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Cide wrote on 2010-07-23 17:33
Quote from Archibald;102595:
Yes range and magic pair very nicely actually. Since this build is often in pot poisen and you do not lose dex. I am ranking range right now to experiment with it as a third part of this build. Melee is nice to have but your not using it to do damage with this. Sometimes if you run out of mana its nice to toss up some barriers and poisen your bow.
i've never tried but i don't think poisoning bows actually works. and if it does, well.
b>poison pots
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Archibald wrote on 2010-07-23 17:44
AR + poisen works just fine. And if you have high CP like me it works pretty well.
Mails a stack of poisen pots.
They run out fast so I mostly use them on bosses.
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Cide wrote on 2010-07-23 18:26
Quote from Archibald;102941:
AR + poisen works just fine. And if you have high CP like me it works pretty well.
Mails a stack of poisen pots.
They run out fast so I mostly use them on bosses.
:3! why thank you~
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Shirayuki wrote on 2010-07-23 18:31
Do you have AP spent in any skills besides the ones you listed in the guide(at the time you suggested this build shows true potential)?
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Cide wrote on 2010-07-23 19:00
Quote from Shirayuki;103002:
Do you have AP spent in any skills besides the ones you listed in the guide(at the time you suggested this build shows true potential)?
i'm fairly sure he's maxed out his magic tab, and his melee skills, at least.
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Archibald wrote on 2010-07-23 19:07
I maxed magic tab, most of melee, 6 alchemys, and 7 lifeskills.
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Koishi wrote on 2011-06-23 13:15
I'm not sure I should bump this, but Zyrus kinda sorta asked me to update this guide for G14 conditions, so here we go.
There are some important new elements that would be important for any player working towards this build (I'm going to sort of write this as if the reader hasn't played significantly since G12).
The first, and one of the most important builds is the existence of Homesteads, which allow the planting of Mana Herbs, allowing easier access to mana. With hidden weather effects applied homesteads may produce 8 mana herbs per patch per day. For the MP requirements of this build, 10-12 mana herb patches are preferable, for 80-96 herbs a day. At rank A potion making, hidden weather will also boost your success rate on MP pots to over 90% (99% with Rank 9), so assuming you use 1 char for mana herbs, you will get 9 stacks a day of mana herbs. This significantly lowers the time investment needed to prepare for hardcore mage leveling.
Secondly, Personas can provide intelligence boosts, up to 100 Int. It also provides 20% luck but with this set you won't need it lol.
Thirdly, because of the general ease of synthing Four-Leaf Clovers, regular use of MP300s is now fairly viable. Probably overkill with pot poison though.
I would also say don't be shy about spamming Demigod if you have it at Rank 1; Demigod's mana recovery at that rank is 5 per second, which essentially negates the MP cost of your Int Magics (as the new masteries significantly lower MP costs).
Finally, the new pets (Dragons, Deers, and Fire Horses) provide new ways of aggro control, through their AOE summon effects and their speed and power.
Not much to add on prep that hasn't already been said; basically homesteads alone potentially make mana costs near trivial, especially with all the nerfs to MP cost that have been added (20% reduction on your elemental magics, on top on the 10% mana reduction and your wand reduction). You can also buy (cheaper) herbs from other players as well, and make herbs on alts if you feel you still don't have enough. And of course, there's always spamming raft for more herbs.
I won't mention the Golem nerf because I'm still not sure that the current state of them was actually intended.
Also, let us update the overall set, as new enchants and upgrades have become available that provide a significant boost to this sets power.
The set does not seem to incorporate mana reduction, so let's replace our Spaika boots with Karis Shoes. We also will have to replace Waterfall on the Helm, and Mana on the boots with Mana Witch (level 8 suffix enchant, hot air ballooning reward). This will give 10 points in mana reduction, reducing mana costs by 10%. This affects Mana Shield as well.
You may also consider Composer's on the boots (Rabbie Adv endchest reward, personalized enchant) for 2% more crit, or Oasis for 10% crit at level 45. If crit continues to be a problem, then one may consider removing Curing for Vine, giving 14% critical at the cost of -20 luck (at 17 this build should have 0 luck or close to it), which is an endchest reward from Guardian of Avon at all difficulties. If you opt for this, then it makes Mana Hammer gloves (5% more magic damage, the equivalent of 100 INT) and possibly even a Mana Needle Wand as well (2% more magic damage, equivalent of 40 INT).
Deep is also an option on your gloves, it gives 1 extra point of prot, and 3% if you have a Barrier Spike up.
Vine = 14% Crit
Composer = 7%
Base Wand Crit = 10%
Sweet is a better option for Wands than Wizard - giving 30 MP and 5 Defense (but a modest repair modifier, 1.5x so you're looking at 11k a point for your wand repairs). This is a reward from the secret Shadow Mission Red Dragon in the Shadow Realm.
Shield of Avon is probably the best option for this build, as it has the highest amount of potential defense and protection in the game (beats Dragon Shield by 1 defense point lol, though a well-smithed one has more dura). With 10% ping (melee passive 0-1, artisan 2), and gem upgrades, it can reach 9 defense, 4 protection before hidden defense (so 23 defense, 4 prot total). No changes for enchants though.
Finally, a max Artisan Upgrade roll on heavy armor gives +6 defense on the last upgrade, as opposed to +4. Thus, the armor becomes 18/11 or 16/10. Also, Stone enchant gives an extra 1% prot when Summon Golem is rank 5 or higher.
So the final set is:
Vine Mana Witch Helm (1/1)
Mana Hammer Will O Wisp Gloves (not gaunts) (1/0)
Defensive Stone +6 Defense Artisan Dustin Silver Knight Armor with perfect Defense Artisan (28/12)
Rigid Colonel Shield of Avon with Perfect Defense/Protection Artisan (26/6)
Musicians/Oasis/Composer Mana Witch Karis Shoes (1 defense)
Mana Needle Sweet Wand (have fun getting this on 3 wands, 2% magic attack, 5 Defense)
MoBS = 12% Prot
R1 Def = 15 Def
Total:
76 Defense
30 Protection
I hope this is good; I just felt it'd be a good idea to at least partially update such a wonderful set!
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Strych9 wrote on 2011-06-23 21:40
The reason why this build isn't so viable anymore is because it only has one strength left: most efficient survivability. Which is a hardly an issue nowadays.
I'd say 99% of Mabinogi can be summed up with the statement "the best defense is a good offense".
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Koishi wrote on 2011-06-24 12:15
I'm curious - why do you say that's no longer an issue?
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Justified wrote on 2011-06-24 13:22
Quote from Koishi;487615:
I'm curious - why do you say that's no longer an issue?
Endless mana pots.
I can churn out 320 MP100s per day using 2 homesteads (could be more if I wanted but...) and I use nowhere near that much. An entire day of spamming magic uses maybe 5-10 stacks (people who are good with mana usage never really had an issue with pots, I actually used to never use pots at all), which leaves me with around 310 stacks to use for Mana Shield. Obviously that's more than enough.
I'd still say it's a good build though. I don't use Zyrus's setup however, I opt for Protection oriented enchants with a clothing setup, but the idea is the same. Just because I still wouldn't want to make/buy so many pots, even if they are readily available.
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Koishi wrote on 2011-06-24 14:31
I think he was saying something different, that being able to tank and survive is not an efficient option (compared with more DPS). I'd say that depends on the content. If you're trying to solo Ciar Adv HM or other similar dungeons, then this build is better unless you have say, end-game range with barrier spikes.
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Loopster wrote on 2011-06-24 21:47
This is basically a maxed out mage with some other skills thrown into the mix to enhance it. It doesn't seem that special, I mean maxing out any class then throwing some enhancers in makes a super build.
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Deadl wrote on 2011-08-08 02:33
would this still work out for elves? I just made one this build looks sexy :thumb:
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Archibald wrote on 2011-08-08 04:14
Quote from Deadl;543197:
would this still work out for elves? I just made one this build looks sexy :thumb:
yep works fine for elves. You just have to change into full prot set. You lose out on some of the ping for survival. Elves are great mages though.
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Aubog007 wrote on 2011-08-08 12:20
Quote from Archibald;543401:
yep works fine for elves. You just have to change into full prot set. You lose out on some of the ping for survival. Elves are great mages though.
I expect good updates on this when G15 hits with the enhancers.