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Cucurbita wrote on 2010-11-23 00:56
After 200 int the difference in damage isn't very noticeable anyways.
Just focus on balancing out your character... with windmill :D
Screw rank 5! Go all the way.
When you get rank 5 you'll be like WTF WHYS IT GOT SUCH HAX RANGE.
But then what you don't know is that you'll gain that same amount of range again when you go from 5 to 1.
And then you'll never stop using its mighty awesomeness.
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pkMaster wrote on 2010-11-23 00:57
Quote from Blizaga;225020:
I will eventually get blaze, but isn't it greatly diminished if I'm not using a combat wand?
It's true that you don't get as much damage in with blaze by itself, but when you combine a high rank ice spear with a high rank blaze, you can still dish out massive damage. Cuz a high rank blaze alone with a crown ice wand and high int can deal 5K on bears. That's more than enough to take out most enemies, and it makes it easier to land successful hits with blaze while dealing with multi-argo.
Quote from Cucurbita;225022:
After 200 int the difference in damage isn't very noticeable anyways.
Just focus on balancing out your character... with windmill :D
Screw rank 5! Go all the way.
When you get rank 5 you'll be like WTF WHYS IT GOT SUCH HAX RANGE.
But then what you don't know is that you'll gain that same amount of range again when you go from 5 to 1.
And then you'll never stop using its mighty awesomeness.
I don't really agree with this. I do realize that r1 windmill range is longer than r5, but if you get into the habit of spamming it too often, you'll find yourself getting pushed around by mobs easily, especially since the OPer is putting more focus on magic then melee. It's good for a last ditch attempt for dispensing mobs, but without a good weapon, your probably doing more harm to yourself then anything. You also need to consider that the OPer is most likely using a wand or a cylinder which gives piss-poor melee damage even with a high ranked combat mastery with high strength.
The ice spear/blaze combo will probably work better for dispersing multi-argo for this type of build since it freezes all incoming enemies and gives you a chance to knock out the mob with a blaze follow up. It is a bit trickier to set up, but it is also a lot saver in the long run.
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Akemii wrote on 2010-11-23 00:58
Quote from Cucurbita;225022:
After 200 int the difference in damage isn't very noticeable anyways.
Just focus on balancing out your character... with windmill :D
Screw rank 5! Go all the way.
When you get rank 5 you'll be like WTF WHYS IT GOT SUCH HAX RANGE.
But then what you don't know is that you'll gain that same amount of range again when you go from 5 to 1.
And then you'll never stop using its mighty awesomeness.
But wuts the point D: Things multi aggro me, I WM and use up 10% of HP, then they all charge at me and OWWWN ME D:
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Akemii wrote on 2010-11-23 00:59
Quote from pkMaster;225025:
It's true that you don't get as much damage in with blaze by itself, but when you combine a high rank ice spear with a high rank blaze, you can still dish out massive damage. Cuz a high rank blaze alone with a crown ice wand and high int can deal 5K on bears. That's more than enough to take out most enemies, and it makes it easier to land successful hits with blaze while dealing with multi-argo.
didn't see your post thar.
What if i was using an Ego'd wand? o-o
Also does it cost a ridiculous amount of AP to rank Blaze, and does it take a ridiculous amount of AP like Ice Spear? xD
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Cucurbita wrote on 2010-11-23 01:07
Quote from Blizaga;225027:
But wuts the point D: Things multi aggro me, I WM and use up 10% of HP, then they all charge at me and OWWWN ME D:
Your opinion will change if you give it a try.
Its a real shame that there isn't some sort of way to test out rank 1 windmill.
Though I suppose if you feel like spamming golems you don't really have to.
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pkMaster wrote on 2010-11-23 01:09
Quote from Blizaga;225029:
didn't see your post thar.
What if i was using an Ego'd wand? o-o
Also does it cost a ridiculous amount of AP to rank Blaze, and does it take a ridiculous amount of AP like Ice Spear? xD
The point was that it's an effective combo against multi-argo since it gives you time to set up your attacks. Using and ego wand won't matter much either way.
