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SadPanda wrote on 2010-11-15 07:55
So, I'm trying to decide if I want to invest 720 AP into maxing eagle talon for magic mine or not as a scythe Evie.
I had some questions regarding the damage, knockdown, crit, charge time, usability.
1. Compared to mark of death, how much damage would a magic mine inflict on something like red tyrant in comparison?
2. Does this skill count as a smash, and if so, does the knockdown percentage chance stack with smash mastery?
3. When this skill crits, does the crit also increase the knockdown chance and stack with smash mastery.
4. For the people that actually have this skill, do you actually heavily use it as part of your main set of attack skills? It seems more of like a random fun toy to send things flying, but I had seen some damage in a video that it inflicted and it seemed decent.
Do you simply open with this attack and never touch it again until you run and meet the next bunch of mobs? Do you go out of your way to charge up a mine to use it to knock down bosses for setting up MoD? Does the knockdown work on big bosses like tyrant ?
How many seconds does it take to charge up a mine ?
Thanks for the info :)
Atm, I'm still debating if I want to get B+A magic mastery or tinker with magic mine for fun as it's about the same amount of AP and I'm not really finding myself in need of that 200 m.att just yet.
:what:
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PApalapagus wrote on 2010-11-15 08:00
1. Magic Mine = .14 damage. LLLR = .18. MoD snap = .18. Useless, damagewise.
2. Not a smash.
3. Refer to Magical Crit. The only applicable skill.
4. Random fun toy of uselessness.
5. Opener when Im bored. Useless otherwise.
6. About 2 seconds.
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Ruquion wrote on 2010-11-15 08:01
[Image: http://img301.imageshack.us/img301/8671/percentiletableeviescyt.png]
1. Slightly less than Mark
2. It is not affected by Smash Mastery
3. Crit always increases knockdown chance, IIRC. Shouldn't stack with Smash Mastery though.
4. It has it's uses occasionally, but I wouldn't use it as one of my main skills since Smash + Snap is more efficient most of the time.
Passives like Magic Mastery are extremely important, try to max it first.
EDIT: Ninja'ed =/
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Andy-Buddy wrote on 2010-11-15 08:03
1. Magic Mine, according to
this, has a .14 Magical Damage Percentile. Mark of death has a .18 Percentile. Because neither of their damage is affected by smash mastery, assuming both are the same rank, Magic Mine would do 7/9ths of Mark of Death's damage.
2. As stated above, it does not count as a smash.
3.Crit always stacks with the skill's percentages. (IIRC.)
4. I wouldn't know.
EDIT:
aSDfjiewkolafewkljafa;wkljfewkl Ninja'd.
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heretic304 wrote on 2010-11-15 08:11
EDIT: I be too slow =(
Look at the charts here. Most of the information is apparent.
Quote from Bakuryu;205347:
[Image: http://img301.imageshack.us/img301/8671/percentiletableeviescyt.png]
^
Skills with two percentile values means that the attack has two "#Hits" but each of those Hits have a different percentile (and damage type)
Physical Damage Formula:
(ATK - DEF + 900 + extra damage * 6.25)* percentile * (1 + Mastery%)
Magical Damage Formula:
(MATK - DEF + 900 + extra damage * 6.25)* percentile * (1 + Base Mastery% + Mastery%)
Physical Critical Damage Formula:
Damage * [1+ (Critical Skill %) + Will * 0.03/200]
Magical Critical Damage Formula:
Damage * [1+ (Magic Critical Skill %) + (Intelligence [COLOR=Black]+1000)[/COLOR] * 0.03/200]
Gravity Inversion Damage Formula:
(MATK + 10500) * 1/3 * (1 + Mastery%)
- You can see that the Magic Fire Mine only has a 0.14 percentile compared to the Mark of Death 0.18 percentile. Since you need r9 for the Eagle Talon, you'll have to increase the damage by 18%. Mark of Death, at rA gives a damage increase of 18% as well, so as long as you have rA Mark of Death, it will deal more damage than Magic Fire Mine
- According to the Chart, Eagle Talon is only affected by the Eagle Talon, so it does not benefit from damage or knockdown from having Smash Mastery
- The same principle that applies to Critical Hits also applies to Magic Critical Hits. This means critting with a magic skill increases its chance to knock down enemies as well, meaning a critical eagle talon will be more likely to knock down an enemy.
- I rarely use it as a Scythy mainly because most of her scythe percentiles far outdamage that of the Eagle Talon. The fact that you need to run to charge it up makes it quite inefficient. It's also not supposed to be available to scythe, so I wouldn't rely on it, in case they "fix" the bug in the future.
I often just open using normal scythe hits. I prefer to use LLR (Hell Quake) to knock down and get quick hits in, since it doesn't require you to run for a bit to set up. The time it takes to actually charge the mine is somewhat long. First you gotta run for about half a second at r9 I think, and then afterward, you gotta hold smash down for about 1 second-ish, according to PandaSong. If you do charge the Fire mine, however, you will immediately drop it as soon as the cast bar fills, so it requires some precise timing as well.
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SadPanda wrote on 2010-11-15 08:23
Hmm, thank you for the info everyone.
Guess I'll finish off b and A magic mastery to reach 5k M.ATT for now.
I'm assuming physical crit is absolutely useless to scythe evies as it seems like it'd only affect the up-swing of LLR smash?
