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Justified wrote on 2010-07-18 22:20
Quote from pjknz2;97137:
well i meant to say i made a new character just for this build and i have been playing magi since it came out put i need someplace where a lve 250 mage can run and make more money that he is wasting in manapots and stamina pots because pot poisoning i was thinking Fiodh dungeon for AR pages
As it's been repeatedly said, this is an endgame build. You can't just make a new character for it, it's something you need very high levels for.
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Archibald wrote on 2010-07-19 02:07
My advice is to follow Triggers guide to magic at first. Once you get to level 1.5K+ Start ranking skills to get to this build. Rafting is every mages leveling friend. Get thunder ranked as soon as makes sense.
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Nightinglae7 wrote on 2010-07-19 04:02
Pjknz2 what don't u get this is endgame build but in the same time no has gave u any true advice they only say its and endgame build because they dont know how to help u or they don't know how 2 defended it Dint u say u had rank 1 fire and rank f thunder well my advice is use a fire cc wand and use mp 10s for now and run ciar advance or do shadow missions keep on leveing up thunder and mana shield slowly get higher lve and achieve this build this is all i can say because i don't have realy know how this build works because i don't have it
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Okami wrote on 2010-07-19 13:54
Quote from Nightinglae7;97588:
Pjknz2 what don't u get this is endgame build but in the same time no has gave u any true advice they only say its and endgame build because they dont know how to help u or they don't know how 2 defended it Dint u say u had rank 1 fire and rank f thunder well my advice is use a fire cc wand and use mp 10s for now and run ciar advance or do shadow missions keep on leveing up thunder and mana shield slowly get higher lve and achieve this build this is all i can say because i don't have realy know how this build works because i don't have it
Or because you can figure out your OWN way to reach the skillset for the guide.
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Finnea wrote on 2010-07-21 05:05
Quote from Okami;97975:
Or because you can figure out your OWN way to reach the skillset for the guide.
This, Also is it me or does the fact that thiat is a first post with similiar grammar mistakes suspicious.. o.o
Also proud to say I'm goin after this build. cept I'm hybridized into melee >w>.
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IceBlade wrote on 2010-07-21 05:49
Quote from Finnea;99519:
This, Also is it me or does the fact that thiat is a first post with similiar grammar mistakes suspicious.. o.o
Also proud to say I'm goin after this build. cept I'm hybridized into melee >w>.
I don't think Melee would go to well with this build. Since you'll be pot-poisoned, you'll have 0 str. Having Alchemy as a back up or mix would be allot more effective, since it wouldn't be affected by your 0 Str and 0 Will while poisoned.
Oh and like Zyrus said, Triggers guide is really good to follow for a starting out Mage.
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Finnea wrote on 2010-07-21 06:06
Quote from IceBlade;99568:
I don't think Melee would go to well with this build. Since you'll be pot-poisoned, you'll have 0 str. Having Alchemy as a back up or mix would be allot more effective, since it wouldn't be affected by your 0 Str and 0 Will while poisoned.
Oh and like Zyrus said, Triggers guide is really good to follow for a starting out Mage.
I'm aware. o.o I mainly meant I'm already hybridized in melee.
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Aubog007 wrote on 2010-07-21 12:04
I will fear this build if rank 1 mana shield ever comes out.
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Archibald wrote on 2010-07-21 13:05
Yea if rank 1 mana shield comes out anytime soon I'll be tanking 1's from every monster in game outside of field bosses and Lich's
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Aubog007 wrote on 2010-07-21 13:18
Quote from Archibald;99774:
Yea if rank 1 mana shield comes out anytime soon I'll be tanking 1's from every monster in game outside of field bosses and Lich's
I will personally switch from my melee orientated build to this build.
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EndlessDreams wrote on 2010-07-21 23:49
Quote from IceBlade;99568:
I don't think Melee would go to well with this build. Since you'll be pot-poisoned, you'll have 0 str. Having Alchemy as a back up or mix would be allot more effective, since it wouldn't be affected by your 0 Str and 0 Will while poisoned.
Oh and like Zyrus said, Triggers guide is really good to follow for a starting out Mage.
Well, having melee is still better than having no melee. At around 5k levels or so, most of your stuff besides a few alchemy stuff is practically maxed out anyways. Not like it is a big deal if you are talking about end-game. The only problematic skills are those skills that requires tons of grinding.
r1 Mana Shield would definitely make most monsters barely hit anything until they release much stronger ones.
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Kaeporo wrote on 2010-07-22 00:59
The best thing about Mabinogi is that skill matters more than stats. While character improvement is awesome, this is massively overpowered. You could eat dinner while black ship rats gang rape you.
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Archibald wrote on 2010-07-22 05:00
Trust me sometimes in Rundal ADv HM solo they do rape you, and pinn you into a corner for 2-3 mins untul a pet of yours finally lands a hit or you get a icespear off lol.
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Kaeporo wrote on 2010-07-23 02:49
Zyrus,
I currently play a ranged character (Total, 600ish) and I was wondering if magic would be a decent skill set to pair range with. I understand that you're not the most...err...proficient archer but your insight would be valued, especially since I plan on eventually ranking mana shield. Not to mention, I don't know anyone on Alexina that's as close to "end-game" as you :D
Range
- Requires a ranged weapon (Weapon slot)
- Consumes stamina/mana
- Relies on dexterity/critical to determine most of your ranged damage
Melee
- Consumes stamina
- Relies on strength/weapon damage to determine most of your melee damage.
Alchemy
- Requires a cylinder (Weapon slot)
- Consumes stamina/mana
- Provides little stat gain :(
- Useful skills (Barrier spikes, Frozen blast, Spark)
Magic
- Requires a wand/staff for intermediate/advanced magic (Weapon slot)
- Consumes mana
- Massive splash damage
- Expensive :o
- Mana loss on weapon switch
Anyone can provide help. I just noticed that this thread was slowly losing steam. Thank you very much in advance :3
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Archibald wrote on 2010-07-23 06:44
Yes range and magic pair very nicely actually. Since this build is often in pot poisen and you do not lose dex. I am ranking range right now to experiment with it as a third part of this build. Melee is nice to have but your not using it to do damage with this. Sometimes if you run out of mana its nice to toss up some barriers and poisen your bow.