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Iyasenu wrote on 2010-12-27 13:48
You know, like rooms off the beaten path.
Rooms where the treasure chests you open to spawn enemies actually held GOOD stuff.
The idea is just so stale. :[
Maybe if you first start out playing Mabi, you walk into your first dungeon and see a treasure chest and you're like, "SCORE!". But when you open it "It's a trap!" and you fight monsters.
I kinda wish those treasure chests had some good things. :[
50 gold? Bah.
Bandage? Meh.
Egg? Nom.
I mean advanced dungeons KIND OF have interesting chests, but that's not a huge boon. 3 hp50 and 2k gold? Sure, but...
Then again, i'm also one of those people who'd like for Dungeons to have completion exp.
I mean those party quests for pass dungeons (like Ciar) were sort of like this, but diving a party quest exp amongst party members dulled the use of that so much, it almost didn't seem worth it to walk to the NPC and buy something that took up 2x1(1x2? tall-wise i mean).
I like thinking of things that would buff dungeons' usefulness when compared to Shadow Missions.
Would reward exp for dungeons be good? It wouldn't over"shadow" Shadow Missions (heh) would it?
Or if those little treasure chests could randomly hold better prizes than the measly pocket change or piece of cheese?
Do you think Dungeons could stand a renewal?
I guess, if you want to, vote in the poll and if you could, flesh out your reasoning or your ideas by posting. It would be interesting to hear what you all have to say, once again.
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TinyMo wrote on 2010-12-27 14:04
I like the idea of completion exp. I think it'd be nice to give people more of an incentive to party too. Like the completion reward is multiplied by however many people you have with you at the end or something. Maybe dungeons that have your party split into parties and go in different directions to accomplish something, then meet back up for the boss.
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EndlessDreams wrote on 2010-12-27 14:11
Other Alchemist dungeon had an optional room for treasure. It is that mini-pot room.
The problem with "good" stuff is that if there is enough of it, the value of it will drop to become worthless...
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Iyasenu wrote on 2010-12-27 14:19
Quote from EndlessDreams;264503:
Other Alchemist dungeon had an optional room for treasure. It is that mini-pot room.
The problem with "good" stuff is that if there is enough of it, the value of it will drop to become worthless...
Maybe instead of good stuff, it could be useful stuff?
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Meikeru wrote on 2010-12-27 14:20
I like the idea of buffing the dungeon's exp gain. But people may not go still because you have to run norm for the int, adv, basic passes.
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GlyphZero wrote on 2010-12-27 14:34
i'd got for dungeon mission with completion % rewards(including increased xp for more completion), sort of like secret missions but not. there'd be extra rooms and such, a puzzle based on the dungeon, and newly shaped rooms (because giant boxes are boring) with a few LOS blockers to make some things more interesting. oh and traps that aren't invulnerable. oh aside from normal puzzles make a dungeon have a chance to spawn with additional areas/other secret stuff that would boost completion to 120%+ for increased xp.
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Phunkie wrote on 2010-12-27 14:36
If Rundal HM had a decent Completion Bonus, that would be all I would run, seriously.
Maybe 70k+ exp?
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Zack wrote on 2010-12-27 15:00
Quote from Phunkie;264515:
If Rundal HM had a decent Completion Bonus, that would be all I would run, seriously.
Maybe 70k+ exp?
Far to easy and great monster exp for a 70k exp reward. If anything a 30k or so for HM dungeons would be reasonable. For adv, 20k. We still have party quests (even though they suck) and the monsters give you awesome exp.
I'm all for a dungeon renewal but because of the lack of passes, I don't think they would get much more popular. Maybe if they sold passes at an NPC (like adv for 1 which is one floor so you can find another pass. This pass also costs a lot and gives less exp).
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Kaeporo wrote on 2010-12-27 15:24
Quote from Phunkie;264515:
If Rundal HM had a decent Completion Bonus, that would be all I would run, seriously.
Maybe 70k+ exp?
Try Rundal Siren HM. Crazy experience.
Personally, I can't stand Mabinogi dungeons. They're god-awful randomly generated fail pits. The dungeon's themselves have almost zero variety (square room > hallway > boss room) and they usually lack any sort of puzzle solving or thought invoking requirements. How many times must I hit four orbs in the corners of the room or dead center? How often will my character be fooled into opening a trap chest every other room?
Would it kill them to make something static, or to at least mix things up a bit? Probably. Dungeons are old-news and we all know that DevCat rarely takes a step backwards.
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Koishi wrote on 2010-12-27 15:28
Quote from Meikeru;264509:
I like the idea of buffing the dungeon's exp gain. But people may not go still because you have to run norm for the int, adv, basic passes.
You can kill spiders in Tir Graveyard for Alby Basics/Ciar Basics.
And I predict they will become more popular with an exp buff, solely because of the terribad nature of SM rewards (crystal, crystal, crystal, crystal, maybe occasional enchant you won't use, crystal, crystal, crystal).
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Chihaya wrote on 2010-12-27 16:14
Personally, I like the Shadow Missions where you have to do X to be able to do Y to do Z.
Like when fighting the Python Knight in G11, you had to Use the Shadow Stone Three times when you get hit with Shadow Death to Unlock Shadow Spirit. After that, you had to do whatever possible to escape Shadow Death, even when you were trying to get hit by it 5 minutes ago.
I just found that so fun that I was willing to kill myself during the battle to go through it again x3
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User495 wrote on 2010-12-27 16:36
Yeah adding some kind of puzzle solving would be nice
I liked that idea about having a party split up though
And more shapes to rooms
Say a circular room or something not a quadrilateral
And the hallways should be somewhat different every now and then (some curved or have traps, but often times we can't handle traps cause of the game engine unlike vindi)
Forest based dungeons have potential to look awesome though, just shouldn't be same as every other dungeon just reskinned
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Sleeperdial wrote on 2010-12-27 17:52
Quote from Iyasenu;264497:
Or if those little treasure chests could randomly hold better prizes than the measly pocket change or piece of cheese?
I like cheese.
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Cucurbita wrote on 2010-12-27 18:24
devCAT making dungeons interesting?
No wai.
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NotAnElf wrote on 2010-12-27 18:41
Mobs need to give more exp
They need to give better rewards.