And yes it is a huge AP sink, but so is any decent skill in this game. You gotta pick and choose what works for you. Ice spear spam also works well by itself, I'm just pointing out that ice spear->blaze combo is more effective than ice spear->ice spear.
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Zid wrote on 2010-11-23 01:16
Yes, well, a wand is still a wand, and when not using a Combat Wand, Blaze takes the role of secondary usage (usually situational) over main DPS.
The reason why Windmill is usually recommended is because
a). for Melee people, it's an easy source of high AoE dmg.
b). for others, it's a useful first response "panic" button that resets aggro and pushes everything around you back. The higher the rank, the farther you can activate Windmill and more enemies you can push back.
You're going to have to choose a skill set to work with until you can start pumping out decent amounts of AP with just one skill set alone consistently per rebirth. Otherwise, you might have to party with others a lot.
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Akemii wrote on 2010-11-23 01:16
Quote from pkMaster;225038:
The point was that it's an effective combo against multi-argo since it gives you time to set up your attacks. Using and ego wand won't matter much either way.
And yes it is a huge AP sink, but so is any decent skill in this game. You gotta pick and choose what works for you. Ice spear spam also works well by itself, I'm just pointing out that ice spear->blaze combo is more effective than ice spear->ice spear.
I completly understand your point. and as for thunder, should I rank it to get some extra MP?
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Tally wrote on 2010-11-23 01:19
If you find yourself having trouble with multi-aggro situations, it might be worthwhile to invest in either Barrier Spikes or Summon Golem. The former will likely save you in more situations, while the latter keeps you away from danger entirely.
And as said before, specialization helps earlier on. It's better to have a good damaging skill than many low damaging ones. It also helps to plan out your AP spending beforehand. Figure out your average leveling per rebirth, and plan accordingly (+6 AP for aging if you use free rebirths, +2 per rebirth for paid).
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pkMaster wrote on 2010-11-23 01:21
Quote from Blizaga;225046:
I completly understand your point. and as for thunder, should I rank it to get some extra MP?
If your up for it, go ahead. Though I'd probably put more focus on the skills that your're going to use more often. Thunder is a pretty good mob killing skill at high ranks though. You might want to get a mana-reducing wand though (same for any advanced skill really).
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Akemii wrote on 2010-11-23 01:24
FUUUUUUUUU so many choices as to what to do. I just wanna be more useful in dungeons D:
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pkMaster wrote on 2010-11-23 01:33
If you were in Mari, I wouldn't mind running dungeons with your. Oh well, I guess you could also run with some friends or guild mates if your in a guild. I'm not in a guild so do a lot of stuff by myself or with friends. I do also join random parties for the heck of it. Just remember, don't push yourself too hard. You don't want to fatigue yourself when doing, well, anything really. Otherwise you'll resent it in the long-run.
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Akemii wrote on 2010-11-23 01:38
Quote from pkMaster;225083:
If you were in Mari, I wouldn't mind running dungeons with your. Oh well, I guess you could also run with some friends or guild mates if your in a guild. I'm not in a guild so do a lot of stuff by myself or with friends. I do also join random parties for the heck of it. Just remember, don't push yourself too hard. You don't want to fatigue yourself when doing, well, anything really. Otherwise you'll resent it in the long-run.
I don't really like soloing, I'm more of a party person but a lot of the mainstream quests require you to solo and not all monsters are susceptible to magic D:
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Adelynn wrote on 2010-11-23 01:40
I agree. Pick one. I dabbled in a few places at once and wish I'd focused first, THEN gone dabbling around a bit. Right now I'm working on getting my range focused, and raking in some dexterity. I will then rank just a bit of magic, and probably focus on strength for melee, because I'm also interested in being a melee elf. For now, though, just focusing on range is very helpful for me. My damage is getting better and I feel like I can do more; more importantly, I'm enjoying myself more, even if some of the training is painful.
Just start with what you want to do the most. Maybe you'll be like me and feel less competent than other people at first (I kept dying at early ranks of range, and even at r1), but now I feel like I can do more, and it's safer to dabble around a bit. Not to mention, it also helps focus your AP, in case you regret not focusing first.
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Akemii wrote on 2010-11-23 01:43
Should i go for range? o-o