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Yogurticecream wrote on 2010-04-28 01:06
Quote from Trigger;20337:
Yes, even after double spawn is gone. Frankly, that's how I've been doing my leveling ever since G7. It just can't be beaten. One 2-hour 2x EXP potion is enough to go from lv30 to lv60, and although there's no income from it, the time spent is unrivaled. Minimal time and minimal NX are my bywords. =P Lets me have time to play on Steam with the rest of the guild (L4D2, BF:BC2, etc.). When 2x spawns were in effect it was easy to go 70+ in two hours, and I won't even talk about single-charge Fireball and the levels some people got using it on the river. Damned botters...
There are methods to break even with river glitch, but I will not talk much about it.
It's about getting characters up the hobgoblin area, which I've seen people doing.
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Trigger wrote on 2010-04-28 01:29
Quote from Yogurticecream;20784:
There are methods to break even with river glitch, but I will not talk much about it.
It's about getting characters up the hobgoblin area, which I've seen people doing.
You can't do that if you're glitching the river at the end of the line, which is the best spot to spam magic for leveling. I've tried. <_<
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Yogurticecream wrote on 2010-04-28 01:35
Quote from Trigger;20844:
You can't do that if you're glitching the river at the end of the line, which is the best spot to spam magic for leveling. I've tried. <_<
The next time I catch an elf glitching on the bank I'll post a screenshot.
I wonder how much these guys earn by getting all the huge lucky finishes and money that the mages using the rafting glitch for leveling leave behind.
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Archibald wrote on 2010-04-28 01:42
The reason you cannot match the exp is the Mobs you can kill per second. With 1 charge of thunder 4 times you can get 16k+ experience every 10-12 seconds. But lets make a seperate thread for this if we can guys. Re-rail
I love Mana master build.
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Trigger wrote on 2010-04-28 02:01
Quote from Yogurticecream;20865:
The next time I catch an elf glitching on the bank I'll post a screenshot.
I wonder how much these guys earn by getting all the huge lucky finishes and money that the mages using the rafting glitch for leveling leave behind.
If it's actually possible, I'm setting up an alt on the bank. =P But as far as I or anyone I know knows, it can't be done at river's end.
Quote from Archibald;20881:
Re-rail
Never!
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Zid wrote on 2010-04-28 17:53
Pretty great guide. >w< Too bad I rarely spend money on paid rebirth to actually get decent levels.
EDIT: Also, how well would Elves and Giants fare in this build? Elves have higher MP/Int, but lose out because of inability to wear Heavy Armors, slightly lower HP, and lower Defense bonus from Defense rank. Giants have higher HP, but also lose out due to slightly lower MP/Int and inability to wield tier 3 shields. Is this a viable end-game build for the other two races?
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Trigger wrote on 2010-04-28 18:36
Quote from Zid;21382:
Pretty great guide. >w< Too bad I rarely spend money on paid rebirth to actually get decent levels.
EDIT: Also, how well would Elves and Giants fare in this build? Elves have higher MP/Int, but lose out because of inability to wear Heavy Armors, slightly lower HP, and lower Defense bonus from Defense rank. Giants have higher HP, but also lose out due to slightly lower MP/Int and inability to wield tier 3 shields. Is this a viable end-game build for the other two races?
For the Elf, the inability to wear heavy armor ruins this build for them -- the same goes for Giants, really, because neither race can wear Dustin, which is easily the game's best armor (all that PD ftw).
Giants' lack of MP and Int also make this a fail build for them because Mana Shield loses its protectiveness without a large pool of MP and at least 300 Int to max out the effectiveness of the skill. It's really a human-only thing.
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Archibald wrote on 2010-04-29 00:04
Elves can Somewhat pull it off. They will not be able to take full use of it. But they will lose 2 things: passive defenses, natural Def of about 20 and about 10 prot. Where I am tanking 5-10 per hit from most adv HM dungeons the elf will be tanking 25 or so. Its still possible to be viable but the Humans have a decent upper hand with this build.
Giants can pull it off also but again to a lesser degree. They can use valencia armor and Vales shield and still be close. The issue for them is getting the INT close to 600 for when blaze comes out and getting to 500 mana. I say 500 mana as a goal because you can tank a hit of 3000 with 500 mana and 300 int. Of course this doesnt mean giants cannot do this build but How many giant mages are there? And why arent they maging? Giants are natural melee based. Humans are lesser in melee(statwise than giants), lesser in magic(statwise than elves), , but balanced between the two is this build.
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Trigger wrote on 2010-04-29 00:38
Quote from Archibald;21846:
Humans are lesser in melee(statwise than giants), lesser in magic(statwise than elves), , but balanced between the two is this build.
So many peple claim that elves have better mage stats than humans despite the fact that it is not entirely accurate.
