is important), if you decide to use range in the future,
DO NOT start any other dex-raising life skills until you've finished refine. The reason for that is because
it is the only life skill in the game that requires you to fail on purpose to rank the skill. And having either a high dex or a high rank production mastery rank will make it harder to get those fails, especially at the higher ranks. It should be ok to rank other life skills that don't increase your dexterity though so go ahead and rank those if you want.
Quote from kevinXIV;202136:
how bout magic masteries, musical related life skills..
wow.. what will i rank first QQ...
If your ranking music skills for the int, I'd strongly recommending raising all the skills simultaneously. The reason for this is that the music playing skill relies on the playing song scrolls that are near the same rank as the music playing skill rank. Having your composition and music mastery a couple ranks ahead of your music playing rank will help you get through the bulk of the music playing skill (along with the other two skills). There's also a technique used by most people where a musician writes really small song scrolls to help speed up the training of all three skills. It's the reason why you hear a lot of people in dunbarton playing songs that simply play random notes in quick succession. Most of those guy are just training their music playing skill rank.