That actually make more sense. I was assuming that the crit boosts were like a "status" bonus or something, so dual-wielding them would produce +84% crit. The way you describe it is more like a weapon-only effect like Stiff or something.
Taking the above list of enchanted items and substituting Confident Earthquake plus Steel Needle Peaceful, we get around 95 Max. If we use 600 Str as a rough guideline (high-end total in trans), then we come up with...
Base damage
600 * 0.4 = 240
240 + 95 = 335
Dual Warswords (Willow-Horn)
335 + 120 + 120 = 570
575 * 5 * 2.92 = 8,395 (88.97%)
Bastard Ego + Elsinore
335 + 179 + 180 = 714
714 * 5 * 2.5 = 8,925 (94.60%)
Highlander Claymore (Necro-Croc)
335 + 169 = 504
504 * 6 * 3.12 = 9,434 (100.00%)
Dustin Sword Ego
335 + 243 = 578
578 * 6 * 2.5 = 8,670 (91.90%)
Highlander Claymore > Bastard Ego + Elsinore > Dustin Ego > Dual Warswords
Correct me if I'm wrong, because I wasn't expecting that either. Though it seems like a non-Ego 2H sword is better than a 1H Ego paired with the famed Elsinore by a significant 500 damage. It still has it's drawbacks of low critical and lower Windmill damage, but the point is that 2H swords will still be a viable form of combat even when G13 comes to add all this confusion into the mix.
PSS.
Since the Sword of Elsinore requires the Rosemary Gloves, it loses out on Steel Needle Peaceful. If it's able to be enchanted, the best enchants I know of that goes on Cloth would be Corundum Burst Knight for a change of -12 Max (multiplied to -150 damage) and -10 Crit. That means that the Crit Smash damage gap is now roughly 725 damage. The average Crit between Bastard Ego and Elsinore is 34.5, reduced to 24.5 considering the loss of Steel Needle. Still beats the Highlander's 10 Crit though.
A few things wrong here...
1. You gave both Elsinore sword and ego bsword 10 less damage than they really have. (A total of -250 damage added up)
2. In g13 the Twister enchant comes out, you can get +16-20 max and 10 min on rosemary gloves.
3. Highlander sword is still only usefull if you can guarantee consistent crits. I would only use it in a strength roll in trans.
4. Because of dual-weilding superiority, the muramasa ego becomes much more viable, allowing for a chance to crit on monsters and losing minimal damage.
Dual-wielding is even more superior due to the fact that it's windmill power greatly exceeds 2-handed like always, so you can switch between windmill and smashing efficiently without any loss of damage.
I'm curious though, do you know how wielding an R-type weapon with any other weapon affects resulting damage? Is it like Crit/Balance where it takes the average of the two (42+0 / 2 = +21%) or calculated separately somehow? I'd like to see how Warsword+Elsinore compares to Bastard Ego+Elsinore, and maybe Muramasa Ego too.
Yea I tend to get numbers wrong when I do too much at once, lol. Either way, considering my wrong numbers and your Twister enchant, the Highlander Claymore still comes out on top for Crit Smash. The setup I used wasn't optimal either, as there is one stronger 2H option currently available.
I'm curious though, do you know how wielding an R-type weapon with any other weapon affects resulting damage? Is it like Crit/Balance where it takes the average of the two (42+0 / 2 = +21%) or calculated separately somehow? I'd like to see how Warsword+Elsinore compares to Bastard Ego+Elsinore, and maybe Muramasa Ego too.
The highlander claymore does come out on top for crit smashes, albeit with trans strength. Also remember that the Elsinore Sword+Muramasa ego have quite a bit higher minimum as well, closing in the gap even closer.
Also, from what I have gathered that is how it works, one fully R-type weapon with one un-upgraded weapon would only give +21%
Keep in mind that getting a full R-upgraded weapon will be VERY hard, and quite costly as well. After the first one, each ensuing upgrade has a 50% chance of succeeding. The odds of you getting it fully upgraded is about 3%. Every time you fail, you lose an upgrade, meaning you have to try again just to get back to where you were. It also costs 30k per try, so it could cost a good sum of money as well.
If nobody else volunteers to, I'll draw more damage comparisons between the available setups when I have free time.
Minimum isn't too significant on crits however, since the critical portion will always deal 100% maximum damage.
If it always deals 100% maximum damage then why do I crit different damages?
The critical portion always deals 100% damage. Critical is 150% (+R-type) while normal damage is 100%.
This means your minimum damage and balance are only factored in for less than 1/2 of your resulting damage (less than 1/3 for 2H).
This has been tested by myself and several other people and proven to be true. Including my example in post 13.
Depressing to think that even two-handers will lose to dual wield, even in the smash area end-game.
By the way, for the egos being useless. If they redo the leveling and uncap the levels, I'm sure Ego weapons can be much stronger, albiet ppl will have to spend more money just for that increase.