Trigger's Guide to Magic - Build
Have a look for yourself. The only major difference between elves and humans when it comes to magic is that elves spend less MP on Ice Spear. Elves get good stats for magic at virtually all ages, whereas humans have to be older, but a human mage and an elven mage will be virtually the same except for IS.
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Archibald wrote on 2010-04-29 00:45
Elfs trans skill nets more mana. Plus the rediculasly low cost of casting icespear for an elf is in itself a nice bonus. Otherwise you are correct.
But the Mana Master build trumps those advatages for me so no regrets being human mage.
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Retalia wrote on 2010-04-29 03:11
Elves are just as good at mana tanking, due to a few factors (namely more int) however, they can also hybridize to range better then humans and do way more damage at less effort then human range with this build (since they won't need to lifeskill). Also; this makes it easier to not care about losing int from potion poison since INT won't effect your damage output if you're ranging.
Also, in all technicalities, an "End game" elf will have a more minuscule amount of int, and a nice amount of luck (if you're age 11) so they won't have to worry as much about getting high enough crit to crit on stuff with their bolts, not that you'd be using them much with this build, but yeah.
Also, giant's CAN wear tier 3 shields, those being the Composite shields. However, those are rather hard to make/can roll with 0 defense/0 protection. A vales shield will suit better, since those are pretty much miniature dragon shields, so Comp shields aren't important.
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Archibald wrote on 2010-04-30 23:16
Quote from Retalia;22000:
Elves are just as good at mana tanking, due to a few factors (namely more int) however, they can also hybridize to range better then humans and do way more damage at less effort then human range with this build (since they won't need to lifeskill). Also; this makes it easier to not care about losing int from potion poison since INT won't effect your damage output if you're ranging.
Also, in all technicalities, an "End game" elf will have a more minuscule amount of int, and a nice amount of luck (if you're age 11) so they won't have to worry as much about getting high enough crit to crit on stuff with their bolts, not that you'd be using them much with this build, but yeah.
Also, giant's CAN wear tier 3 shields, those being the Composite shields. However, those are rather hard to make/can roll with 0 defense/0 protection. A vales shield will suit better, since those are pretty much miniature dragon shields, so Comp shields aren't important.
You'll notice range was not mentioned in this guide. Because thats not what this build is about. You can range but its an afterthought. Again I challenge anyone to come up with a stronger build. Solo adv HM with 0 or near to 0 deaths with your endgame build and I'll admit its just as good.
Also any int over 300...does nothing to mana shield. This build was made for 600 int for when blaze comes out making it even stronger. A elf can tank very well but not as good as a human. The numbers dont lie. I take much less damage than any elf can acheive. And while me tanking 4-7 in adv HM's vs elf tanking 20-24 is not alot it makes this build alot more mana efficiant for humans than elfs since you wont have to pot as much. Nothing wrong with an elf using this build as guide and adjusting things, but they will have several disadvatages vs Human, several advantages as well (hide skill)
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Justified wrote on 2010-05-01 06:28
Quote from Archibald;23688:
Again I challenge anyone to come up with a stronger build. Solo adv HM with 0 or near to 0 deaths with your endgame build and I'll admit its just as good.
Not to deny the practicality of this build, but most people won't take that challenge because we're not all level 28xx with extreme funding from controlling the endgame dungeon drops of our servers. A big factor in your build is that it requires many high ranked skills and many expensive items, but any build funded by massive stats and massive enchants has the possibility of reaching such a level, it's just that most of our characters and our wallets can't fill that bill.
Also, in theory, since all the floors are the pretty much same, a person would only need to clear one or two floors without dying to decide if his build was good or not (I would hate to spend 5 hours soloing that dungeon).
Though, there's nothing stopping me from saying "I solo-ed CAHM naked with just AR/Icebolt spam and Barrier Spikes in a corner!" If you call me a liar for that, what's stopping me from calling you a liar as well? Neither of us have video proof, and neither of us (or at least me) would record the entire run.
TL:DR - I believe a skilled player could get through the dungeon with basic Windmill + Pet Swipe strategy, so this build is a luxury. However, not all players are funded or have the patience (or desire) to do so.
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Archibald wrote on 2010-05-01 14:39
I agree. I just feel proud of attaining something that seems indestructable as well as deadly to a point where I feel I have almost "beat" the game. Sorry if I sounded arrogant about it. Worked hard for it.
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Cardplayer wrote on 2010-05-02 00:30
Quote from Archibald;24486:
I agree. I just feel proud of attaining something that seems indestructable as well as deadly to a point where I feel I have almost "beat" the game. Sorry if I sounded arrogant about it. Worked hard for it.
it suxs that we cant cross servers... cause id like to see that indestructability be tested against trig :D