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Intex wrote on 2010-12-08 01:37
Quote from GregHouse;235905:
Just for evies, there is a post of afkallmighty on another forum that explains how having high physicla critical can hinder your damage output when using LLR. (Cause criticing on it will make the enemie fly away, missing the latter part of the smash where the real dmg is)
Is this true?
Does this mean Evie shouldn't rank Will mastery?
I have rF Critical Hit and rD Will mastery for the Life Flare requirement so I want to know whether I should leave them be or if I already messed up.
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EndlessDreams wrote on 2010-12-08 01:41
Just leave them be... rF at 0% bonus. rD will barely adds them.
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Singleuseonly wrote on 2010-12-08 01:57
rD will mastery along with rF crit is insignificant (but the weapon bonus crit does buff it a little).
Physical critical doesn't screw your Evie up too much either. Higher knockdown chance at the cost of having a bit more difficulty clearing trash mobs.
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Darkwolf30 wrote on 2010-12-08 01:59
The only problem is if you have it really high, because you will start criting on the normal hit of your smash causes the monsters to fly away and miss hitting them with the magical part of the smash, which can become an annoyance in a boss fight with a lot of trash mobs.
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Singleuseonly wrote on 2010-12-08 02:31
Quote from Darkwolf30;240455:
The only problem is if you have it really high, because you will start criting on the normal hit of your smash causes the monsters to fly away and miss hitting them with the magical part of the smash, which can become an annoyance in a boss fight with a lot of trash mobs.
Depends really, sometimes you can attach a bloody thread to the boss by invis looming the trash mobs =D
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Kueh wrote on 2010-12-08 02:51
Who cares if the trash mobs are being blown away by your smashes? I hardly think it hinders you more than a few seconds.
The bosses won't get knocked away, and that's really where you're going to want to be criting like mad.
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Darkwolf30 wrote on 2010-12-08 03:06
Quote from afkalmighty:
Physical crit for scythes 'can' be more of an hinderance than help.
This is because of normal mob and scythe damage mechanism. Some of you might have already experienced a case where you use a 4-hit smash that would normally kill a mob but, instead of killing it, the mob just flies away and you realize that you barely done any damage to it at all.
This happens when the physical component of the 4-hit smash crits. The crit causes the mob to fly away and the major part of damage, magical, misses.
Now, on enemys that don't flinch or are able to be knocked away, physical crit is a good thing. But the problem is that the benefit is very minimal and from boat 3-2 the normal mobs start to pose quite a danger themselves and missing out on a 4-hit smash can become very costly.
This gets even worse from EP6 and on because alot of the ez farming bosses are difficult to solo, not because of the boss, but because of soloing the trash mobs on the way.
Taken from another fansite, Also can be found quoted a bunch of other places on this site lol.
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Kueh wrote on 2010-12-08 03:22
Who said that?
They said boat 3-2 normal mobs start to pose quite a danger.
'nuff said.
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Phoenix~Lament wrote on 2010-12-12 06:56
Yeah.. out of all the issues and things Scythe Evies need to worry about I don't think high physical crit is notable enough to deserve all the talk it's received.
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Kueh wrote on 2010-12-12 15:55
I've actually been testing this out.
Can someone show me when a crit makes the enemy fly away wildly?
I've never knocked the enemy away with a a crit on one of the hits before the last one.
Even though I have experienced the 'glancing' with smashes, it was only ever due to poor aiming on my part, never because I knocked the enemy away.
Out of 34 times I hit with a crit before the last smash, 0 of them knocked the enemy away from me to the point where it cause my smash to glance.
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heretic304 wrote on 2010-12-12 16:42
Try it on the goblins in Boat 3. They have a tendency to get knocked away very easily
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Kueh wrote on 2010-12-12 16:46
Quote from heretic304;245296:
Try it on the goblins in Boat 3. They have a tendency to get knocked away very easily
There is a kind of knock back, but it's nothing like
Quote from GregHouse;235905:
(Cause criticing on it will make the enemie fly away)
Quote from afkalmighty:
the mob just flies away and you realize that you barely done any damage to it at all.
Quote from Darkwolf30;240455:
because you will start criting on the normal hit of your smash causes the monsters to fly away and miss hitting them with the magical part of the smash
It's never been so bad that I miss completely or even glance.
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heretic304 wrote on 2010-12-12 17:19
I can assure you, it happens. While it's not really all that dangerous in boat 3, it's somewhat of an annoyance. It's happened when I do Invisible Loom and crit on the physical hit, and when I do Quaking Hell, if I crit on the first or second hits, before the fissure comes out. Sometimes I don't realize it, and I start running towards the door only to find out that something's still alive.
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Phoenix~Lament wrote on 2010-12-13 00:55
On my Scythe Evie my third smash criticalled but the normal attack that's part of the 3rd smash still hit the monsters. Even though the actual smash missed I was still able to get Mark of Death from just hitting with the normal part of the smash.
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babohtea wrote on 2010-12-13 02:51
Quote from heretic304;245311:
I can assure you, it happens. While it's not really all that dangerous in boat 3, it's somewhat of an annoyance. It's happened when I do Invisible Loom and crit on the physical hit, and when I do Quaking Hell, if I crit on the first or second hits, before the fissure comes out. Sometimes I don't realize it, and I start running towards the door only to find out that something's still alive.
the first two hits can't crit, you know?
Anyway, about the original topic:
It requires more testing. The only real smash that I can think of that would be affected by this would be Invisible Loom, where the first hit would crit them out. No other scenarios make sense. It MAY be that sometimes you send the monster flying so freaking far that you can't even use your finisher, but I doubt that's the real problem. Unless you use the 4 hit smash on trash mobs a lot, I see no problem with crit.
But, again, more testing D: