Different skill animation, perhaps?
New animations for things always seem to get me interested. I'd like some cool ranged animations. 8D
Different skill animation, perhaps?
Down attack mastery, you stab the monster instead of just slamming your sword down on it?
Different skill animation, perhaps?
Fixed for what it should be. Also each rank of enchant should be like prod mastery where it gives 1% bonus to enchanting success rate. At r1 gives 15%. This would make more sense than anyone over 200 int having the same chance as I do at rank 1.
Also Dan titles should give bonuses to the respective skill. I mean we are spending AP to get the stupid titles.
Sounds nice. I was thinking more of a graphic effect on the enemy when the arrow hits it.
Master of Magnum Shot:
Lance Charge effect on enemies behind the one that is knocked down.
Like if:
you are A enemy B enemy c
Shoot from A ------> hits enemy B -knocks down--> enemy C
Enemy C is hit for normal damage. Kind of a play on the increased splash range someone had earlier.
So it'd become like a non-elemental version of fire Magic Missile? Sounds sweet. That, or a low-damage knockback around the player from the blast of back swept force from a 1lb arrow that hits hard enough to bowl over a 500lb+ cyclops.
So it'd become like a non-elemental version of fire Magic Missile? Sounds sweet. That, or a low-damage knockback around the player from the blast of backswept force from a 1lb arrow that hits hard enough to bowl over a 500lb+ cyclops.
I always thought that the advanced (aka int now) magic titles would be awesome if they had some extra effect. For example, when using the master title of thunder you are able to charge thunder with bare hands except it does the damage of rank 9 thunder.
smash r1 should have a more brutal animation (though dunno what's more brutal than how they make it now, giant's don't look quite as brutal as a human smash though)
Load Heat buster in each cylinder.
DESTROY DESTROY DESTROYYYYY
Fixed for what it should be. Also each rank of enchant should be like prod mastery where it gives 1% bonus to enchanting success rate. At r1 gives 15%. This would make more sense than anyone over 200 int having the same chance as I do at rank 1.
Also Dan titles should give bonuses to the respective skill. I mean we are spending AP to get the stupid titles.