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gentrone wrote on 2010-12-08 05:51
You know I've been thinking it would be nice if Nexon hired an economist to 'explain' and estimate the impact of the decisions the company makes. I mean, if they had some knowledge of economic theory, then they wouldn't make stupid mistakes like Desert Dragon Event, that made prices of player produced goods plummet. Or the Dragon Boat event that completely destroyed the uniqueness of a DB. Some items deserve to be rare, not easy to get like gacha ones. I mean it's okay that they generate income with gacha but don't mess with items that should be rare in-game.
Sorry, not trying to sound like I'm complaining. My point is, maybe some better choices would be made if Nexon had some advice. I wonder if they measured the impact on the economy before removing premium service or anything. I know it's a game but every time there is human interaction and trade, there is economy, and since this economy doesn't regulate itself but is constantly bombarded by externalities such as glitches, events, bots, gacha, gold sellers, and so on, it deserves better management. That's just an idea.
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Archibald wrote on 2010-12-08 05:55
Yes I agree. The fishing event a while back totally ruined the synthesis market. Now I won't be able to sell anything from synth for months with a profit.
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Jovo wrote on 2010-12-08 06:08
Whatever earns them money, that's the path they go towards. Because it affects player market doesn't necessarily mean that it affects them so much. In fact, it might actually be beneficial for nexon to throw events to make the most easily accessible way to earn money is through selling cash shop items. That's Nexon's economy for you.
If you can't make money with your old strategy, find new ways of doing so. It's not like there's one perfect solution to making money and one event happens to ruin it.
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gentrone wrote on 2010-12-08 06:16
Quote from Jovo;240711:
Whatever earns them money, that's the path they go towards. Because it affects player market doesn't necessarily mean that it affects them so much. In fact, it might actually be beneficial for nexon to throw events to make the most easily accessible way to earn money is through selling cash shop items. That's Nexon's economy for you.
I agree, but what affects players can also affect Nexon in the long term. How? Players that quit. Nobody says they shouldn't sell cash shop items, but it can be done in better way that doesn't negatively affect trading. They would sure know how if they hired an advisor.
If you can't make money with your old strategy, find new ways of doing so. It's not like there's one perfect solution to making money and one event happens to ruin it.
That's not the point of this thread. It's not for QQ, just debating.
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Kavach wrote on 2010-12-08 06:46
if they had money to hire an adviser, they would have money to fix alexina. Seeing as how alexina is still a sh-t hole, they don't have money to hire an adviser.
But yes, agreed. It would be fantastic if they gave a rats -ss about how players who worked hard to make a living in the game rather than give every blasted nub everything with hardly any work.
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EndlessDreams wrote on 2010-12-08 06:59
Yes, because the decisions of Nexon should revolve around a privilege few high level crafters instead of a everyone else...
Good thing Nexon don't hire people like you guys to make game decisions.
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Cucurbita wrote on 2010-12-08 07:03
Nexon and Hire doesn't go well in the same sentence.
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Xemnas wrote on 2010-12-08 07:08
I honestly like economy ruining events, makes things cheaper for people who don't craft things or have guilds to run dungeons.
Also some items in gacha is better, as certain items are near impossible to get normally.
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gentrone wrote on 2010-12-08 07:18
Quote from EndlessDreams;240736:
Yes, because the decisions of Nexon should revolve around a privilege few high level crafters instead of a everyone else...
Good thing Nexon don't hire people like you guys to make game decisions.
It's not about high level crafter but everybody. You know, it's not like crafters belong to a different world. Every decision they make can potentially affect you. If high level crafters don't go so well in business because of an externality (like an event or gacha item) then it will unleash a chain reaction that will affect anyone involved in the production of a good: leather sellers, siren mask sellers, refiners and so on, which in turn will disincentive them from running dungeons, refining, and collecting because that activity doesn't make enough money. And it just does not stop there.
So you have to think outside the box before saying it only affects a few high level crafters and not everyone else. This is the big failure of communism. Anyways, that's not the point of the thread, I'm also referring to bots and gold sellers.
