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babohtea wrote on 2010-12-17 00:45
I have no idea. What is it talking about?
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Shirayuki wrote on 2010-12-17 00:47
I'm pretty sure it's basically just the chance you have on a given hit that the hit will knock down the target.
It mainly applies to bosses I think.
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hengsheng120 wrote on 2010-12-17 00:48
chance that it can cause a boss monster to be disabled for a moment or a regular monster to fall down
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babohtea wrote on 2010-12-17 00:55
hm really? I always thought that the bosses panting was due to you taking a chunk out of the bosses HP. But that's not the case?
I know I tend to "knock down" bosses a lot more when I'm several levels above them. Maybe damage has something to do with knockdown as well?
Does anyone know the full formulas for knockdown?
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Sleeperdial wrote on 2010-12-17 00:57
It has to do with their Pd's I think.
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fantasy555 wrote on 2010-12-17 03:36
when bosses lay on the ground.
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Kueh wrote on 2010-12-17 03:40
Quote from babohtea;250243:
hm really? I always thought that the bosses panting was due to you taking a chunk out of the bosses HP. But that's not the case?
I know I tend to "knock down" bosses a lot more when I'm several levels above them. Maybe damage has something to do with knockdown as well?
Does anyone know the full formulas for knockdown?
Panting is different from being knocked down. Panting is an animation that plays as bosses come close to dying. Being knocked down works similar to the way it does in Mabinogi, so there isn't a formula.
Quote from fantasy555;250500:
when bosses lay on the ground.
I don't know of any bosses that lay, unless you count the giant spiders.
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fantasy555 wrote on 2010-12-17 03:42
Quote from Whyrainfalls;250510:
Panting is different from being knocked down. Panting is an animation that plays as bosses come close to dying. Being knocked down works similar to the way it does in Mabinogi, so there isn't a formula.
I don't know of any bosses that lay, unless you count the giant spiders.
sigh~
bosses that fall onto the ground .
a better definition for people like you :
immobilizes bosses from attacking/ moving.
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Kueh wrote on 2010-12-17 03:47
Quote from fantasy555;250514:
a better definition for people like you :
immobilizes bosses from attacking/ moving.
Mercury trap and chain hooks are not knockdown.
The OP had no idea what a knockdown was, so it's better to be as clear as possible.
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fantasy555 wrote on 2010-12-17 03:49
Quote from Whyrainfalls;250526:
Mercury trap and chain hooks are not knockdown.
The OP had no idea what a knockdown was, so it's better to be as clear as possible.
chainhook is technically a knockdown if its successful
trap isnt that i understand
and okay Im sorry for not being clear -.-
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heretic304 wrote on 2010-12-17 07:49
I think the way knockdown works in this game is not really % chance to knock down, but rather a knockdown meter, where you build towards the knockdown point. If I could relate it to another game, it'd be like Monster Hunter's Paralysis or Stun Status effects. Each boss has a certain tolerance for getting knocked down, and when you reach that threshold, they will fall down. At the moment, there probably aren't any actual values to the knockdowns, but after fighting each boss for a while, you can pretty much predict how many smashes, and other knockdown abilities, you can stack on a boss, as well as which combination of abilities you can use to knock down a boss.
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xJac wrote on 2010-12-17 08:12
^Very interesting. It's possible, since spears do work like that, you need x amount of spears to knock this boss down. But surely you have come across the situation where a boss was just been knocked down, and then knocked down again even if you're not using huge stun chance smash, right? (Double crescent for example, though it happens very rarely, I do remember "lucky" times where I was able to knock the boss back down using it, and it couldn't be other factor since I was soloing)
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Ninmenka wrote on 2010-12-17 08:47
The smash you must have used must have filled up the meter in one go. You'll notice if you go back to the gnoll bosses in boat 1 you can usually keep them down with high "knockdown %" smashes until you either run out of stamina or they die. This is especially noticable with Evie's LLLLR.
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xJac wrote on 2010-12-17 08:49
It was RT, and I have done him 100 times, only like twice did I make it from happening. Knocking him back down soon after he backs up.
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heretic304 wrote on 2010-12-17 16:33
I've noticed that happening as well. There were a few times where it would only took one counterattack to take down (The) Reaper, even though normally he takes 2. This does lead me to conclude that, while bosses have their own knockdown meter, it is also possible that skills themselves have a % chance to knockdown the boss, completely ignoring the meter.