Also, do we know how much def each point of AGI provides? Currently at 2585def and trying to see what my def would cap out at once I max cloth mastery, defense, and agi.
As of right now I'm at C cloth mastery, C agi mastery, F Def mastery. Running out of things to rank up :S
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SadPanda wrote on 2010-11-15 08:25
Quote from heretic304;216092:
Mark of Death, at rA gives a damage increase of 18% as well,.
Does this mean the tooltip on mark of death saying it increases marked enemy with smash actually means it increases the damage done by mark of death by that %?
If so, I'm guessing I should level this past E xD
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PApalapagus wrote on 2010-11-15 08:26
Youre doing something wrong if you have that much defense as an Evie. Anyway, thats a different topic that I dont wish to discuss(again).
Leave Crit at E until you absolutely have nothing else useful to rank. After all, it affects 20%, 10%, and 20% of LLR, LLLR, and LLLLR damage. (Chart right above you.)
And yes @ Mark comment. Theres absolutely nothing else it could mean. >_>
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SadPanda wrote on 2010-11-15 08:41
Quote from PApalapagus;216102:
Youre doing something wrong if you have that much defense as an Evie. Anyway, thats a different topic that I dont wish to discuss(again).
[Image: http://i59.photobucket.com/albums/g317/uaim/Vindictus/2010_11_15_0012.jpg]
I'm rather content with it, once mastery is done that's 5k base m.att compared to all the people with 900 def and 5100 m.att.
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Immie wrote on 2010-11-15 09:18
People here are kinda rating it as worse than what I've seen from using it-
I'm pretty sure Eagle Talon and the Magic Mine are separate attacks, so you can easily hit with both for an effective 0.18 percentile. I'm also pretty sure they both have good stun chances, it stuns better than the combo smashes from what I've seen. Once it is at r9, Eagle Talon is ready in about under a second and the same with the mine, so you could probably get the whole thing off every 2 seconds or so, but I don't really think it'd be a good idea to try and DPS with it.
Sometimes, you just need to be sprinting, and when it charges up... there's no reason not to use it. Just use it during a safe timing like any other attack; both hits will land, and you can escape/start a LLLR combo depending on weather the target is stunned.
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sircusa wrote on 2010-11-15 09:42
I got it, and I think it's horribly fun. Horrible but still funny. I doubt it does 2 separate attacks, I've tried hitting objects (the normal eagle talon has a rather big explosion) and it just doesn't happen. The stamina use is way too big also, you use about 10 for running and 30 for the orb itself. I'd rather be using Quake Hell (LLR) many times if I want safety (Canceling with a dodge only makes you use about 2.5 stam and further ranged too).
I have to admit though, I think the stun damage is decent so it's a decent opener and staff Evies might consider it to be useful. In terms of normal damage though, I wouldn't cut out normal attacks out of the equation either, those are powerful.
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SadPanda wrote on 2010-11-15 19:52
Thanks to the people who gave useful non-elitist comments. The testimonials and personal trials were more so what I was interested in reading over than the damage equation percentile chart and opinions as to why I fail at my class. : )
<3 Mabination forums. So much more useful than nexon forums, although it seems some of their trolls are starting to leak over here due to all the mabination links on the official forums :(
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whocares8128 wrote on 2010-11-15 21:12
I ranked this before getting r9 Magic Arrow, and I found it to be quite useful. In a group especially, I could rush in plant the mine on the boss and be out, ready to charge in again. Its damage was about the best I could do (in between bursts of Firebolt) as a staff Evie, until I got r9 Magic Arrow.
Often though, people I've partied with were really dense, and even when I'd lay mines and literally tell them to bring the boss over to them, they wouldn't. So expect to have to master the timing of this skill, such that you can drop the mine right on something. It's really not that hard with a little practice.
Some bosses are much easier because of this skill, for example, the werewolves. It is one of only 2 trap-like skills available. There is nothing safer, in my opinion, than laying traps while well outside the boss' reach and luring them to said traps.
Honestly though, it was a Korean video showing this skill which caused me to rank it up. In that video, they were clearly seen using a normal Eagle Talon, immediately before setting the Magic Mine. I'm still hoping this is possible (maybe in a later update?). The combined ability to knock back enemies while setting a trap for them when they get back up is a rather powerful combination.
side note: It makes searching for ice crystals much easier for staff Evies too.
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PApalapagus wrote on 2010-11-16 02:11
Quote from SadPanda;216309:
Thanks to the people who gave useful non-elitist comments. The testimonials and personal trials were more so what I was interested in reading over than the damage equation percentile chart and opinions as to why I fail at my class. : )
<3 Mabination forums. So much more useful than nexon forums, although it seems some of their trolls are starting to leak over here due to all the mabination links on the official forums :(
Those elites are probably the ones you should be taking your advice from. Act like you hate them on the outside, but pray that they answer your threads on the inside.
Tho I dont see why youre moaning about receiving damage percentiles when one of your queries was specifically about its damage.
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SadPanda wrote on 2010-11-16 06:39
Quote from PApalapagus;216805:
Those elites are probably the ones you should be taking your advice from. Act like you hate them on the outside, but pray that they answer your threads on the inside.
Tho I dont see why youre moaning about receiving damage percentiles when one of your queries was specifically about its damage.
MrPapa please go back to nexon forums, I purposely didn't post there to avoid your trolling. I come here for information, not for people to try and throw their internet ego into every sentence. If only there was a way to put users on block.