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radionoise wrote on 2010-12-08 07:25
The good thing about events are the possibility of acquiring rare items by just participating, otherwise, why even bother?
I do feel bad for synthers; mystery box and fishing event totally ruined them, but at the same time many hard working players (including myself) who would've otherwise never been able to get their hands on Wing Bows or Frill Short Dresses finally had a chance at them.
I don't see Nexon changing their practice when it comes to the most rewarding events, though it'd be a step in the right direction to feature information regarding events in advance so that at least people with those items have a small chance to get rid of them...
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Justified wrote on 2010-12-08 07:34
Quote from gentrone;240746:
It's not about high level crafter but everybody. You know, it's not like crafters belong to a different world.
They do. The world of the privileged. Those on the supply end of an economy are more affected by a surplus.
Attributing the chain reaction of Finished Goods > Materials > Labor doesn't work. That assumes that Fine Leather (for example) is used only towards the items deflated. In actuality, the majority of materials go towards
ranking a skill, not the actual production of goods.
It also assumes that people would disregard dungeon running because the lack of profit. As if experience and levels aren't also a factor, or that people won't just hoard materials for a long period of time until the market regresses towards the mean.
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Intex wrote on 2010-12-08 07:50
It'd take more effort to make unique event items, it's much easier handing out what people want.
Pouring hard to obtain items out of the sky makes the majority of people happy but angers the smaller amount of suppliers.
Nexon is still thanked by most people, and the suppliers are usually still going to buy NX later.
I don't care about an economist, Nexon just needs to stop being such an asshole.
Whether it's pricing every necessity at a little over $10 or missing the fact that the server is dying for three weeks, Nexon is really backhanding Mabinogi.
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Lamm wrote on 2010-12-08 08:38
Quote from radionoise;240748:
I do feel bad for synthers; mystery box and fishing event totally ruined them, but at the same time many hard working players (including myself) who would've otherwise never been able to get their hands on Wing Bows or Frill Short Dresses finally had a chance at them.
Out of the whole topic, I feel Radionoise is correct; this is the only good thing about these events.
I'm personally am well equipped, played for a long time, and used to merchant. I've seen all the events that brings old rares to commons. I'm not bugged by this because this allows everyone finally get a hand on the item they always wanted. So what if it's more common? I feel like it's a good thing that the economy is deflating.
Yes, I have taken university microeconomics, and we all know how it works. I'm also well effected by this, but I'm not mad because I'm not elitist about the top players are only exclusive to these popular items.
I believe, outside of the whole economic debate, nexon is also trying to make it more beginner friendly. Give the new players a chance to get nice items. All MMOs now are focusing on increasing players to increase revenue. This includes inviting veterans and also brand new players to the game. Before you think "EVIL NEXON TRYING TO INCREASE REVENUE! RAGE!!1" It's not just Nexon, it's also Blizzard, Gravity, Steam, and other gaming industry.
I'm just glad Nexon doesn't introduce huge Game breaking items as rewards. But I see them trying.
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Ailyene wrote on 2010-12-08 10:44
Nah, it's more like we want a rare item so we rank an expensive skill to have a chance of getting that rare item. Then an event comes over and basically screws up all our hard work. We still get the item, but spent an unnecessary amount of money and time compared to other players who didn't care for it. This event is just a bonus to them. If people truly wanted a frill short or wing bow THAT much, they'd rank the skill too. Synthesis isn't worth ranking for the stats, so only for the items.
At least the item duplication part of synthesis is still worthwhile. T-T I QQed tons over the frilled shorts/fitted cords at first, but later realized that we could duplicate sulfur golems and was satisfied. But it's still a big slap in the face for people who were mainly synthing fitted cords and frilled dresses.
Something ironic is that I got a fitted cord from synthing for a terra gothic the other day by accident. Too bad it's worthless now. Back then I would've been so happy. But I kind of already have like...2 fitted cords. =/
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Malogg wrote on 2010-12-08 21:12
The problem I see is that the only way to make money in the game is by merchanting. If there was a better, non-merchanting, way to make gold, everyone would benefit. - everyone except nexon, that is. And there lies the problem.